blob: ad9c63ccb081fb3202065f881bc15430d7fc5eaf [file] [log] [blame]
uniform half4 colorGreen;
half4 main(float2 coords) {
half huge = 999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9;
int hugeI = 16384
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
uint hugeU = uint(16384)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
short hugeS = short(8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
ushort hugeUS = ushort(8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
int hugeNI = -16384
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
short hugeNS = short(-8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
return colorGreen * saturate(huge) * saturate(half(hugeI)) * saturate(half(hugeU)) *
saturate(half(hugeS)) * saturate(half(hugeUS)) *
saturate(half(hugeNI)) * saturate(half(hugeNS));
}