blob: fdaaff9ed629fd3ad7e12282a267cafeef22fe47 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/mtl/GrMtlPipelineStateDataManager.h"
#include "src/gpu/mtl/GrMtlBuffer.h"
#include "src/gpu/mtl/GrMtlGpu.h"
#include "src/gpu/mtl/GrMtlRenderCommandEncoder.h"
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
GR_NORETAIN_BEGIN
GrMtlPipelineStateDataManager::GrMtlPipelineStateDataManager(const UniformInfoArray& uniforms,
uint32_t uniformSize)
: INHERITED(uniforms.count(), uniformSize) {
// We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
// owned by other objects will still match up here.
int i = 0;
for (const auto& uniformInfo : uniforms.items()) {
Uniform& uniform = fUniforms[i];
SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
uniformInfo.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
)
uniform.fOffset = uniformInfo.fUBOffset;
uniform.fType = uniformInfo.fVariable.getType();
++i;
}
fWrite16BitUniforms = true;
}
void GrMtlPipelineStateDataManager::set1iv(UniformHandle u,
int arrayCount,
const int32_t v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
void* buffer = this->getBufferPtrAndMarkDirty(uni);
this->copyUniforms(buffer, v, arrayCount, uni.fType);
}
void GrMtlPipelineStateDataManager::set1fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
void* buffer = this->getBufferPtrAndMarkDirty(uni);
this->copyUniforms(buffer, v, arrayCount, uni.fType);
}
void GrMtlPipelineStateDataManager::set2iv(UniformHandle u,
int arrayCount,
const int32_t v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
void* buffer = this->getBufferPtrAndMarkDirty(uni);
this->copyUniforms(buffer, v, arrayCount * 2, uni.fType);
}
void GrMtlPipelineStateDataManager::set2fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
void* buffer = this->getBufferPtrAndMarkDirty(uni);
this->copyUniforms(buffer, v, arrayCount * 2, uni.fType);
}
void GrMtlPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
this->setMatrix2fv(u, 1, matrix);
}
void GrMtlPipelineStateDataManager::setMatrix2fv(UniformHandle u,
int arrayCount,
const float m[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat2x2_GrSLType || uni.fType == kHalf2x2_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
void* buffer = this->getBufferPtrAndMarkDirty(uni);
this->copyUniforms(buffer, m, arrayCount * 4, uni.fType);
}
void GrMtlPipelineStateDataManager::uploadAndBindUniformBuffers(
GrMtlGpu* gpu,
GrMtlRenderCommandEncoder* renderCmdEncoder) const {
if (fUniformSize && fUniformsDirty) {
fUniformsDirty = false;
if (@available(macOS 10.11, iOS 8.3, *)) {
if (fUniformSize <= gpu->caps()->maxPushConstantsSize()) {
renderCmdEncoder->setVertexBytes(fUniformData.get(), fUniformSize,
GrMtlUniformHandler::kUniformBinding);
renderCmdEncoder->setFragmentBytes(fUniformData.get(), fUniformSize,
GrMtlUniformHandler::kUniformBinding);
return;
}
}
// upload the data
GrRingBuffer::Slice slice = gpu->uniformsRingBuffer()->suballocate(fUniformSize);
GrMtlBuffer* buffer = (GrMtlBuffer*) slice.fBuffer;
char* destPtr = static_cast<char*>(slice.fBuffer->map()) + slice.fOffset;
memcpy(destPtr, fUniformData.get(), fUniformSize);
renderCmdEncoder->setVertexBuffer(buffer->mtlBuffer(), slice.fOffset,
GrMtlUniformHandler::kUniformBinding);
renderCmdEncoder->setFragmentBuffer(buffer->mtlBuffer(), slice.fOffset,
GrMtlUniformHandler::kUniformBinding);
}
}
void GrMtlPipelineStateDataManager::resetDirtyBits() {
fUniformsDirty = true;
}
GR_NORETAIN_END