blob: 3f140fd39c4fb1d3bb8615128f0f2d2d67360ca4 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_testInputs : packoffset(c0);
float4 _10_colorGreen : packoffset(c1);
float4 _10_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float4 expected = 0.0f.xxxx;
bool _48 = false;
if (ddx(_10_testInputs.x) == 0.0f)
{
float2 _40 = ddx(_10_testInputs.xy);
_48 = all(bool2(_40.x == 0.0f.xxxx.xy.x, _40.y == 0.0f.xxxx.xy.y));
}
else
{
_48 = false;
}
bool _60 = false;
if (_48)
{
float3 _51 = ddx(_10_testInputs.xyz);
_60 = all(bool3(_51.x == 0.0f.xxxx.xyz.x, _51.y == 0.0f.xxxx.xyz.y, _51.z == 0.0f.xxxx.xyz.z));
}
else
{
_60 = false;
}
bool _69 = false;
if (_60)
{
float4 _63 = ddx(_10_testInputs);
_69 = all(bool4(_63.x == 0.0f.xxxx.x, _63.y == 0.0f.xxxx.y, _63.z == 0.0f.xxxx.z, _63.w == 0.0f.xxxx.w));
}
else
{
_69 = false;
}
bool _80 = false;
if (_69)
{
float2 _72 = sign(fwidth(_24.xx));
_80 = all(bool2(_72.x == 1.0f.xx.x, _72.y == 1.0f.xx.y));
}
else
{
_80 = false;
}
bool _91 = false;
if (_80)
{
float2 _83 = sign(fwidth(float2(_24.x, 1.0f)));
_91 = all(bool2(_83.x == float2(1.0f, 0.0f).x, _83.y == float2(1.0f, 0.0f).y));
}
else
{
_91 = false;
}
bool _100 = false;
if (_91)
{
float2 _94 = sign(fwidth(_24.yy));
_100 = all(bool2(_94.x == 1.0f.xx.x, _94.y == 1.0f.xx.y));
}
else
{
_100 = false;
}
bool _111 = false;
if (_100)
{
float2 _103 = sign(fwidth(float2(0.0f, _24.y)));
_111 = all(bool2(_103.x == float2(0.0f, 1.0f).x, _103.y == float2(0.0f, 1.0f).y));
}
else
{
_111 = false;
}
bool _119 = false;
if (_111)
{
float2 _114 = sign(fwidth(_24));
_119 = all(bool2(_114.x == 1.0f.xx.x, _114.y == 1.0f.xx.y));
}
else
{
_119 = false;
}
float4 _120 = 0.0f.xxxx;
if (_119)
{
_120 = _10_colorGreen;
}
else
{
_120 = _10_colorRed;
}
return _120;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}