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/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef TessellationPathRenderer_DEFINED
#define TessellationPathRenderer_DEFINED
#include "include/gpu/GrTypes.h"
#include "src/gpu/v1/PathRenderer.h"
class GrCaps;
namespace skgpu::v1 {
// This is the tie-in point for path rendering via PathTessellateOp. This path renderer draws
// paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU
// tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is
// desired.
class TessellationPathRenderer final : public PathRenderer {
public:
static bool IsSupported(const GrCaps&);
const char* name() const override { return "Tessellation"; }
private:
StencilSupport onGetStencilSupport(const GrStyledShape&) const override;
CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
bool onDrawPath(const DrawPathArgs&) override;
void onStencilPath(const StencilPathArgs&) override;
};
} // namespace skgpu::v1
#endif // TessellationPathRenderer_DEFINED