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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/image/SkSurface_Gpu.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkDeferredDisplayList.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/core/SkImagePriv.h"
#include "src/core/SkSurfacePriv.h"
#include "src/gpu/GrAHardwareBufferUtils.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextThreadSafeProxyPriv.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/SkGpuDevice.h"
#include "src/image/SkImage_Base.h"
#include "src/image/SkImage_Gpu.h"
#include "src/image/SkSurface_Base.h"
#if SK_SUPPORT_GPU
SkSurface_Gpu::SkSurface_Gpu(sk_sp<SkGpuDevice> device)
: INHERITED(device->width(), device->height(), &device->surfaceProps())
, fDevice(std::move(device)) {
SkASSERT(fDevice->targetProxy()->priv().isExact());
}
SkSurface_Gpu::~SkSurface_Gpu() {
}
GrRecordingContext* SkSurface_Gpu::onGetRecordingContext() {
return fDevice->recordingContext();
}
static GrRenderTarget* prepare_rt_for_external_access(SkSurface_Gpu* surface,
SkSurface::BackendHandleAccess access) {
auto dContext = surface->recordingContext()->asDirectContext();
if (!dContext) {
return nullptr;
}
if (dContext->abandoned()) {
return nullptr;
}
switch (access) {
case SkSurface::kFlushRead_BackendHandleAccess:
break;
case SkSurface::kFlushWrite_BackendHandleAccess:
case SkSurface::kDiscardWrite_BackendHandleAccess:
// for now we don't special-case on Discard, but we may in the future.
surface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode);
break;
}
dContext->priv().flushSurface(surface->getDevice()->targetProxy());
// Grab the render target *after* firing notifications, as it may get switched if CoW kicks in.
GrSurfaceDrawContext* sdc = surface->getDevice()->surfaceDrawContext();
return sdc->accessRenderTarget();
}
GrBackendTexture SkSurface_Gpu::onGetBackendTexture(BackendHandleAccess access) {
GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
if (!rt) {
return GrBackendTexture(); // invalid
}
GrTexture* texture = rt->asTexture();
if (texture) {
return texture->getBackendTexture();
}
return GrBackendTexture(); // invalid
}
GrBackendRenderTarget SkSurface_Gpu::onGetBackendRenderTarget(BackendHandleAccess access) {
GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
if (!rt) {
return GrBackendRenderTarget(); // invalid
}
return rt->getBackendRenderTarget();
}
SkCanvas* SkSurface_Gpu::onNewCanvas() { return new SkCanvas(fDevice); }
sk_sp<SkSurface> SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
GrSurfaceProxyView targetView = fDevice->readSurfaceView();
int sampleCount = targetView.asRenderTargetProxy()->numSamples();
GrSurfaceOrigin origin = targetView.origin();
// TODO: Make caller specify this (change virtual signature of onNewSurface).
static const SkBudgeted kBudgeted = SkBudgeted::kNo;
return SkSurface::MakeRenderTarget(fDevice->recordingContext(), kBudgeted, info, sampleCount,
origin, &this->props());
}
sk_sp<SkImage> SkSurface_Gpu::onNewImageSnapshot(const SkIRect* subset) {
GrSurfaceDrawContext* sdc = fDevice->surfaceDrawContext();
if (!sdc) {
return nullptr;
}
auto rContext = fDevice->recordingContext();
if (!sdc->asSurfaceProxy()) {
return nullptr;
}
GrSurfaceProxyView srcView = sdc->readSurfaceView();
SkBudgeted budgeted = sdc->asSurfaceProxy()->isBudgeted();
if (subset || !srcView.asTextureProxy() || sdc->refsWrappedObjects()) {
// If the original render target is a buffer originally created by the client, then we don't
// want to ever retarget the SkSurface at another buffer we create. If the source is a
// texture (and the image is not subsetted) we make a dual-proxied SkImage that will
// attempt to share the backing store until the surface writes to the shared backing store
// at which point it uses a copy.
