| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %_UniformBuffer "_UniformBuffer" |
| OpMemberName %_UniformBuffer 0 "src" |
| OpMemberName %_UniformBuffer 1 "dst" |
| OpName %main "main" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpMemberDecorate %_UniformBuffer 0 Offset 0 |
| OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision |
| OpMemberDecorate %_UniformBuffer 1 Offset 16 |
| OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision |
| OpDecorate %_UniformBuffer Block |
| OpDecorate %7 Binding 0 |
| OpDecorate %7 DescriptorSet 0 |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %_UniformBuffer = OpTypeStruct %v4float %v4float |
| %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer |
| %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform |
| %void = OpTypeVoid |
| %11 = OpTypeFunction %void |
| %float_0 = OpConstant %float 0 |
| %14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 |
| %main = OpFunction %void None %11 |
| %12 = OpLabel |
| OpStore %sk_FragColor %14 |
| OpReturn |
| OpFunctionEnd |