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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRect_DEFINED
#define GrRect_DEFINED
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTo.h"
struct GrIRect16 {
int16_t fLeft, fTop, fRight, fBottom;
static GrIRect16 SK_WARN_UNUSED_RESULT MakeEmpty() {
GrIRect16 r;
r.setEmpty();
return r;
}
static GrIRect16 SK_WARN_UNUSED_RESULT MakeWH(int16_t w, int16_t h) {
GrIRect16 r;
r.set(0, 0, w, h);
return r;
}
static GrIRect16 SK_WARN_UNUSED_RESULT MakeXYWH(int16_t x, int16_t y, int16_t w, int16_t h) {
GrIRect16 r;
r.set(x, y, x + w, y + h);
return r;
}
static GrIRect16 SK_WARN_UNUSED_RESULT Make(const SkIRect& ir) {
GrIRect16 r;
r.set(ir);
return r;
}
int width() const { return fRight - fLeft; }
int height() const { return fBottom - fTop; }
int area() const { return this->width() * this->height(); }
bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
void setEmpty() { memset(this, 0, sizeof(*this)); }
void set(int16_t left, int16_t top, int16_t right, int16_t bottom) {
fLeft = left;
fTop = top;
fRight = right;
fBottom = bottom;
}
void set(const SkIRect& r) {
fLeft = SkToS16(r.fLeft);
fTop = SkToS16(r.fTop);
fRight = SkToS16(r.fRight);
fBottom = SkToS16(r.fBottom);
}
void offset(int16_t dx, int16_t dy) {
fLeft += dx;
fTop += dy;
fRight += dx;
fBottom += dy;
}
};
/** Returns true if the rectangles have a nonzero area of overlap. It assumed that rects can be
infinitely small but not "inverted". */
static inline bool GrRectsOverlap(const SkRect& a, const SkRect& b) {
// See skbug.com/6607 about the isFinite() checks.
SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom));
SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom));
return a.fRight > b.fLeft && a.fBottom > b.fTop && b.fRight > a.fLeft && b.fBottom > a.fTop;
}
/** Returns true if the rectangles overlap or share an edge or corner. It assumed that rects can be
infinitely small but not "inverted". */
static inline bool GrRectsTouchOrOverlap(const SkRect& a, const SkRect& b) {
// See skbug.com/6607 about the isFinite() checks.
SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom));
SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom));
return a.fRight >= b.fLeft && a.fBottom >= b.fTop && b.fRight >= a.fLeft && b.fBottom >= a.fTop;
}
/**
* Apply the transform from 'inRect' to 'outRect' to each point in 'inPts', storing the mapped point
* into the parallel index of 'outPts'.
*/
static inline void GrMapRectPoints(const SkRect& inRect, const SkRect& outRect,
const SkPoint inPts[], SkPoint outPts[], int ptCount) {
SkMatrix::RectToRect(inRect, outRect).mapPoints(outPts, inPts, ptCount);
}
/**
* Clips the srcRect and the dstPoint to the bounds of the srcSize and dstSize respectively. Returns
* true if the srcRect and dstRect intersect the srcRect and dst rect (dstPoint with srcRect
* width/height). Returns false otherwise. The clipped values are returned in clippedSrcRect and
* clippedDstPoint.
*/
static inline bool GrClipSrcRectAndDstPoint(const SkISize& dstSize,
const SkISize& srcSize,
const SkIRect& srcRect,
const SkIPoint& dstPoint,
SkIRect* clippedSrcRect,
SkIPoint* clippedDstPoint) {
*clippedSrcRect = srcRect;
*clippedDstPoint = dstPoint;
// clip the left edge to src and dst bounds, adjusting dstPoint if necessary
if (clippedSrcRect->fLeft < 0) {
clippedDstPoint->fX -= clippedSrcRect->fLeft;
clippedSrcRect->fLeft = 0;
}
if (clippedDstPoint->fX < 0) {
clippedSrcRect->fLeft -= clippedDstPoint->fX;
clippedDstPoint->fX = 0;
}
// clip the top edge to src and dst bounds, adjusting dstPoint if necessary
if (clippedSrcRect->fTop < 0) {
clippedDstPoint->fY -= clippedSrcRect->fTop;
clippedSrcRect->fTop = 0;
}
if (clippedDstPoint->fY < 0) {
clippedSrcRect->fTop -= clippedDstPoint->fY;
clippedDstPoint->fY = 0;
}
// clip the right edge to the src and dst bounds.
if (clippedSrcRect->fRight > srcSize.width()) {
clippedSrcRect->fRight = srcSize.width();
}
if (clippedDstPoint->fX + clippedSrcRect->width() > dstSize.width()) {
clippedSrcRect->fRight = clippedSrcRect->fLeft + dstSize.width() - clippedDstPoint->fX;
}
// clip the bottom edge to the src and dst bounds.
if (clippedSrcRect->fBottom > srcSize.height()) {
clippedSrcRect->fBottom = srcSize.height();
}
if (clippedDstPoint->fY + clippedSrcRect->height() > dstSize.height()) {
clippedSrcRect->fBottom = clippedSrcRect->fTop + dstSize.height() - clippedDstPoint->fY;
}
// The above clipping steps may have inverted the rect if it didn't intersect either the src or
// dst bounds.
return !clippedSrcRect->isEmpty();
}
#endif