blob: 8edc0beeefe2cea06ea7e52a1adc8a0e3240b094 [file] [log] [blame]
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkColorFilter.h"
#include "include/core/SkString.h"
#include "include/private/SkColorData.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/core/SkVM.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkColorShader.h"
#include "src/shaders/SkComposeShader.h"
namespace {
struct LocalMatrixStageRec final : public SkStageRec {
LocalMatrixStageRec(const SkStageRec& rec, const SkMatrix& lm)
: INHERITED(rec) {
if (!lm.isIdentity()) {
if (fLocalM) {
fStorage.setConcat(lm, *fLocalM);
fLocalM = fStorage.isIdentity() ? nullptr : &fStorage;
} else {
fLocalM = &lm;
}
}
}
private:
SkMatrix fStorage;
using INHERITED = SkStageRec;
};
} // namespace
sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
switch (mode) {
case SkBlendMode::kClear: return Color(0);
case SkBlendMode::kDst: return dst;
case SkBlendMode::kSrc: return src;
default: break;
}
return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src)));
}
sk_sp<SkShader> SkShaders::Lerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
if (SkScalarIsNaN(weight)) {
return nullptr;
}
if (dst == src || weight <= 0) {
return dst;
}
if (weight >= 1) {
return src;
}
sk_sp<SkRuntimeEffect> effect = SkMakeCachedRuntimeEffect(
SkRuntimeEffect::MakeForShader,
"uniform shader a;"
"uniform shader b;"
"uniform half w;"
"half4 main(float2 xy) { return mix(sample(a, xy), sample(b, xy), w); }"
);
SkASSERT(effect);
sk_sp<SkShader> inputs[] = {dst, src};
return effect->makeShader(SkData::MakeWithCopy(&weight, sizeof(weight)),
inputs,
SK_ARRAY_COUNT(inputs),
nullptr,
false);
}
///////////////////////////////////////////////////////////////////////////////
static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) {
if (shader) {
if (!as_SB(shader)->appendStages(rec)) {
return false;
}
} else {
rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec());
}
return true;
}
// Returns the output of e0, and leaves the output of e1 in r,g,b,a
static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) {
struct Storage {
float fRes0[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
if (!append_shader_or_paint(rec, s0)) {
return nullptr;
}
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0);
if (!append_shader_or_paint(rec, s1)) {
return nullptr;
}
return storage->fRes0;
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkShader> dst(buffer.readShader());
sk_sp<SkShader> src(buffer.readShader());
unsigned mode = buffer.read32();
// check for valid mode before we cast to the enum type
if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) {
return nullptr;
}
return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src));
}
void SkShader_Blend::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fDst.get());
buffer.writeFlattenable(fSrc.get());
buffer.write32((int)fMode);
}
bool SkShader_Blend::onAppendStages(const SkStageRec& orig_rec) const {
const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix());
float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
if (!res0) {
return false;
}
rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
SkBlendMode_AppendStages(fMode, rec.fPipeline);
return true;
}
static skvm::Color program_or_paint(const sk_sp<SkShader>& sh, skvm::Builder* p,
skvm::Coord device, skvm::Coord local, skvm::Color paint,
const SkMatrixProvider& mats, const SkMatrix* localM,
const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) {
return sh ? as_SB(sh)->program(p, device,local, paint, mats,localM, dst, uniforms,alloc)
: p->premul(paint);
}
skvm::Color SkShader_Blend::onProgram(skvm::Builder* p,
skvm::Coord device, skvm::Coord local, skvm::Color paint,
const SkMatrixProvider& mats, const SkMatrix* localM,
const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const {
skvm::Color d,s;
if ((d = program_or_paint(fDst, p, device,local, paint, mats,localM, dst, uniforms,alloc)) &&
(s = program_or_paint(fSrc, p, device,local, paint, mats,localM, dst, uniforms,alloc)))
{
return p->blend(fMode, s,d);
}
return {};
}
#if SK_SUPPORT_GPU
#include "include/gpu/GrRecordingContext.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/effects/GrBlendFragmentProcessor.h"
static std::unique_ptr<GrFragmentProcessor> as_fp(const GrFPArgs& args, SkShader* shader) {
return shader ? as_SB(shader)->asFragmentProcessor(args) : nullptr;
}
std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor(
const GrFPArgs& orig_args) const {
const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix());
auto fpA = as_fp(args, fDst.get());
auto fpB = as_fp(args, fSrc.get());
return GrBlendFragmentProcessor::Make(std::move(fpB), std::move(fpA), fMode);
}
#endif