blob: f3ee0cfc115579139115cd79139ce491bd227a25 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/mtl/GrMtlPipelineState.h"
#include "src/gpu/GrBackendUtils.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/GrXferProcessor.h"
#include "src/gpu/effects/GrTextureEffect.h"
#include "src/gpu/mtl/GrMtlBuffer.h"
#include "src/gpu/mtl/GrMtlFramebuffer.h"
#include "src/gpu/mtl/GrMtlGpu.h"
#include "src/gpu/mtl/GrMtlRenderCommandEncoder.h"
#include "src/gpu/mtl/GrMtlTexture.h"
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
GR_NORETAIN_BEGIN
GrMtlPipelineState::SamplerBindings::SamplerBindings(GrSamplerState state,
GrTexture* texture,
GrMtlGpu* gpu)
: fTexture(static_cast<GrMtlTexture*>(texture)->mtlTexture()) {
fSampler = gpu->resourceProvider().findOrCreateCompatibleSampler(state);
gpu->commandBuffer()->addResource(sk_ref_sp<GrManagedResource>(fSampler));
gpu->commandBuffer()->addGrSurface(
sk_ref_sp<GrSurface>(static_cast<GrMtlTexture*>(texture)->attachment()));
}
GrMtlPipelineState::GrMtlPipelineState(
GrMtlGpu* gpu,
sk_sp<GrMtlRenderPipeline> pipeline,
MTLPixelFormat pixelFormat,
const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t uniformBufferSize,
uint32_t numSamplers,
std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,
std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,
std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls)
: fGpu(gpu)
, fPipeline(std::move(pipeline))
, fPixelFormat(pixelFormat)
, fBuiltinUniformHandles(builtinUniformHandles)
, fNumSamplers(numSamplers)
, fGPImpl(std::move(gpImpl))
, fXPImpl(std::move(xpImpl))
, fFPImpls(std::move(fpImpls))
, fDataManager(uniforms, uniformBufferSize) {
(void) fPixelFormat; // Suppress unused-var warning.
}
void GrMtlPipelineState::setData(GrMtlFramebuffer* framebuffer,
const GrProgramInfo& programInfo) {
SkISize colorAttachmentDimensions = framebuffer->colorAttachment()->dimensions();
this->setRenderTargetState(colorAttachmentDimensions, programInfo.origin());
fGPImpl->setData(fDataManager, *fGpu->caps()->shaderCaps(), programInfo.geomProc());
for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) {
const auto& fp = programInfo.pipeline().getFragmentProcessor(i);
fp.visitWithImpls([&](const GrFragmentProcessor& fp,
GrFragmentProcessor::ProgramImpl& impl) {
impl.setData(fDataManager, fp);
}, *fFPImpls[i]);
}
programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles);
fXPImpl->setData(fDataManager, programInfo.pipeline().getXferProcessor());
fDataManager.resetDirtyBits();
#ifdef SK_DEBUG
if (programInfo.isStencilEnabled()) {
SkDEBUGCODE(const GrAttachment* stencil = framebuffer->stencilAttachment());
SkASSERT(stencil);
SkASSERT(GrBackendFormatStencilBits(stencil->backendFormat()) == 8);
}
#endif
fStencil = programInfo.nonGLStencilSettings();
fGpu->commandBuffer()->addResource(fPipeline);
}
void GrMtlPipelineState::setTextures(const GrGeometryProcessor& geomProc,
const GrPipeline& pipeline,
const GrSurfaceProxy* const geomProcTextures[]) {
fSamplerBindings.reset();
for (int i = 0; i < geomProc.numTextureSamplers(); ++i) {
SkASSERT(geomProcTextures[i]->asTextureProxy());
const auto& sampler = geomProc.textureSampler(i);
auto texture = static_cast<GrMtlTexture*>(geomProcTextures[i]->peekTexture());
fSamplerBindings.emplace_back(sampler.samplerState(), texture, fGpu);
}
if (GrTextureProxy* dstTextureProxy = pipeline.dstProxyView().asTextureProxy()) {
fSamplerBindings.emplace_back(
GrSamplerState::Filter::kNearest, dstTextureProxy->peekTexture(), fGpu);
}
pipeline.visitTextureEffects([&](const GrTextureEffect& te) {
fSamplerBindings.emplace_back(te.samplerState(), te.texture(), fGpu);
});
SkASSERT(fNumSamplers == fSamplerBindings.count());
}
void GrMtlPipelineState::setDrawState(GrMtlRenderCommandEncoder* renderCmdEncoder,
const GrSwizzle& writeSwizzle,
const GrXferProcessor& xferProcessor) {
this->bindUniforms(renderCmdEncoder);
this->setBlendConstants(renderCmdEncoder, writeSwizzle, xferProcessor);
this->setDepthStencilState(renderCmdEncoder);
}
void GrMtlPipelineState::bindUniforms(GrMtlRenderCommandEncoder* renderCmdEncoder) {
fDataManager.uploadAndBindUniformBuffers(fGpu, renderCmdEncoder);
}
void GrMtlPipelineState::bindTextures(GrMtlRenderCommandEncoder* renderCmdEncoder) {
SkASSERT(fNumSamplers == fSamplerBindings.count());
for (int index = 0; index < fNumSamplers; ++index) {
renderCmdEncoder->setFragmentTexture(fSamplerBindings[index].fTexture, index);
renderCmdEncoder->setFragmentSamplerState(fSamplerBindings[index].fSampler, index);
}
}
void GrMtlPipelineState::setRenderTargetState(SkISize colorAttachmentDimensions,
GrSurfaceOrigin origin) {
SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
if (fRenderTargetState.fRenderTargetOrigin != origin ||
fRenderTargetState.fRenderTargetSize != colorAttachmentDimensions) {
fRenderTargetState.fRenderTargetSize = colorAttachmentDimensions;
fRenderTargetState.fRenderTargetOrigin = origin;
// The client will mark a swap buffer as kTopLeft when making a SkSurface because
// Metal's framebuffer space has (0, 0) at the top left. This agrees with Skia's device
// coords. However, in NDC (-1, -1) is the bottom left. So we flip when origin is kTopLeft.
