| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkGaussianColorFilter_DEFINED |
| #define SkGaussianColorFilter_DEFINED |
| |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkTypes.h" |
| #include "src/effects/colorfilters/SkColorFilterBase.h" |
| |
| class SkReadBuffer; |
| class SkWriteBuffer; |
| struct SkStageRec; |
| |
| /** |
| * Remaps the input color's alpha to a Gaussian ramp and then outputs premul white using the |
| * remapped alpha. |
| */ |
| class SkGaussianColorFilter final : public SkColorFilterBase { |
| public: |
| SkGaussianColorFilter(); |
| |
| bool appendStages(const SkStageRec& rec, bool shaderIsOpaque) const override; |
| |
| SkColorFilterBase::Type type() const override { return SkColorFilterBase::Type::kGaussian; } |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override {} |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkGaussianColorFilter) |
| }; |
| |
| #endif |