| /* |
| * Copyright 2021 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_tessellate_AffineMatrix_DEFINED |
| #define skgpu_tessellate_AffineMatrix_DEFINED |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkTypes.h" |
| #include "src/base/SkUtils.h" |
| #include "src/base/SkVx.h" |
| |
| namespace skgpu::tess { |
| |
| // Applies an affine 2d transformation to points. Uses SIMD, but takes care to map points |
| // identically, regardless of which method is called. |
| // |
| // This class stores redundant data, so it is best used only as a stack-allocated object at the |
| // point of use. |
| class AffineMatrix { |
| public: |
| AffineMatrix() = default; |
| AffineMatrix(const SkMatrix& m) { *this = m; } |
| |
| AffineMatrix& operator=(const SkMatrix& m) { |
| SkASSERT(!m.hasPerspective()); |
| // Duplicate the matrix in float4.lo and float4.hi so we can map two points at once. |
| fScale = skvx::float2(m.getScaleX(), m.getScaleY()).xyxy(); |
| fSkew = skvx::float2(m.getSkewX(), m.getSkewY()).xyxy(); |
| fTrans = skvx::float2(m.getTranslateX(), m.getTranslateY()).xyxy(); |
| return *this; |
| } |
| |
| SK_ALWAYS_INLINE skvx::float4 map2Points(skvx::float4 p0p1) const { |
| return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans); |
| } |
| |
| SK_ALWAYS_INLINE skvx::float4 map2Points(const SkPoint pts[2]) const { |
| return this->map2Points(skvx::float4::Load(pts)); |
| } |
| |
| SK_ALWAYS_INLINE skvx::float4 map2Points(SkPoint p0, SkPoint p1) const { |
| return this->map2Points(skvx::float4(sk_bit_cast<skvx::float2>(p0), |
| sk_bit_cast<skvx::float2>(p1))); |
| } |
| |
| SK_ALWAYS_INLINE skvx::float2 mapPoint(skvx::float2 p) const { |
| return fScale.lo * p + (fSkew.lo * p.yx() + fTrans.lo); |
| } |
| |
| SK_ALWAYS_INLINE skvx::float2 map1Point(const SkPoint pt[1]) const { |
| return this->mapPoint(skvx::float2::Load(pt)); |
| } |
| |
| SK_ALWAYS_INLINE SkPoint mapPoint(SkPoint p) const { |
| return sk_bit_cast<SkPoint>(this->mapPoint(sk_bit_cast<skvx::float2>(p))); |
| } |
| |
| private: |
| skvx::float4 fScale; |
| skvx::float4 fSkew; |
| skvx::float4 fTrans; |
| }; |
| |
| } // namespace skgpu::tess |
| |
| #endif // skgpu_tessellate_AffineMatrix_DEFINED |