| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/core/SkTypes.h" |
| #include "include/effects/SkColorMatrix.h" // IWYU pragma: keep |
| #include "include/effects/SkGradientShader.h" |
| #include "include/gpu/GpuTypes.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/ganesh/SkSurfaceGanesh.h" |
| #include "src/base/SkAutoMalloc.h" |
| #include "src/base/SkRandom.h" |
| #include "src/core/SkColorFilterBase.h" |
| #include "src/core/SkColorFilterPriv.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "tests/CtsEnforcement.h" |
| #include "tests/Test.h" |
| |
| #include <cstddef> |
| #include <utility> |
| |
| class SkFlattenable; |
| struct GrContextOptions; |
| struct SkStageRec; |
| |
| #if defined(SK_ENABLE_SKVM) |
| #include "src/core/SkVM.h" |
| class SkArenaAlloc; |
| #endif |
| |
| static sk_sp<SkColorFilter> reincarnate_colorfilter(SkFlattenable* obj) { |
| SkBinaryWriteBuffer wb; |
| wb.writeFlattenable(obj); |
| |
| size_t size = wb.bytesWritten(); |
| SkAutoSMalloc<1024> storage(size); |
| // make a copy into storage |
| wb.writeToMemory(storage.get()); |
| |
| SkReadBuffer rb(storage.get(), size); |
| return rb.readColorFilter(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #define ILLEGAL_MODE ((SkBlendMode)-1) |
| |
| DEF_TEST(ColorFilter, reporter) { |
| SkRandom rand; |
| |
| for (int mode = 0; mode < kSkBlendModeCount; mode++) { |
| SkColor color = rand.nextU(); |
| |
| // ensure we always get a filter, by avoiding the possibility of a |
| // special case that would return nullptr (if color's alpha is 0 or 0xFF) |
| color = SkColorSetA(color, 0x7F); |
| |
| auto cf = SkColorFilters::Blend(color, (SkBlendMode)mode); |
| |
| // allow for no filter if we're in Dst mode (its a no op) |
| if (SkBlendMode::kDst == (SkBlendMode)mode && nullptr == cf) { |
| continue; |
| } |
| |
| REPORTER_ASSERT(reporter, cf); |
| |
| SkColor c = ~color; |
| SkBlendMode m = ILLEGAL_MODE; |
| |
| SkColor expectedColor = color; |
| SkBlendMode expectedMode = (SkBlendMode)mode; |
| |
| // SkDebugf("--- mc [%d %x] ", mode, color); |
| |
| REPORTER_ASSERT(reporter, cf->asAColorMode(&c, (SkBlendMode*)&m)); |
| // handle special-case folding by the factory |
| if (SkBlendMode::kClear == (SkBlendMode)mode) { |
| if (c != expectedColor) { |
| expectedColor = 0; |
| } |
| if (m != expectedMode) { |
| expectedMode = SkBlendMode::kSrc; |
| } |
| } |
| |
| // SkDebugf("--- got [%d %x] expected [%d %x]\n", m, c, expectedMode, expectedColor); |
| |
| REPORTER_ASSERT(reporter, c == expectedColor); |
| REPORTER_ASSERT(reporter, m == expectedMode); |
| |
| { |
| auto cf2 = reincarnate_colorfilter(cf.get()); |
| REPORTER_ASSERT(reporter, cf2); |
| |
| SkColor c2 = ~color; |
| SkBlendMode m2 = ILLEGAL_MODE; |
| REPORTER_ASSERT(reporter, cf2->asAColorMode(&c2, (SkBlendMode*)&m2)); |
| REPORTER_ASSERT(reporter, c2 == expectedColor); |
| REPORTER_ASSERT(reporter, m2 == expectedMode); |
| } |
| } |
| } |
| |
| DEF_TEST(WorkingFormatFilterFlags, r) { |
| { |
| // A matrix with final row 0,0,0,1,0 shouldn't change alpha. |
| sk_sp<SkColorFilter> cf = SkColorFilters::Matrix({1,0,0,0,0, |
| 0,1,0,0,0, |
| 0,0,1,0,0, |
| 0,0,0,1,0}); |
| REPORTER_ASSERT(r, cf->isAlphaUnchanged()); |
| |
| // No working format change will itself change alpha. |
| SkAlphaType unpremul = kUnpremul_SkAlphaType; |
| cf = SkColorFilterPriv::WithWorkingFormat(std::move(cf), |
| &SkNamedTransferFn::kLinear, |
| &SkNamedGamut::kDisplayP3, |
| &unpremul); |
| REPORTER_ASSERT(r, cf->isAlphaUnchanged()); |
| } |
| |
| { |
| // Here's a matrix that definitely does change alpha. |
| sk_sp<SkColorFilter> cf = SkColorFilters::Matrix({1,0,0,0,0, |
| 0,1,0,0,0, |
| 0,0,1,0,0, |
| 0,0,0,0,1}); |
| REPORTER_ASSERT(r, !cf->isAlphaUnchanged()); |
| |
| SkAlphaType unpremul = kUnpremul_SkAlphaType; |
| cf = SkColorFilterPriv::WithWorkingFormat(std::move(cf), |
| &SkNamedTransferFn::kLinear, |
| &SkNamedGamut::kDisplayP3, |
| &unpremul); |
| REPORTER_ASSERT(r, !cf->isAlphaUnchanged()); |
| } |
| } |
| |
| struct FailureColorFilter final : public SkColorFilterBase { |
| #if defined(SK_ENABLE_SKVM) |
| skvm::Color onProgram(skvm::Builder*, |
| skvm::Color c, |
| const SkColorInfo&, |
| skvm::Uniforms*, |
| SkArenaAlloc*) const override { |
| return {}; |
| } |
| #endif |
| |
| bool appendStages(const SkStageRec&, bool) const override { return false; } |
| |
| // Only created here, should never be flattened / unflattened. |
| Factory getFactory() const override { return nullptr; } |
| const char* getTypeName() const override { return "FailureColorFilter"; } |
| }; |
| |
| DEF_GANESH_TEST_FOR_ALL_CONTEXTS(ComposeFailureWithInputElision, |
| r, |
| ctxInfo, |
| CtsEnforcement::kApiLevel_T) { |
| SkImageInfo info = SkImageInfo::MakeN32Premul(8, 8); |
| auto surface = SkSurfaces::RenderTarget(ctxInfo.directContext(), skgpu::Budgeted::kNo, info); |
| SkPaint paint; |
| |
| // Install a non-trivial shader, so the color filter isn't just applied to the paint color: |
| const SkPoint pts[] = {{0, 0}, {100, 100}}; |
| const SkColor colors[] = {SK_ColorWHITE, SK_ColorBLACK}; |
| paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp)); |
| |
| // Our inner (first) color filter does a "blend" (kSrc) against green, *discarding* the input: |
| auto inner = SkColorFilters::Blend(SK_ColorGREEN, SkBlendMode::kSrc); |
| |
| // The outer (second) color filter then fails to generate an FP. There are ways to do this with |
| // the public API, (eg: image shader with a non-invertible local matrix, wrapped in a runtime |
| // color filter). That's significant boilerplate, so we use a helpful "always fail" filter: |
| auto outer = sk_make_sp<FailureColorFilter>(); |
| paint.setColorFilter(outer->makeComposed(inner)); |
| |
| // At one time, this would trigger a use-after-free / crash, when converting the paint to FPs: |
| surface->getCanvas()->drawPaint(paint); |
| } |