if (!subset && srcView.asTextureProxy()) {
return SkImage_Gpu::MakeWithVolatileSrc(sk_ref_sp(rContext),
srcView,
fDevice->imageInfo().colorInfo());
}
auto rect = subset ? *subset : SkIRect::MakeSize(sdc->dimensions());
srcView = GrSurfaceProxyView::Copy(rContext, std::move(srcView), sdc->mipmapped(), rect,
SkBackingFit::kExact, budgeted);
}
const SkImageInfo info = fDevice->imageInfo();
if (!srcView.asTextureProxy()) {
return nullptr;
}
// The surfaceDrawContext coming out of SkGpuDevice should always be exact and the
// above copy creates a kExact surfaceContext.
SkASSERT(srcView.proxy()->priv().isExact());
return sk_make_sp<SkImage_Gpu>(sk_ref_sp(rContext),
kNeedNewImageUniqueID,
std::move(srcView),
info.colorInfo());
}
void SkSurface_Gpu::onWritePixels(const SkPixmap& src, int x, int y) {
fDevice->writePixels(src, x, y);
}
void SkSurface_Gpu::onAsyncRescaleAndReadPixels(const SkImageInfo& info,
const SkIRect& srcRect,
RescaleGamma rescaleGamma,
RescaleMode rescaleMode,
ReadPixelsCallback callback,
ReadPixelsContext context) {
auto* sdc = this->fDevice->surfaceDrawContext();
// Context TODO: Elevate direct context requirement to public API.
auto dContext = sdc->recordingContext()->asDirectContext();
if (!dContext) {
return;
}
sdc->asyncRescaleAndReadPixels(dContext, info, srcRect, rescaleGamma, rescaleMode, callback,
context);
}
void SkSurface_Gpu::onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace,
const SkIRect& srcRect,
const SkISize& dstSize,
RescaleGamma rescaleGamma,
RescaleMode rescaleMode,
ReadPixelsCallback callback,
ReadPixelsContext context) {
auto* sdc = this->fDevice->surfaceDrawContext();
// Context TODO: Elevate direct context requirement to public API.
auto dContext = sdc->recordingContext()->asDirectContext();
if (!dContext) {
return;
}
sdc->asyncRescaleAndReadPixelsYUV420(dContext,
yuvColorSpace,
std::move(dstColorSpace),
srcRect,
dstSize,
rescaleGamma,
rescaleMode,
callback,
context);
}
// Create a new render target and, if necessary, copy the contents of the old
// render target into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
GrSurfaceDrawContext* sdc = fDevice->surfaceDrawContext();
// are we sharing our backing proxy with the image? Note this call should never create a new
// image because onCopyOnWrite is only called when there is a cached image.
sk_sp<SkImage> image = this->refCachedImage();
SkASSERT(image);
if (static_cast<SkImage_Gpu*>(image.get())->surfaceMustCopyOnWrite(sdc->asSurfaceProxy())) {
fDevice->replaceSurfaceDrawContext(mode);
} else if (kDiscard_ContentChangeMode == mode) {
this->SkSurface_Gpu::onDiscard();
}
}
void SkSurface_Gpu::onDiscard() { fDevice->surfaceDrawContext()->discard(); }
GrSemaphoresSubmitted SkSurface_Gpu::onFlush(BackendSurfaceAccess access, const GrFlushInfo& info,
const GrBackendSurfaceMutableState* newState) {
auto dContext = fDevice->recordingContext()->asDirectContext();
if (!dContext) {
return GrSemaphoresSubmitted::kNo;
}
GrSurfaceDrawContext* sdc = fDevice->surfaceDrawContext();
return dContext->priv().flushSurface(sdc->asSurfaceProxy(), access, info, newState);
}
bool SkSurface_Gpu::onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
bool deleteSemaphoresAfterWait) {
return fDevice->wait(numSemaphores, waitSemaphores, deleteSemaphoresAfterWait);
}
bool SkSurface_Gpu::onCharacterize(SkSurfaceCharacterization* characterization) const {
auto direct = fDevice->recordingContext()->asDirectContext();
if (!direct) {
return false;
}
SkImageInfo ii = fDevice->imageInfo();
if (ii.colorType() == kUnknown_SkColorType) {
return false;
}
GrSurfaceProxyView readSurfaceView = fDevice->readSurfaceView();
size_t maxResourceBytes = direct->getResourceCacheLimit();
bool mipmapped = readSurfaceView.asTextureProxy()
? GrMipmapped::kYes == readSurfaceView.asTextureProxy()->mipmapped()
: false;
bool usesGLFBO0 = readSurfaceView.asRenderTargetProxy()->glRTFBOIDIs0();
// We should never get in the situation where we have a texture render target that is also
// backend by FBO 0.
