| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| constant const half sk_PrivkGuardedDivideEpsilon = half(false ? 1e-08 : 0.0); |
| struct Uniforms { |
| half4 src; |
| half4 dst; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half color_burn_component_Qhh2h2(half2 s, half2 d); |
| half color_burn_component_Qhh2h2(half2 s, half2 d) { |
| if (d.y == d.x) { |
| return (s.y * d.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y); |
| } else if (s.x == 0.0h) { |
| return d.x * (1.0h - s.y); |
| } else { |
| half delta = max(0.0h, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon)); |
| return (delta * s.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y); |
| } |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = half4(color_burn_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), color_burn_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), color_burn_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w); |
| return _out; |
| } |