blob: ea1da11ab024f9487e7bfbd9eec8fc247a88e7a4 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include "GrAHardwareBufferImageGenerator.h"
#include <android/hardware_buffer.h>
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrProxyProvider.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkMessageBus.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
class BufferCleanupHelper {
public:
BufferCleanupHelper(EGLImageKHR image, EGLDisplay display)
: fImage(image)
, fDisplay(display) { }
~BufferCleanupHelper() {
eglDestroyImageKHR(fDisplay, fImage);
}
private:
EGLImageKHR fImage;
EGLDisplay fDisplay;
};
std::unique_ptr<SkImageGenerator> GrAHardwareBufferImageGenerator::Make(
AHardwareBuffer* graphicBuffer, SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
AHardwareBuffer_Desc bufferDesc;
AHardwareBuffer_describe(graphicBuffer, &bufferDesc);
SkColorType colorType;
switch (bufferDesc.format) {
case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
colorType = kRGBA_8888_SkColorType;
break;
case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
colorType = kRGBA_F16_SkColorType;
break;
case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
colorType = kRGB_565_SkColorType;
break;
default:
return nullptr;
}
SkImageInfo info = SkImageInfo::Make(bufferDesc.width, bufferDesc.height, colorType,
alphaType, std::move(colorSpace));
return std::unique_ptr<SkImageGenerator>(new GrAHardwareBufferImageGenerator(info, graphicBuffer,
alphaType));
}
GrAHardwareBufferImageGenerator::GrAHardwareBufferImageGenerator(const SkImageInfo& info,
AHardwareBuffer* graphicBuffer, SkAlphaType alphaType)
: INHERITED(info)
, fGraphicBuffer(graphicBuffer) {
AHardwareBuffer_acquire(fGraphicBuffer);
}
GrAHardwareBufferImageGenerator::~GrAHardwareBufferImageGenerator() {
AHardwareBuffer_release(fGraphicBuffer);
this->clear();
}
void GrAHardwareBufferImageGenerator::clear() {
if (fOriginalTexture) {
// Notify the original cache that it can free the last ref, so it happens on the correct
// thread.
GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
fOriginalTexture = nullptr;
}
}
void GrAHardwareBufferImageGenerator::deleteImageTexture(void* context) {
BufferCleanupHelper* cleanupHelper = static_cast<BufferCleanupHelper*>(context);
delete cleanupHelper;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::onGenerateTexture(
GrContext* context, const SkImageInfo& info, const SkIPoint& origin,
SkTransferFunctionBehavior, bool willNeedMipMaps) {
auto proxy = this->makeProxy(context);
if (!proxy) {
return nullptr;
}
bool makingASubset = true;
if (0 == origin.fX && 0 == origin.fY &&
info.width() == getInfo().width() && info.height() == getInfo().height()) {
makingASubset = false;
if (!willNeedMipMaps || GrMipMapped::kYes == proxy->mipMapped()) {
// If the caller wants the full texture and we have the correct mip support, we're done
return proxy;
}
}
// Otherwise, make a copy for the requested subset or for mip maps.
SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
GrMipMapped mipMapped = willNeedMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo;
sk_sp<GrTextureProxy> texProxy = GrSurfaceProxy::Copy(context, proxy.get(), mipMapped,
subset, SkBudgeted::kYes);
if (!makingASubset && texProxy) {
// We are in this case if we wanted the full texture, but we will be mip mapping the
// texture. Therefore we want to update the cached texture so that we point to the
// mipped version instead of the old one.
SkASSERT(willNeedMipMaps);
SkASSERT(GrMipMapped::kYes == texProxy->mipMapped());
// The only way we should get into here is if we just made a new texture in makeProxy or
// we found a cached texture in the same context. Thus the current and cached contexts
// should match.