SkASSERT(!usesGLFBO0 || !SkToBool(readSurfaceView.asTextureProxy()));
bool vkRTSupportsInputAttachment =
readSurfaceView.asRenderTargetProxy()->supportsVkInputAttachment();
GrBackendFormat format = readSurfaceView.proxy()->backendFormat();
int numSamples = readSurfaceView.asRenderTargetProxy()->numSamples();
GrProtected isProtected = readSurfaceView.asRenderTargetProxy()->isProtected();
characterization->set(
direct->threadSafeProxy(),
maxResourceBytes,
ii,
format,
readSurfaceView.origin(),
numSamples,
SkSurfaceCharacterization::Textureable(SkToBool(readSurfaceView.asTextureProxy())),
SkSurfaceCharacterization::MipMapped(mipmapped),
SkSurfaceCharacterization::UsesGLFBO0(usesGLFBO0),
SkSurfaceCharacterization::VkRTSupportsInputAttachment(vkRTSupportsInputAttachment),
SkSurfaceCharacterization::VulkanSecondaryCBCompatible(false),
isProtected,
this->props());
return true;
}
void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
const SkSamplingOptions& sampling, const SkPaint* paint) {
// If the dst is also GPU we try to not force a new image snapshot (by calling the base class
// onDraw) since that may not always perform the copy-on-write optimization.
auto tryDraw = [&] {
auto surfaceContext = fDevice->recordingContext();
auto canvasContext = canvas->recordingContext()->asDirectContext();
if (!canvasContext) {
return false;
}
if (canvasContext->priv().contextID() != surfaceContext->priv().contextID()) {
return false;
}
GrSurfaceProxyView srcView = fDevice->readSurfaceView();
if (!srcView.asTextureProxyRef()) {
return false;
}
// Possibly we could skip making an image here if SkGpuDevice exposed a lower level way
// of drawing a texture proxy.
const SkImageInfo info = fDevice->imageInfo();
sk_sp<SkImage> image = sk_make_sp<SkImage_Gpu>(sk_ref_sp(canvasContext),
kNeedNewImageUniqueID,
std::move(srcView),
info.colorInfo());
canvas->drawImage(image.get(), x, y, sampling, paint);
return true;
};
if (!tryDraw()) {
INHERITED::onDraw(canvas, x, y, sampling, paint);
}
}
bool SkSurface_Gpu::onIsCompatible(const SkSurfaceCharacterization& characterization) const {
auto direct = fDevice->recordingContext()->asDirectContext();
if (!direct) {
return false;
}
if (!characterization.isValid()) {
return false;
}
if (characterization.vulkanSecondaryCBCompatible()) {
return false;
}
SkImageInfo ii = fDevice->imageInfo();
if (ii.colorType() == kUnknown_SkColorType) {
return false;
}
GrSurfaceProxyView targetView = fDevice->readSurfaceView();
// As long as the current state if the context allows for greater or equal resources,
// we allow the DDL to be replayed.
