blob: 0cc92f978f9a748d9a5bb8d4fa8d4929258695d0 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float _10_unknownInput : packoffset(c0);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
bool b = true;
int _26 = int(_10_unknownInput);
int s = _26;
int _30 = int(_10_unknownInput);
int i = _30;
uint _36 = uint(_10_unknownInput);
uint us = _36;
uint _40 = uint(_10_unknownInput);
uint ui = _40;
float h = _10_unknownInput;
float f = _10_unknownInput;
int s2s = _26;
int i2s = _30;
int _51 = int(_36);
int us2s = _51;
int _53 = int(_40);
int ui2s = _53;
int _55 = int(_10_unknownInput);
int h2s = _55;
int _57 = int(_10_unknownInput);
int f2s = _57;
int _59 = int(true);
int b2s = _59;
int s2i = _26;
int i2i = _30;
int _64 = int(_36);
int us2i = _64;
int _66 = int(_40);
int ui2i = _66;
int _68 = int(_10_unknownInput);
int h2i = _68;
int _70 = int(_10_unknownInput);
int f2i = _70;
int _72 = int(true);
int b2i = _72;
uint _74 = uint(_26);
uint s2us = _74;
uint _76 = uint(_30);
uint i2us = _76;
uint us2us = _36;
uint ui2us = _40;
uint h2us = uint(_10_unknownInput);
uint f2us = uint(_10_unknownInput);
uint b2us = uint(true);
uint s2ui = uint(_26);
uint i2ui = uint(_30);
uint us2ui = _36;
uint ui2ui = _40;
uint h2ui = uint(_10_unknownInput);
uint f2ui = uint(_10_unknownInput);
uint b2ui = uint(true);
float s2f = float(_26);
float i2f = float(_30);
float us2f = float(_36);
float ui2f = float(_40);
float h2f = _10_unknownInput;
float f2f = _10_unknownInput;
float b2f = float(true);
sk_FragColor.x = (((((((((((((((((((((float(_26) + float(_30)) + float(_36)) + float(_40)) + _10_unknownInput) + _10_unknownInput) + float(_26)) + float(_30)) + float(_51)) + float(_53)) + float(_55)) + float(_57)) + float(_59)) + float(_26)) + float(_30)) + float(_64)) + float(_66)) + float(_68)) + float(_70)) + float(_72)) + float(_74)) + float(_76)) + float(_36);
sk_FragColor.x += (((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}