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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkRenderPass_DEFINED
#define GrVkRenderPass_DEFINED
#include "include/gpu/GrTypes.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/vk/GrVkResource.h"
class GrProcessorKeyBuilder;
class GrVkGpu;
class GrVkRenderTarget;
class GrVkRenderPass : public GrVkResource {
public:
GrVkRenderPass() : INHERITED(), fRenderPass(VK_NULL_HANDLE), fClearValueCount(0) {}
// Used when importing an external render pass. In this case we have to explicitly be told the
// color attachment index
explicit GrVkRenderPass(VkRenderPass renderPass, uint32_t colorAttachmentIndex)
: INHERITED()
, fRenderPass(renderPass)
, fAttachmentFlags(kExternal_AttachmentFlag)
, fClearValueCount(0)
, fColorAttachmentIndex(colorAttachmentIndex) {}
struct LoadStoreOps {
VkAttachmentLoadOp fLoadOp;
VkAttachmentStoreOp fStoreOp;
LoadStoreOps(VkAttachmentLoadOp loadOp, VkAttachmentStoreOp storeOp)
: fLoadOp(loadOp)
, fStoreOp(storeOp) {}
bool operator==(const LoadStoreOps& right) const {
return fLoadOp == right.fLoadOp && fStoreOp == right.fStoreOp;
}
bool operator!=(const LoadStoreOps& right) const {
return !(*this == right);
}
};
void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target);
void init(const GrVkGpu* gpu,
const GrVkRenderTarget& target,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp);
void init(const GrVkGpu* gpu,
const GrVkRenderPass& compatibleRenderPass,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp);
struct AttachmentsDescriptor {
struct AttachmentDesc {
VkFormat fFormat;
int fSamples;
LoadStoreOps fLoadStoreOps;
AttachmentDesc()
: fFormat(VK_FORMAT_UNDEFINED)
, fSamples(0)
, fLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE) {}
bool operator==(const AttachmentDesc& right) const {
return (fFormat == right.fFormat &&
fSamples == right.fSamples &&
fLoadStoreOps == right.fLoadStoreOps);
}
bool operator!=(const AttachmentDesc& right) const {
return !(*this == right);
}
bool isCompatible(const AttachmentDesc& desc) const {
return (fFormat == desc.fFormat && fSamples == desc.fSamples);
}
};
AttachmentDesc fColor;
AttachmentDesc fStencil;
uint32_t fAttachmentCount;
};
enum AttachmentFlags {
kColor_AttachmentFlag = 0x1,
kStencil_AttachmentFlag = 0x2,
// The external attachment flag signals that this render pass is imported from an external
// client. Since we don't know every attachment on the render pass we don't set any of the
// specific attachment flags when using external. However, the external render pass must
// at least have a color attachment.
kExternal_AttachmentFlag = 0x4,
};
GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags);
// The following return the index of the render pass attachment array for the given attachment.
// If the render pass does not have the given attachment it will return false and not set the
// index value.
bool colorAttachmentIndex(uint32_t* index) const;
bool stencilAttachmentIndex(uint32_t* index) const;
// Returns whether or not the structure of a RenderTarget matches that of the VkRenderPass in
// this object. Specifically this compares that the number of attachments, format of
// attachments, and sample counts are all the same. This function is used in the creation of
// basic RenderPasses that can be used when creating a VkFrameBuffer object.
bool isCompatible(const GrVkRenderTarget& target) const;
bool isCompatible(const GrVkRenderPass& renderPass) const;
bool isCompatibleExternalRP(VkRenderPass) const;
bool equalLoadStoreOps(const LoadStoreOps& colorOps,
const LoadStoreOps& stencilOps) const;
VkRenderPass vkRenderPass() const { return fRenderPass; }
const VkExtent2D& granularity() const { return fGranularity; }
// Returns the number of clear colors needed to begin this render pass. Currently this will
// either only be 0 or 1 since we only ever clear the color attachment.
uint32_t clearValueCount() const { return fClearValueCount; }
void genKey(GrProcessorKeyBuilder* b) const;
#ifdef SK_TRACE_VK_RESOURCES
void dumpInfo() const override {
SkDebugf("GrVkRenderPass: %d (%d refs)\n", fRenderPass, this->getRefCnt());
}
#endif
private:
GrVkRenderPass(const GrVkRenderPass&);
void init(const GrVkGpu* gpu,
const LoadStoreOps& colorOps,
const LoadStoreOps& stencilOps);
bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;
void freeGPUData(GrVkGpu* gpu) const override;
VkRenderPass fRenderPass;
AttachmentFlags fAttachmentFlags;
AttachmentsDescriptor fAttachmentsDescriptor;
VkExtent2D fGranularity;
uint32_t fClearValueCount;
// For internally created render passes we assume the color attachment index is always 0.
uint32_t fColorAttachmentIndex = 0;
typedef GrVkResource INHERITED;
};
GR_MAKE_BITFIELD_OPS(GrVkRenderPass::AttachmentFlags);
#endif