// DDL TODO: should we just remove the resource check and ignore the cache limits on playback?
size_t maxResourceBytes = direct->getResourceCacheLimit();
if (characterization.isTextureable()) {
if (!targetView.asTextureProxy()) {
// If the characterization was textureable we require the replay dest to also be
// textureable. If the characterized surface wasn't textureable we allow the replay
// dest to be textureable.
return false;
}
if (characterization.isMipMapped() &&
GrMipmapped::kNo == targetView.asTextureProxy()->mipmapped()) {
// Fail if the DDL's surface was mipmapped but the replay surface is not.
// Allow drawing to proceed if the DDL was not mipmapped but the replay surface is.
return false;
}
}
if (characterization.usesGLFBO0() != targetView.asRenderTargetProxy()->glRTFBOIDIs0()) {
// FBO0-ness effects how MSAA and window rectangles work. If the characterization was
// tagged as FBO0 it would never have been allowed to use window rectangles. If MSAA
// was also never used then a DDL recorded with this characterization should be replayable
// on a non-FBO0 surface.
if (!characterization.usesGLFBO0() || characterization.sampleCount() > 1) {
return false;
}
}
GrBackendFormat format = targetView.asRenderTargetProxy()->backendFormat();
int numSamples = targetView.asRenderTargetProxy()->numSamples();
GrProtected isProtected = targetView.proxy()->isProtected();
return characterization.contextInfo() &&
characterization.contextInfo()->priv().matches(direct) &&
characterization.cacheMaxResourceBytes() <= maxResourceBytes &&
characterization.origin() == targetView.origin() &&
characterization.backendFormat() == format &&
characterization.width() == ii.width() &&
characterization.height() == ii.height() &&
characterization.colorType() == ii.colorType() &&
characterization.sampleCount() == numSamples &&
SkColorSpace::Equals(characterization.colorSpace(), ii.colorInfo().colorSpace()) &&
characterization.isProtected() == isProtected &&
characterization.surfaceProps() == fDevice->surfaceProps();
}
bool SkSurface_Gpu::onDraw(sk_sp<const SkDeferredDisplayList> ddl, SkIPoint offset) {
if (!ddl || !this->isCompatible(ddl->characterization())) {
return false;
}
auto direct = fDevice->recordingContext()->asDirectContext();
if (!direct) {
return false;
}
GrSurfaceProxyView view = fDevice->readSurfaceView();
direct->priv().createDDLTask(std::move(ddl), view.asRenderTargetProxyRef(), offset);
return true;
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrRecordingContext* rContext,
const SkSurfaceCharacterization& c,
SkBudgeted budgeted) {
if (!rContext || !c.isValid()) {
return nullptr;
}
if (c.usesGLFBO0()) {
// If we are making the surface we will never use FBO0.
