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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_LAYOUT
#define SKSL_LAYOUT
#include "include/private/SkSLString.h"
namespace SkSL {
/**
* Represents a layout block appearing before a variable declaration, as in:
*
* layout (location = 0) int x;
*/
struct Layout {
enum Flag {
kOriginUpperLeft_Flag = 1 << 0,
kPushConstant_Flag = 1 << 1,
kBlendSupportAllEquations_Flag = 1 << 2,
kColor_Flag = 1 << 3,
// These flags indicate if the qualifier appeared, regardless of the accompanying value.
kLocation_Flag = 1 << 4,
kOffset_Flag = 1 << 5,
kBinding_Flag = 1 << 6,
kIndex_Flag = 1 << 7,
kSet_Flag = 1 << 8,
kBuiltin_Flag = 1 << 9,
kInputAttachmentIndex_Flag = 1 << 10,
};
Layout(int flags, int location, int offset, int binding, int index, int set, int builtin,
int inputAttachmentIndex)
: fFlags(flags)
, fLocation(location)
, fOffset(offset)
, fBinding(binding)
, fIndex(index)
, fSet(set)
, fBuiltin(builtin)
, fInputAttachmentIndex(inputAttachmentIndex) {}
Layout()
: fFlags(0)
, fLocation(-1)
, fOffset(-1)
, fBinding(-1)
, fIndex(-1)
, fSet(-1)
, fBuiltin(-1)
, fInputAttachmentIndex(-1) {}
static Layout builtin(int builtin) {
Layout result;
result.fBuiltin = builtin;
return result;
}
String description() const {
String result;
auto separator = [firstSeparator = true]() mutable -> String {
if (firstSeparator) {
firstSeparator = false;
return "";
} else {
return ", ";
}};
if (fLocation >= 0) {
result += separator() + "location = " + to_string(fLocation);
}
if (fOffset >= 0) {
result += separator() + "offset = " + to_string(fOffset);
}
if (fBinding >= 0) {
result += separator() + "binding = " + to_string(fBinding);
}
if (fIndex >= 0) {
result += separator() + "index = " + to_string(fIndex);
}
if (fSet >= 0) {
result += separator() + "set = " + to_string(fSet);
}
if (fBuiltin >= 0) {
result += separator() + "builtin = " + to_string(fBuiltin);
}
if (fInputAttachmentIndex >= 0) {
result += separator() + "input_attachment_index = " + to_string(fInputAttachmentIndex);
}
if (fFlags & kOriginUpperLeft_Flag) {
result += separator() + "origin_upper_left";
}
if (fFlags & kBlendSupportAllEquations_Flag) {
result += separator() + "blend_support_all_equations";
}
if (fFlags & kPushConstant_Flag) {
result += separator() + "push_constant";
}
if (fFlags & kColor_Flag) {
result += separator() + "color";
}
if (result.size() > 0) {
result = "layout (" + result + ")";
}
return result;
}
bool operator==(const Layout& other) const {
return fFlags == other.fFlags &&
fLocation == other.fLocation &&
fOffset == other.fOffset &&
fBinding == other.fBinding &&
fIndex == other.fIndex &&
fSet == other.fSet &&
fBuiltin == other.fBuiltin &&
fInputAttachmentIndex == other.fInputAttachmentIndex;
}
bool operator!=(const Layout& other) const {
return !(*this == other);
}
int fFlags;
int fLocation;
int fOffset;
int fBinding;
int fIndex;
int fSet;
// builtin comes from SPIR-V and identifies which particular builtin value this object
// represents.
int fBuiltin;
// input_attachment_index comes from Vulkan/SPIR-V to connect a shader variable to the a
// corresponding attachment on the subpass in which the shader is being used.
int fInputAttachmentIndex;
};
} // namespace SkSL
#endif