blob: 5d07f0deda1f114dff834bc68e1dc0698211911f [file] [log] [blame]
/*
* This externs file prevents the Closure JS compiler from minifying away
* names of objects created by Emscripten.
* Basically, by defining empty objects and functions here, Closure will
* know not to rename them. This is needed because of our pre-js files,
* that is, the JS we hand-write to bundle into the output. That JS will be
* hit by the closure compiler and thus needs to know about what functions
* have special names and should not be minified.
*
* Emscripten does not support automatically generating an externs file, so we
* do it by hand. The general process is to write some JS code, and then put any
* calls to CanvasKit or related things in here. Running ./compile.sh and then
* looking at the minified results or running the Release trybot should
* verify nothing was missed. Optionally, looking directly at the minified
* pathkit.js can be useful when developing locally.
*
* Docs:
* https://github.com/cljsjs/packages/wiki/Creating-Externs
* https://github.com/google/closure-compiler/wiki/Types-in-the-Closure-Type-System
*
* Example externs:
* https://github.com/google/closure-compiler/tree/master/externs
*/
var CanvasKit = {
// public API (i.e. things we declare in the pre-js file)
Color: function(r, g, b, a) {},
currentContext: function() {},
getWebGLSurface: function(htmlID) {},
MakeSkDashPathEffect: function(intervals, phase) {},
setCurrentContext: function() {},
LTRBRect: function(l, t, r, b) {},
// private API (i.e. things declared in the bindings that we use
// in the pre-js file)
_getWebGLSurface: function(htmlID, w, h) {},
_malloc: function(size) {},
onRuntimeInitialized: function() {},
_MakeSkDashPathEffect: function(ptr, len, phase) {},
// Objects and properties on CanvasKit
HEAPF32: {}, // only needed for TypedArray mallocs
SkPath: {
// public API should go below because closure still will
// remove things declared here and not on the prototype.
// private API
_addPath: function(path, scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2) {},
_arcTo: function(x1, y1, x2, y2, radius) {},
_close: function() {},
_conicTo: function(x1, y1, x2, y2, w) {},
_cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {},
_lineTo: function(x1, y1) {},
_moveTo: function(x1, y1) {},
_op: function(otherPath, op) {},
_quadTo: function(cpx, cpy, x, y) {},
_rect: function(x, y, w, h) {},
_simplify: function() {},
_transform: function(scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2) {},
}
}
// Path public API
CanvasKit.SkPath.prototype.addPath = function() {};
CanvasKit.SkPath.prototype.arcTo = function(x1, y1, x2, y2, radius) {};
CanvasKit.SkPath.prototype.close = function() {};
CanvasKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) {};
CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {};
CanvasKit.SkPath.prototype.lineTo = function(x, y) {};
CanvasKit.SkPath.prototype.moveTo = function(x, y) {};
CanvasKit.SkPath.prototype.op = function(otherPath, op) {};
CanvasKit.SkPath.prototype.quadTo = function(x1, y1, x2, y2) {};
CanvasKit.SkPath.prototype.rect = function(x, y, w, h) {};
CanvasKit.SkPath.prototype.simplify = function() {};
CanvasKit.SkPath.prototype.transform = function() {};
// Not sure why this is needed - might be a bug in emsdk that this isn't properly declared.
function loadWebAssemblyModule() {}