SkASSERT(context->uniqueID() == fOwningContextID);
// Clear out the old cached texture.
this->clear();
// We need to get the actual GrTexture so force instantiation of the GrTextureProxy
texProxy->instantiate(context->contextPriv().resourceProvider());
GrTexture* texture = texProxy->priv().peekTexture();
SkASSERT(texture);
fOriginalTexture = texture;
}
return texProxy;
}
sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::makeProxy(GrContext* context) {
if (context->contextPriv().abandoned() ||
kOpenGL_GrBackend != context->contextPriv().getBackend()) {
// Check if GrContext is not abandoned and the backend is GL.
return nullptr;
}
auto proxyProvider = context->contextPriv().proxyProvider();
// return a cached GrTexture if invoked with the same context
if (fOriginalTexture && fOwningContextID == context->uniqueID()) {
return proxyProvider->createWrapped(sk_ref_sp(fOriginalTexture),
kTopLeft_GrSurfaceOrigin);
}
while (GL_NO_ERROR != glGetError()) {} //clear GL errors
EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(fGraphicBuffer);
EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE };
EGLDisplay display = eglGetCurrentDisplay();
EGLImageKHR image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
clientBuffer, attribs);
if (EGL_NO_IMAGE_KHR == image) {
SkDebugf("Could not create EGL image, err = (%#x)", (int) eglGetError() );
return nullptr;
}
GrGLuint texID;
glGenTextures(1, &texID);
if (!texID) {
eglDestroyImageKHR(display, image);
return nullptr;
}
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texID);
GLenum status = GL_NO_ERROR;
if ((status = glGetError()) != GL_NO_ERROR) {
SkDebugf("glBindTexture failed (%#x)", (int) status);
glDeleteTextures(1, &texID);
eglDestroyImageKHR(display, image);
return nullptr;
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
if ((status = glGetError()) != GL_NO_ERROR) {
SkDebugf("glEGLImageTargetTexture2DOES failed (%#x)", (int) status);
glDeleteTextures(1, &texID);
eglDestroyImageKHR(display, image);
return nullptr;
}
context->resetContext(kTextureBinding_GrGLBackendState);
GrGLTextureInfo textureInfo;
textureInfo.fTarget = GL_TEXTURE_EXTERNAL_OES;
textureInfo.fID = texID;
GrPixelConfig pixelConfig;
switch (getInfo().colorType()) {
case kRGBA_8888_SkColorType:
pixelConfig = kRGBA_8888_GrPixelConfig;
break;
case kRGBA_F16_SkColorType:
pixelConfig = kRGBA_half_GrPixelConfig;
break;
case kRGB_565_SkColorType:
pixelConfig = kRGB_565_GrPixelConfig;
break;
default:
glDeleteTextures(1, &texID);
eglDestroyImageKHR(display, image);
return nullptr;
}
GrBackendTexture backendTex(getInfo().width(), getInfo().height(), pixelConfig, textureInfo);
if (backendTex.width() <= 0 || backendTex.height() <= 0) {
glDeleteTextures(1, &texID);
eglDestroyImageKHR(display, image);
return nullptr;
}
sk_sp<GrTexture> tex = context->contextPriv().resourceProvider()->wrapBackendTexture(
backendTex, kAdopt_GrWrapOwnership);
if (!tex) {
glDeleteTextures(1, &texID);
eglDestroyImageKHR(display, image);
return nullptr;
}
sk_sp<GrReleaseProcHelper> releaseHelper(
new GrReleaseProcHelper(deleteImageTexture, new BufferCleanupHelper(image, display)));
tex->setRelease(std::move(releaseHelper));
// We fail this assert, if the context has changed. This will be fully handled after
// skbug.com/6812 is ready.
SkASSERT(!fOriginalTexture);
this->clear();
fOriginalTexture = tex.get();
fOwningContextID = context->uniqueID();
// Attach our texture to this context's resource cache. This ensures that deletion will happen
// in the correct thread/context. This adds the only ref to the texture that will persist from
// this point. To trigger GrTexture deletion a message is sent by generator dtor or by
// makeProxy when it is invoked with a different context.
//TODO: GrResourceCache should delete GrTexture, when GrContext is deleted. Currently
//TODO: SkMessageBus ignores messages for deleted contexts and GrTexture will leak.
context->contextPriv().getResourceCache()->insertCrossContextGpuResource(fOriginalTexture);
return proxyProvider->createWrapped(std::move(tex), kTopLeft_GrSurfaceOrigin);
}
bool GrAHardwareBufferImageGenerator::onIsValid(GrContext* context) const {
if (nullptr == context) {
return false; //CPU backend is not supported, because hardware buffer can be swizzled
}
// TODO: add Vulkan support
return kOpenGL_GrBackend == context->contextPriv().getBackend();
}
#endif //SK_BUILD_FOR_ANDROID_FRAMEWORK