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/*
* Copyright 2018 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGlyphRunPainter_DEFINED
#define SkGlyphRunPainter_DEFINED
#include "SkDistanceFieldGen.h"
#include "SkGlyphRun.h"
#include "SkScalerContext.h"
#include "SkSurfaceProps.h"
#include "SkTextBlobPriv.h"
#if SK_SUPPORT_GPU
#include "text/GrTextContext.h"
class GrColorSpaceInfo;
class GrRenderTargetContext;
#endif
class SkGlyphRunPainterInterface;
class SkStrikeCommon {
public:
static SkVector PixelRounding(bool isSubpixel, SkAxisAlignment axisAlignment);
// This assumes that position has the appropriate rounding term applied.
static SkIPoint SubpixelLookup(SkAxisAlignment axisAlignment, SkPoint position);
// An atlas consists of plots, and plots hold glyphs. The minimum a plot can be is 256x256.
// This means that the maximum size a glyph can be is 256x256.
static constexpr uint16_t kSkSideTooBigForAtlas = 256;
};
class SkGlyphRunListPainter {
public:
// Constructor for SkBitmpapDevice.
SkGlyphRunListPainter(const SkSurfaceProps& props,
SkColorType colorType,
SkColorSpace* cs,
SkStrikeCacheInterface* strikeCache);
#if SK_SUPPORT_GPU
// The following two ctors are used exclusively by the GPU, and will always use the global
// strike cache.
SkGlyphRunListPainter(const SkSurfaceProps&, const GrColorSpaceInfo&);
explicit SkGlyphRunListPainter(const GrRenderTargetContext& renderTargetContext);
#endif // SK_SUPPORT_GPU
class BitmapDevicePainter {
public:
virtual ~BitmapDevicePainter() = default;
virtual void paintPaths(SkSpan<const SkPathPos> pathsAndPositions,
SkScalar scale,
const SkPaint& paint) const = 0;
virtual void paintMasks(SkSpan<const SkMask> masks, const SkPaint& paint) const = 0;
};
void drawForBitmapDevice(
const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix,
const BitmapDevicePainter* bitmapDevice);
#if SK_SUPPORT_GPU
// A nullptr for process means that the calls to the cache will be performed, but none of the
// callbacks will be called.
void processGlyphRunList(const SkGlyphRunList& glyphRunList,
const SkMatrix& viewMatrix,
const SkSurfaceProps& props,
bool contextSupportsDistanceFieldText,
const GrTextContext::Options& options,
SkGlyphRunPainterInterface* process);
#endif // SK_SUPPORT_GPU
// TODO: Make this the canonical check for Skia.
static bool ShouldDrawAsPath(const SkPaint& paint, const SkFont& font, const SkMatrix& matrix);
private:
SkGlyphRunListPainter(const SkSurfaceProps& props, SkColorType colorType,
SkScalerContextFlags flags, SkStrikeCacheInterface* strikeCache);
struct ScopedBuffers {
ScopedBuffers(SkGlyphRunListPainter* painter, int size);
~ScopedBuffers();
SkGlyphRunListPainter* fPainter;
};
ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRunList& glyphRunList);
// TODO: Remove once I can hoist ensureBuffers above the list for loop in all cases.
ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRun& glyphRun);
/**
* @param fARGBPositions in source space
* @param fARGBGlyphsIDs the glyphs to process
* @param fGlyphPos used as scratch space
* @param maxSourceGlyphDimension the longest dimension of any glyph as if all fARGBGlyphsIDs
* were drawn in source space (as if viewMatrix were identity)
*/
void processARGBFallback(SkScalar maxSourceGlyphDimension,
const SkPaint& runPaint,
const SkFont& runFont,
const SkMatrix& viewMatrix,
SkGlyphRunPainterInterface* process);
// The props as on the actual device.
const SkSurfaceProps fDeviceProps;
// The props for when the bitmap device can't draw LCD text.
const SkSurfaceProps fBitmapFallbackProps;
const SkColorType fColorType;
const SkScalerContextFlags fScalerContextFlags;
SkStrikeCacheInterface* const fStrikeCache;
int fMaxRunSize{0};
SkAutoTMalloc<SkPoint> fPositions;
SkAutoTMalloc<SkGlyphPos> fGlyphPos;
std::vector<SkGlyphPos> fPaths;
// Vectors for tracking ARGB fallback information.
std::vector<SkGlyphID> fARGBGlyphsIDs;
std::vector<SkPoint> fARGBPositions;
};
// SkGlyphRunPainterInterface are all the ways that Ganesh generates glyphs. The first
// distinction is between Device and Source.
// * Device - the data in the cache is scaled to the device. There is no transformation from the
// cache to the screen.
// * Source - the data in the cache needs to be scaled from the cache to source space using the
// factor cacheToSourceScale. When drawn the system must combine cacheToSourceScale and the
// deviceView matrix to transform the cache data onto the screen. This allows zooming and
// simple animation to reuse the same glyph data by just changing the transform.
//
// In addition to transformation type above, Masks, Paths, SDFT, and Fallback (or really the
// rendering method of last resort) are the different
// formats of data used from the cache.
class SkGlyphRunPainterInterface {
public:
virtual ~SkGlyphRunPainterInterface() = default;
virtual void startRun(const SkGlyphRun& glyphRun, bool useSDFT) = 0;
virtual void processDeviceMasks(SkSpan<const SkGlyphPos> masks,
SkStrikeInterface* strike) = 0;
virtual void processSourcePaths(SkSpan<const SkGlyphPos> paths,
SkStrikeInterface* strike, SkScalar cacheToSourceScale) = 0;
virtual void processDevicePaths(SkSpan<const SkGlyphPos> paths) = 0;
virtual void processSourceSDFT(SkSpan<const SkGlyphPos> masks,
SkStrikeInterface* strike,
const SkFont& runFont,
SkScalar cacheToSourceScale,
SkScalar minScale,
SkScalar maxScale,
bool hasWCoord) = 0;
virtual void processSourceFallback(SkSpan<const SkGlyphPos> masks,
SkStrikeInterface* strike,
SkScalar cacheToSourceScale,
bool hasW) = 0;
virtual void processDeviceFallback(SkSpan<const SkGlyphPos> masks,
SkStrikeInterface* strike) = 0;
};
#endif // SkGlyphRunPainter_DEFINED