blob: 1e23a336749a0bbcce77da6fd63e40e34adb1a88 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _32_colorGreen : packoffset(c0);
float4 _32_colorRed : packoffset(c1);
float4 _32_colorWhite : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void out_half_vh(out float _47)
{
_47 = _32_colorWhite.x;
}
void out_half2_vh2(out float2 _56)
{
_56 = _32_colorWhite.y.xx;
}
void out_half3_vh3(out float3 _65)
{
_65 = _32_colorWhite.z.xxx;
}
void out_half4_vh4(out float4 _73)
{
_73 = _32_colorWhite.w.xxxx;
}
void out_half2x2_vh22(out float2x2 _82)
{
_82 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x));
}
void out_half3x3_vh33(out float3x3 _93)
{
_93 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y));
}
void out_half4x4_vh44(out float4x4 _105)
{
_105 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z));
}
void out_int_vi(out int _117)
{
_117 = int(_32_colorWhite.x);
}
void out_int2_vi2(out int2 _126)
{
_126 = int(_32_colorWhite.y).xx;
}
void out_int3_vi3(out int3 _136)
{
_136 = int(_32_colorWhite.z).xxx;
}
void out_int4_vi4(out int4 _146)
{
_146 = int(_32_colorWhite.w).xxxx;
}
void out_float_vf(out float _153)
{
_153 = _32_colorWhite.x;
}
void out_float2_vf2(out float2 _158)
{
_158 = _32_colorWhite.y.xx;
}
void out_float3_vf3(out float3 _164)
{
_164 = _32_colorWhite.z.xxx;
}
void out_float4_vf4(out float4 _170)
{
_170 = _32_colorWhite.w.xxxx;
}
void out_float2x2_vf22(out float2x2 _176)
{
_176 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x));
}
void out_float3x3_vf33(out float3x3 _184)
{
_184 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y));
}
void out_float4x4_vf44(out float4x4 _193)
{
_193 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z));
}
void out_bool_vb(out bool _205)
{
_205 = _32_colorWhite.x != 0.0f;
}
void out_bool2_vb2(out bool2 _214)
{
_214 = (_32_colorWhite.y != 0.0f).xx;
}
void out_bool3_vb3(out bool3 _224)
{
_224 = (_32_colorWhite.z != 0.0f).xxx;
}
void out_bool4_vb4(out bool4 _234)
{
_234 = (_32_colorWhite.w != 0.0f).xxxx;
}
float4 main(float2 _242)
{
float h = 0.0f;
out_half_vh(h);
float2 h2 = 0.0f.xx;
out_half2_vh2(h2);
float3 h3 = 0.0f.xxx;
out_half3_vh3(h3);
float4 h4 = 0.0f.xxxx;
out_half4_vh4(h4);
float _254 = 0.0f;
out_half_vh(_254);
h3.y = _254;
float2 _257 = 0.0f.xx;
out_half2_vh2(_257);
h3 = float3(_257.x, h3.y, _257.y);
float4 _262 = 0.0f.xxxx;
out_half4_vh4(_262);
h4 = float4(_262.z, _262.w, _262.x, _262.y);
float2x2 h2x2 = float2x2(0.0f.xx, 0.0f.xx);
out_half2x2_vh22(h2x2);
float3x3 h3x3 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx);
out_half3x3_vh33(h3x3);
float4x4 h4x4 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
out_half4x4_vh44(h4x4);
float3 _274 = 0.0f.xxx;
out_half3_vh3(_274);
h3x3[1] = _274;
float _280 = 0.0f;
out_half_vh(_280);
h4x4[3].w = _280;
float _286 = 0.0f;
out_half_vh(_286);
h2x2[0].x = _286;
int i = 0;
out_int_vi(i);
int2 i2 = int2(0, 0);
out_int2_vi2(i2);
int3 i3 = int3(0, 0, 0);
out_int3_vi3(i3);
int4 i4 = int4(0, 0, 0, 0);
out_int4_vi4(i4);
int3 _297 = int3(0, 0, 0);
out_int3_vi3(_297);
i4 = int4(_297.x, _297.y, _297.z, i4.w);
int _303 = 0;
out_int_vi(_303);
i2.y = _303;
float f = 0.0f;
out_float_vf(f);
float2 f2 = 0.0f.xx;
out_float2_vf2(f2);
float3 f3 = 0.0f.xxx;
out_float3_vf3(f3);
float4 f4 = 0.0f.xxxx;
out_float4_vf4(f4);
float2 _314 = 0.0f.xx;
out_float2_vf2(_314);
f3 = float3(_314.x, _314.y, f3.z);
float _320 = 0.0f;
out_float_vf(_320);
f2.x = _320;
float2x2 f2x2 = float2x2(0.0f.xx, 0.0f.xx);
out_float2x2_vf22(f2x2);
float3x3 f3x3 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx);
out_float3x3_vf33(f3x3);
float4x4 f4x4 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
out_float4x4_vf44(f4x4);
float _331 = 0.0f;
out_float_vf(_331);
f2x2[0].x = _331;
bool b = false;
out_bool_vb(b);
bool2 b2 = bool2(false, false);
out_bool2_vb2(b2);
bool3 b3 = bool3(false, false, false);
out_bool3_vb3(b3);
bool4 b4 = bool4(false, false, false, false);
out_bool4_vb4(b4);
bool2 _342 = bool2(false, false);
out_bool2_vb2(_342);
b4 = bool4(_342.x, b4.y, b4.z, _342.y);
bool _348 = false;
out_bool_vb(_348);
b3.z = _348;
bool ok = true;
bool _381 = false;
if (ok)
{
_381 = 1.0f == ((((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x);
}
else
{
_381 = false;
}
ok = _381;
bool _408 = false;
if (ok)
{
_408 = 1.0f == ((((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x);
}
else
{
_408 = false;
}
ok = _408;
bool _423 = false;
if (ok)
{
_423 = 1 == (((i * i2.x) * i3.x) * i4.x);
}
else
{
_423 = false;
}
ok = _423;
bool _443 = false;
if (ok)
{
bool _432 = false;
if (b)
{
_432 = b2.x;
}
else
{
_432 = false;
}
bool _437 = false;
if (_432)
{
_437 = b3.x;
}
else
{
_437 = false;
}
bool _442 = false;
if (_437)
{
_442 = b4.x;
}
else
{
_442 = false;
}
_443 = _442;
}
else
{
_443 = false;
}
ok = _443;
float4 _445 = 0.0f.xxxx;
if (ok)
{
_445 = _32_colorGreen;
}
else
{
_445 = _32_colorRed;
}
return _445;
}
void frag_main()
{
float2 _42 = 0.0f.xx;
sk_FragColor = main(_42);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}