bool flip = (origin == kTopLeft_GrSurfaceOrigin);
std::array<float, 4> v = SkSL::Compiler::GetRTAdjustVector(colorAttachmentDimensions, flip);
fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, v.data());
if (fBuiltinUniformHandles.fRTFlipUni.isValid()) {
// Note above that framebuffer space has origin top left. So we need !flip here.
std::array<float, 2> d =
SkSL::Compiler::GetRTFlipVector(colorAttachmentDimensions.height(), !flip);
fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data());
}
}
}
void GrMtlPipelineState::setBlendConstants(GrMtlRenderCommandEncoder* renderCmdEncoder,
const GrSwizzle& swizzle,
const GrXferProcessor& xferProcessor) {
if (!renderCmdEncoder) {
return;
}
const GrXferProcessor::BlendInfo& blendInfo = xferProcessor.getBlendInfo();
GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
if (GrBlendCoeffRefsConstant(srcCoeff) || GrBlendCoeffRefsConstant(dstCoeff)) {
// Swizzle the blend to match what the shader will output.
SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant);
renderCmdEncoder->setBlendColor(blendConst);
}
}
void GrMtlPipelineState::setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder) {
const GrSurfaceOrigin& origin = fRenderTargetState.fRenderTargetOrigin;
GrMtlDepthStencil* state =
fGpu->resourceProvider().findOrCreateCompatibleDepthStencilState(fStencil, origin);
if (!fStencil.isDisabled()) {
if (fStencil.isTwoSided()) {
if (@available(macOS 10.11, iOS 9.0, *)) {
renderCmdEncoder->setStencilFrontBackReferenceValues(
fStencil.postOriginCCWFace(origin).fRef,
fStencil.postOriginCWFace(origin).fRef);
} else {
// Two-sided stencil not supported on older versions of iOS
// TODO: Find a way to recover from this
SkASSERT(false);
}
} else {
renderCmdEncoder->setStencilReferenceValue(fStencil.singleSidedFace().fRef);
}
}
renderCmdEncoder->setDepthStencilState(state->mtlDepthStencil());
fGpu->commandBuffer()->addResource(sk_ref_sp<GrManagedResource>(state));
}
void GrMtlPipelineState::SetDynamicScissorRectState(GrMtlRenderCommandEncoder* renderCmdEncoder,
SkISize colorAttachmentDimensions,
GrSurfaceOrigin rtOrigin,
SkIRect scissorRect) {
if (!scissorRect.intersect(SkIRect::MakeWH(colorAttachmentDimensions.width(),
colorAttachmentDimensions.height()))) {
scissorRect.setEmpty();
}
MTLScissorRect scissor;
scissor.x = scissorRect.fLeft;
scissor.width = scissorRect.width();
if (kTopLeft_GrSurfaceOrigin == rtOrigin) {
scissor.y = scissorRect.fTop;
} else {
SkASSERT(kBottomLeft_GrSurfaceOrigin == rtOrigin);
scissor.y = colorAttachmentDimensions.height() - scissorRect.fBottom;
}
scissor.height = scissorRect.height();
SkASSERT(scissor.x >= 0);
SkASSERT(scissor.y >= 0);
renderCmdEncoder->setScissorRect(scissor);
}
bool GrMtlPipelineState::doesntSampleAttachment(
const MTLRenderPassAttachmentDescriptor* attachment) const {
for (int i = 0; i < fSamplerBindings.count(); ++i) {
if (attachment.texture == fSamplerBindings[i].fTexture ||
attachment.resolveTexture == fSamplerBindings[i].fTexture) {
return false;
}
}
return true;
}
GR_NORETAIN_END