blob: 75de16a3c66d4d9b1be2777c97893754d9b8cb70 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
bool test_float() {
bool ok = true;
ok = ok && ((float3x3(2) + 4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
ok = ok && ((float3x3(2) - 4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
ok = ok && ((float3x3(2) * 4) == float3x3(8));
ok = ok && ((float3x3(2) / 4) == float3x3(0.5));
ok = ok && (4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
ok = ok && (4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
ok = ok && (4 * (float3x3(2)) == float3x3(8));
ok = ok && (4 / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2));
return ok;
}
bool test_half() {
bool ok = true;
ok = ok && ((half3x3(2) + 4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
ok = ok && ((half3x3(2) - 4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
ok = ok && ((half3x3(2) * 4) == half3x3(8));
ok = ok && ((half3x3(2) / 4) == half3x3(0.5));
ok = ok && (4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
ok = ok && (4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
ok = ok && (4 * (half3x3(2)) == half3x3(8));
ok = ok && (4 / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2));
return ok;
}
half4 main(float2 coords) {
return test_float() && test_half() ? colorGreen : colorRed;
}