blob: 49fddb69bcc9371bf1c302aaf2b11c1fccc1f951 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _8_sk_RTAdjust : packoffset(c0);
};
static float4 gl_Position;
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = 1.0f.xxxx;
gl_Position = float4((gl_Position.xy * _8_sk_RTAdjust.xz) + (gl_Position.ww * _8_sk_RTAdjust.yw), 0.0f, gl_Position.w);
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}