| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expectedA = float4(-1.0f, 0.0f, 0.75f, 1.0f); |
| float4 expectedB = float4(-1.0f, 0.0f, 0.5f, 2.25f); |
| bool _57 = false; |
| if (clamp(_10_testInputs.x, -1.0f, 1.0f) == (-1.0f)) |
| { |
| float2 _47 = clamp(_10_testInputs.xy, (-1.0f).xx, 1.0f.xx); |
| _57 = all(bool2(_47.x == float4(-1.0f, 0.0f, 0.75f, 1.0f).xy.x, _47.y == float4(-1.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _57 = false; |
| } |
| bool _71 = false; |
| if (_57) |
| { |
| float3 _60 = clamp(_10_testInputs.xyz, (-1.0f).xxx, 1.0f.xxx); |
| _71 = all(bool3(_60.x == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.x, _60.y == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.y, _60.z == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _82 = false; |
| if (_71) |
| { |
| float4 _74 = clamp(_10_testInputs, (-1.0f).xxxx, 1.0f.xxxx); |
| _82 = all(bool4(_74.x == float4(-1.0f, 0.0f, 0.75f, 1.0f).x, _74.y == float4(-1.0f, 0.0f, 0.75f, 1.0f).y, _74.z == float4(-1.0f, 0.0f, 0.75f, 1.0f).z, _74.w == float4(-1.0f, 0.0f, 0.75f, 1.0f).w)); |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _90 = false; |
| if (_82) |
| { |
| _90 = clamp(_10_testInputs.x, -1.0f, 1.0f) == (-1.0f); |
| } |
| else |
| { |
| _90 = false; |
| } |
| bool _104 = false; |
| if (_90) |
| { |
| float2 _93 = clamp(_10_testInputs.xy, float2(-1.0f, -2.0f), float2(1.0f, 2.0f)); |
| _104 = all(bool2(_93.x == float4(-1.0f, 0.0f, 0.5f, 2.25f).xy.x, _93.y == float4(-1.0f, 0.0f, 0.5f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _116 = false; |
| if (_104) |
| { |
| float3 _107 = clamp(_10_testInputs.xyz, float3(-1.0f, -2.0f, -2.0f), float3(1.0f, 2.0f, 0.5f)); |
| _116 = all(bool3(_107.x == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.x, _107.y == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.y, _107.z == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _116 = false; |
| } |
| bool _127 = false; |
| if (_116) |
| { |
| float4 _119 = clamp(_10_testInputs, float4(-1.0f, -2.0f, -2.0f, 1.0f), float4(1.0f, 2.0f, 0.5f, 3.0f)); |
| _127 = all(bool4(_119.x == float4(-1.0f, 0.0f, 0.5f, 2.25f).x, _119.y == float4(-1.0f, 0.0f, 0.5f, 2.25f).y, _119.z == float4(-1.0f, 0.0f, 0.5f, 2.25f).z, _119.w == float4(-1.0f, 0.0f, 0.5f, 2.25f).w)); |
| } |
| else |
| { |
| _127 = false; |
| } |
| bool _131 = false; |
| if (_127) |
| { |
| _131 = true; |
| } |
| else |
| { |
| _131 = false; |
| } |
| bool _138 = false; |
| if (_131) |
| { |
| _138 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 0.75f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _138 = false; |
| } |
| bool _145 = false; |
| if (_138) |
| { |
| _145 = all(bool3(float3(-1.0f, 0.0f, 0.75f).x == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 0.75f).y == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 0.75f).z == float4(-1.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _145 = false; |
| } |
| bool _148 = false; |
| if (_145) |
| { |
| _148 = true; |
| } |
| else |
| { |
| _148 = false; |
| } |
| bool _151 = false; |
| if (_148) |
| { |
| _151 = true; |
| } |
| else |
| { |
| _151 = false; |
| } |
| bool _157 = false; |
| if (_151) |
| { |
| _157 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 0.5f, 2.25f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 0.5f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _157 = false; |
| } |
| bool _164 = false; |
| if (_157) |
| { |
| _164 = all(bool3(float3(-1.0f, 0.0f, 0.5f).x == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.x, float3(-1.0f, 0.0f, 0.5f).y == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.y, float3(-1.0f, 0.0f, 0.5f).z == float4(-1.0f, 0.0f, 0.5f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _164 = false; |
| } |
| bool _167 = false; |
| if (_164) |
| { |
| _167 = true; |
| } |
| else |
| { |
| _167 = false; |
| } |
| float4 _168 = 0.0f.xxxx; |
| if (_167) |
| { |
| _168 = _10_colorGreen; |
| } |
| else |
| { |
| _168 = _10_colorRed; |
| } |
| return _168; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |