blob: e5e97deccf053d3476285978b1a5a94038531885 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrCoordTransform.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
}
void GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor, EmitArgs& args,
SkSL::String skslCoords) {
while (childIndex >= (int) fFunctionNames.size()) {
fFunctionNames.emplace_back();
}
this->internalInvokeChild(childIndex, inputColor, args.fOutputColor, args, skslCoords);
}
void GrGLSLFragmentProcessor::writeChildCall(GrGLSLFPFragmentBuilder* fragBuilder, int childIndex,
TransformedCoordVars coordVars, const char* inputColor,
const char* outputColor, EmitArgs& args,
SkSL::String skslCoords) {
std::vector<SkString> coordParams;
for (int i = 0; i < coordVars.count(); ++i) {
coordParams.push_back(fragBuilder->ensureCoords2D(coordVars[i].fVaryingPoint));
}
// if the fragment processor is invoked with overridden coordinates, it must *always* be invoked
// with overridden coords
SkASSERT(args.fFp.computeLocalCoordsInVertexShader() == (skslCoords.length() == 0));
fragBuilder->codeAppendf("%s = %s(%s", outputColor, fFunctionNames[childIndex].c_str(),
inputColor ? inputColor : "half4(1)");
if (skslCoords.length()) {
fragBuilder->codeAppendf(", %s", skslCoords.c_str());
}
fragBuilder->codeAppend(");\n");
}
void GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args,
SkSL::String skslCoords) {
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
while (childIndex >= (int) fFunctionNames.size()) {
fFunctionNames.emplace_back();
}
if (!args.fFp.computeLocalCoordsInVertexShader() && skslCoords.length() == 0) {
skslCoords = "_coords";
}
if (fFunctionNames[childIndex].size() == 0) {
this->internalInvokeChild(childIndex, inputColor, outputColor->c_str(), args, skslCoords);
} else {
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
childProc,
outputColor->c_str(),
"_input",
coordVars,
textureSamplers);
this->writeChildCall(fragBuilder, childIndex, coordVars, inputColor, outputColor->c_str(),
childArgs, skslCoords);
}
}
void GrGLSLFragmentProcessor::internalInvokeChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args,
SkSL::String skslCoords) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
// Prepare a mangled input color variable if the default is not used,
// inputName remains the empty string if no variable is needed.
SkString inputName;
if (inputColor&& strcmp("half4(1.0)", inputColor) != 0 && strcmp("half4(1)", inputColor) != 0) {
// The input name is based off of the current mangle string, and
// since this is called after onBeforeChildProcEmitCode(), it will be
// unique to the child processor (exactly what we want for its input).
inputName.appendf("_childInput%s", fragBuilder->getMangleString().c_str());
fragBuilder->codeAppendf("half4 %s = %s;", inputName.c_str(), inputColor);
}
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
childProc,
outputColor,
"_input",
coordVars,
textureSamplers);
fFunctionNames[childIndex] = fragBuilder->writeProcessorFunction(
this->childProcessor(childIndex),
childArgs);
this->writeChildCall(fragBuilder, childIndex, coordVars, inputColor, outputColor, childArgs,
skslCoords);
fragBuilder->onAfterChildProcEmitCode();
}
//////////////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() {
if (fFPStack.empty()) {
return nullptr;
}
GrGLSLFragmentProcessor* back = fFPStack.back();
fFPStack.pop_back();
for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(back->childProcessor(i));
}
return back;
}