| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_tessellate_FixedCountBufferUtils_DEFINED |
| #define skgpu_tessellate_FixedCountBufferUtils_DEFINED |
| |
| #include "src/gpu/tessellate/LinearTolerances.h" |
| #include "src/gpu/tessellate/Tessellation.h" |
| |
| #include <algorithm> |
| #include <cstddef> |
| #include <cstdint> |
| |
| namespace skgpu { struct VertexWriter; } |
| |
| namespace skgpu::tess { |
| |
| /** |
| * Fixed-count tessellation operates in three modes, two for filling paths, and one for stroking. |
| * These modes may have additional sub-variations, but in terms of vertex buffer management, these |
| * three categories are sufficient: |
| * |
| * - FixedCountCurves: for filling paths where just the curves are tessellated. Additional measures |
| * to fill space between the inner control points of the paths are needed. |
| * - FixedCountWedges: for filling paths by tessellating the curves and adding an additional inline |
| * triangle with a shared vertex that all verbs connect to. Works with PatchAttribs::kFanPoint. |
| * - FixedCountStrokes: for stroking a path. Likely paired with PatchAttribs::kJoinControlPoint and |
| * PatchAttribs::kStrokeParams. |
| * |
| * The three types defined below for these three modes provide utility functions for heuristics to |
| * choose pre-allocation size when accumulating instance attributes with a PatchWriter, and |
| * functions for creating static/GPU-private vertex and index buffers that are used as the template |
| * for instanced rendering. |
| */ |
| class FixedCountCurves { |
| FixedCountCurves() = delete; |
| public: |
| // A heuristic function for reserving instance attribute space before using a PatchWriter. |
| static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { |
| // Over-allocate enough curves for 1 in 4 to chop. Every chop introduces 2 new patches: |
| // another curve patch and a triangle patch that glues the two chops together, |
| // i.e. + 2 * ((count + 3) / 4) == (count + 3) / 2 |
| return totalCombinedPathVerbCnt + (totalCombinedPathVerbCnt + 3) / 2; |
| } |
| |
| // Convert the accumulated worst-case tolerances into an index count passed into an instanced, |
| // indexed draw function that uses FixedCountCurves static vertex and index buffers. |
| static int VertexCount(const LinearTolerances& tolerances) { |
| // We should already chopped curves to make sure none needed a higher resolveLevel than |
| // kMaxResolveLevel. |
| int resolveLevel = std::min(tolerances.requiredResolveLevel(), kMaxResolveLevel); |
| return NumCurveTrianglesAtResolveLevel(resolveLevel) * 3; |
| } |
| |
| // Return the number of bytes to allocate for a buffer filled via WriteVertexBuffer, assuming |
| // the shader and curve instances do require more than kMaxParametricSegments segments. |
| static constexpr size_t VertexBufferSize() { |
| return (kMaxParametricSegments + 1) * (2 * sizeof(float)); |
| } |
| |
| // As above but for the corresponding index buffer, written via WriteIndexBuffer. |
| static constexpr size_t IndexBufferSize() { |
| return NumCurveTrianglesAtResolveLevel(kMaxResolveLevel) * 3 * sizeof(uint16_t); |
| } |
| |
| static void WriteVertexBuffer(VertexWriter, size_t bufferSize); |
| |
| static void WriteIndexBuffer(VertexWriter, size_t bufferSize); |
| }; |
| |
| class FixedCountWedges { |
| FixedCountWedges() = delete; |
| public: |
| // These functions provide equivalent functionality to the matching ones in FixedCountCurves, |
| // but are intended for use with a shader and PatchWriter that has enabled the kFanPoint attrib. |
| |
| static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { |
| // Over-allocate enough wedges for 1 in 4 to chop, i.e., ceil(maxWedges * 5/4) |
| return (totalCombinedPathVerbCnt * 5 + 3) / 4; |
| } |
| |
| static int VertexCount(const LinearTolerances& tolerances) { |
| // Emit 3 vertices per curve triangle, plus 3 more for the wedge fan triangle. |
| int resolveLevel = std::min(tolerances.requiredResolveLevel(), kMaxResolveLevel); |
| return (NumCurveTrianglesAtResolveLevel(resolveLevel) + 1) * 3; |
| } |
| |
| static constexpr size_t VertexBufferSize() { |
| return ((kMaxParametricSegments + 1) + 1/*fan vertex*/) * (2 * sizeof(float)); |
| } |
| |
| static constexpr size_t IndexBufferSize() { |
| return (NumCurveTrianglesAtResolveLevel(kMaxResolveLevel) + 1/*fan triangle*/) * |
| 3 * sizeof(uint16_t); |
| } |
| |
| static void WriteVertexBuffer(VertexWriter, size_t bufferSize); |
| |
| static void WriteIndexBuffer(VertexWriter, size_t bufferSize); |
| }; |
| |
| class FixedCountStrokes { |
| FixedCountStrokes() = delete; |
| public: |
| // These functions provide equivalent functionality to the matching ones in FixedCountCurves, |
| // but are intended for a shader that that strokes a path instead of filling, where vertices |
| // are associated with joins, caps, radial segments, or parametric segments. |
| // |
| // NOTE: The fixed-count stroke buffer is only needed when vertex IDs are not available as an |
| // SkSL built-in. And unlike the curve and wedge variants, stroke drawing never relies on an |
| // index buffer so those functions are not provided. |
| |
| // Don't draw more vertices than can be indexed by a signed short. We just have to draw the line |
| // somewhere and this seems reasonable enough. (There are two vertices per edge, so 2^14 edges |
| // make 2^15 vertices.) |
| static constexpr int kMaxEdges = (1 << 14) - 1; |
| static constexpr int kMaxEdgesNoVertexIDs = 1024; |
| |
| static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { |
| // Over-allocate enough patches for each stroke to chop once, and for 8 extra caps. Since |
| // we have to chop at inflections, points of 180 degree rotation, and anywhere a stroke |
| // requires too many parametric segments, many strokes will end up getting choppped. |
| return (totalCombinedPathVerbCnt * 2) + 8/* caps */; |
| } |
| |
| // Does not account for falling back to kMaxEdgesNoVertexIDs |
| static int VertexCount(const LinearTolerances& tolerances) { |
| return std::min(tolerances.requiredStrokeEdges(), kMaxEdges) * 2; |
| } |
| |
| static constexpr size_t VertexBufferSize() { |
| // Each vertex is a single float (explicit id) and each edge is composed of two vertices. |
| return 2 * kMaxEdgesNoVertexIDs * sizeof(float); |
| } |
| |
| // Initializes the fallback vertex buffer that should be bound when sk_VertexID is not supported |
| static void WriteVertexBuffer(VertexWriter, size_t bufferSize); |
| }; |
| |
| } // namespace skgpu::tess |
| |
| #endif // skgpu_tessellate_FixedCountBufferUtils |