return nullptr;
}
if (c.vulkanSecondaryCBCompatible()) {
return nullptr;
}
GrColorType grColorType = SkColorTypeToGrColorType(c.colorType());
auto sdc = GrSurfaceDrawContext::Make(
rContext, grColorType, c.refColorSpace(), SkBackingFit::kExact,
c.dimensions(), c.surfaceProps(), c.sampleCount(), GrMipmapped(c.isMipMapped()),
c.isProtected(), c.origin(), budgeted);
if (!sdc) {
return nullptr;
}
auto device = SkGpuDevice::Make(std::move(sdc), SkGpuDevice::kClear_InitContents);
if (!device) {
return nullptr;
}
sk_sp<SkSurface> result = sk_make_sp<SkSurface_Gpu>(std::move(device));
#ifdef SK_DEBUG
if (result) {
SkASSERT(result->isCompatible(c));
}
#endif
return result;
}
static bool validate_backend_texture(const GrCaps* caps, const GrBackendTexture& tex,
int sampleCnt, GrColorType grCT,
bool texturable) {
if (!tex.isValid()) {
return false;
}
GrBackendFormat backendFormat = tex.getBackendFormat();
if (!backendFormat.isValid()) {
return false;
}
if (!caps->areColorTypeAndFormatCompatible(grCT, backendFormat)) {
return false;
}
if (!caps->isFormatAsColorTypeRenderable(grCT, backendFormat, sampleCnt)) {
return false;
}
if (texturable && !caps->isFormatTexturable(backendFormat)) {
return false;
}
return true;
}
sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrRecordingContext* rContext, SkBudgeted budgeted,
const SkImageInfo& info, int sampleCount,
GrSurfaceOrigin origin, const SkSurfaceProps* props,
bool shouldCreateWithMips) {
if (!rContext) {
return nullptr;
}
sampleCount = std::max(1, sampleCount);
GrMipmapped mipMapped = shouldCreateWithMips ? GrMipmapped::kYes : GrMipmapped::kNo;
if (!rContext->priv().caps()->mipmapSupport()) {
mipMapped = GrMipmapped::kNo;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(
rContext, budgeted, info, sampleCount, origin, props, mipMapped,
SkGpuDevice::kClear_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrRecordingContext* context,
const GrBackendTexture& tex,
GrSurfaceOrigin origin, int sampleCnt,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* props,
SkSurface::TextureReleaseProc textureReleaseProc,
SkSurface::ReleaseContext releaseContext) {
auto releaseHelper = GrRefCntedCallback::Make(textureReleaseProc, releaseContext);
if (!context) {
return nullptr;
}
sampleCnt = std::max(1, sampleCnt);
GrColorType grColorType = SkColorTypeAndFormatToGrColorType(context->priv().caps(), colorType,
tex.getBackendFormat());
if (grColorType == GrColorType::kUnknown) {
return nullptr;
}
if (!validate_backend_texture(context->priv().caps(), tex, sampleCnt, grColorType, true)) {
return nullptr;
}
auto sdc = GrSurfaceDrawContext::MakeFromBackendTexture(
context, grColorType, std::move(colorSpace), tex, sampleCnt, origin,
SkSurfacePropsCopyOrDefault(props), std::move(releaseHelper));
if (!sdc) {
return nullptr;
}
auto device = SkGpuDevice::Make(std::move(sdc), SkGpuDevice::kUninit_InitContents);
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
bool SkSurface_Gpu::onReplaceBackendTexture(const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
ContentChangeMode mode,
TextureReleaseProc releaseProc,
ReleaseContext releaseContext) {
auto releaseHelper = GrRefCntedCallback::Make(releaseProc, releaseContext);
auto context = this->fDevice->recordingContext();
if (context->abandoned()) {
return false;
}
if (!backendTexture.isValid()) {
return false;
}
if (backendTexture.width() != this->width() || backendTexture.height() != this->height()) {
return false;
}
auto* oldSDC = fDevice->surfaceDrawContext();
auto oldProxy = sk_ref_sp(oldSDC->asTextureProxy());
if (!oldProxy) {
return false;
}
auto* oldTexture = oldProxy->peekTexture();
if (!oldTexture) {
return false;
}
if (!oldTexture->resourcePriv().refsWrappedObjects()) {
return false;
}
if (oldTexture->backendFormat() != backendTexture.getBackendFormat()) {
return false;
}
if (oldTexture->getBackendTexture().isSameTexture(backendTexture)) {
return false;
}
SkASSERT(oldTexture->asRenderTarget());
int sampleCnt = oldTexture->asRenderTarget()->numSamples();
GrColorType grColorType = SkColorTypeToGrColorType(this->getCanvas()->imageInfo().colorType());
auto colorSpace = sk_ref_sp(oldSDC->colorInfo().colorSpace());
if (!validate_backend_texture(context->priv().caps(), backendTexture,
sampleCnt, grColorType, true)) {
return false;
}
auto sdc = GrSurfaceDrawContext::MakeFromBackendTexture(
context, oldSDC->colorInfo().colorType(), std::move(colorSpace), backendTexture,
sampleCnt, origin, this->props(), std::move(releaseHelper));
if (!sdc) {
return false;
}
fDevice->replaceSurfaceDrawContext(std::move(sdc), mode);
return true;
}
bool validate_backend_render_target(const GrCaps* caps, const GrBackendRenderTarget& rt,
GrColorType grCT) {
if (!caps->areColorTypeAndFormatCompatible(grCT, rt.getBackendFormat())) {
return false;
}
if (!caps->isFormatAsColorTypeRenderable(grCT, rt.getBackendFormat(), rt.sampleCnt())) {
return false;
}
// We require the stencil bits to be either 0, 8, or 16.
int stencilBits = rt.stencilBits();
if (stencilBits != 0 && stencilBits != 8 && stencilBits != 16) {
return false;
}
return true;
}
sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrRecordingContext* context,
const GrBackendRenderTarget& rt,
GrSurfaceOrigin origin,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* props,
SkSurface::RenderTargetReleaseProc relProc,
SkSurface::ReleaseContext releaseContext) {
auto releaseHelper = GrRefCntedCallback::Make(relProc, releaseContext);
if (!context) {
return nullptr;
}
GrColorType grColorType = SkColorTypeAndFormatToGrColorType(context->priv().caps(), colorType,
rt.getBackendFormat());
if (grColorType == GrColorType::kUnknown) {
return nullptr;
}
if (!validate_backend_render_target(context->priv().caps(), rt, grColorType)) {
return nullptr;
}
auto sdc = GrSurfaceDrawContext::MakeFromBackendRenderTarget(context,
grColorType,
std::move(colorSpace),
rt,
origin,
SkSurfacePropsCopyOrDefault(props),
std::move(releaseHelper));
if (!sdc) {
return nullptr;
}
auto device = SkGpuDevice::Make(std::move(sdc), SkGpuDevice::kUninit_InitContents);
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
sk_sp<SkSurface> SkSurface::MakeFromAHardwareBuffer(GrDirectContext* dContext,
AHardwareBuffer* hardwareBuffer,
GrSurfaceOrigin origin,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps) {
AHardwareBuffer_Desc bufferDesc;
AHardwareBuffer_describe(hardwareBuffer, &bufferDesc);
if (!SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT)) {
return nullptr;
}
bool isTextureable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE);
GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat(dContext,
hardwareBuffer,
bufferDesc.format,
true);
if (!backendFormat.isValid()) {
return nullptr;
}
if (isTextureable) {
GrAHardwareBufferUtils::DeleteImageProc deleteImageProc = nullptr;
GrAHardwareBufferUtils::UpdateImageProc updateImageProc = nullptr;
GrAHardwareBufferUtils::TexImageCtx deleteImageCtx = nullptr;
bool isProtectedContent =
SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
GrBackendTexture backendTexture =
GrAHardwareBufferUtils::MakeBackendTexture(dContext, hardwareBuffer,
bufferDesc.width, bufferDesc.height,
&deleteImageProc, &updateImageProc,
&deleteImageCtx, isProtectedContent,
backendFormat, true);
if (!backendTexture.isValid()) {
return nullptr;
}
SkColorType colorType =
GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(bufferDesc.format);
sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(dContext, backendTexture,
origin, 0, colorType, std::move(colorSpace), surfaceProps, deleteImageProc,
deleteImageCtx);
if (!surface) {
SkASSERT(deleteImageProc);
deleteImageProc(deleteImageCtx);
}
return surface;
} else {
return nullptr;
}
}
#endif
void SkSurface::flushAndSubmit(bool syncCpu) {
this->flush(BackendSurfaceAccess::kNoAccess, GrFlushInfo());
auto direct = GrAsDirectContext(this->recordingContext());
if (direct) {
direct->submit(syncCpu);
}
}
#endif