blob: dec2c96cfefc853ea00fd3f44588aeb5ce9fea7f [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
}
void GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor, EmitArgs& args) {
while (childIndex >= (int) fFunctionNames.size()) {
fFunctionNames.emplace_back();
}
this->internalInvokeChild(childIndex, inputColor, args.fOutputColor, args);
}
void GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args) {
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
while (childIndex >= (int) fFunctionNames.size()) {
fFunctionNames.emplace_back();
}
if (fFunctionNames[childIndex].size() == 0) {
this->internalInvokeChild(childIndex, inputColor, outputColor->c_str(), args);
} else {
fragBuilder->codeAppendf("%s = %s(%s);", outputColor->c_str(),
fFunctionNames[childIndex].c_str(),
inputColor ? inputColor : "half4(1)");
}
}
void GrGLSLFragmentProcessor::internalInvokeChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
// Prepare a mangled input color variable if the default is not used,
// inputName remains the empty string if no variable is needed.
SkString inputName;
if (inputColor&& strcmp("half4(1.0)", inputColor) != 0 && strcmp("half4(1)", inputColor) != 0) {
// The input name is based off of the current mangle string, and
// since this is called after onBeforeChildProcEmitCode(), it will be
// unique to the child processor (exactly what we want for its input).
inputName.appendf("_childInput%s", fragBuilder->getMangleString().c_str());
fragBuilder->codeAppendf("half4 %s = %s;", inputName.c_str(), inputColor);
}
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
childProc,
outputColor,
"_input",
coordVars,
textureSamplers);
fFunctionNames[childIndex] = fragBuilder->writeProcessorFunction(
this->childProcessor(childIndex),
childArgs);
fragBuilder->codeAppendf("%s = %s(%s);\n", outputColor,
fFunctionNames[childIndex].c_str(),
inputName.size() > 0 ? inputName.c_str()
: "half4(1)");
fragBuilder->onAfterChildProcEmitCode();
}
//////////////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() {
if (fFPStack.empty()) {
return nullptr;
}
GrGLSLFragmentProcessor* back = fFPStack.back();
fFPStack.pop_back();
for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(back->childProcessor(i));
}
return back;
}