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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkKeyHelpers_DEFINED
#define SkKeyHelpers_DEFINED
#ifdef SK_GRAPHITE_ENABLED
#include "include/gpu/graphite/Context.h"
#endif
#include "include/core/SkBlendMode.h"
#include "include/core/SkM44.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/private/SkColorData.h"
enum class SkBackend : uint8_t;
class SkPaintParamsKeyBuilder;
class SkPipelineDataGatherer;
class SkUniquePaintParamsID;
class SkKeyContext;
namespace skgpu::graphite { class TextureProxy; }
// The KeyHelpers can be used to manually construct an SkPaintParamsKey
namespace DepthStencilOnlyBlock {
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*);
} // namespace DepthStencilOnlyBlock
namespace SolidColorShaderBlock {
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
const SkPMColor4f&);
} // namespace SolidColorShaderBlock
namespace GradientShaderBlocks {
struct GradientData {
// TODO: For the sprint we only support 4 stops in the gradients
static constexpr int kMaxStops = 4;
// This ctor is used during pre-compilation when we don't have enough information to
// extract uniform data. However, we must be able to provide enough data to make all the
// relevant decisions about which code snippets to use.
GradientData(SkShader::GradientType,
SkTileMode,
int numStops);
// This ctor is used when extracting information from PaintParams. It must provide
// enough data to generate the uniform data the selected code snippet will require.
GradientData(SkShader::GradientType,
SkM44 localMatrix,
SkPoint point0, SkPoint point1,
float radius0, float radius1,
float bias, float scale,
SkTileMode,
int numStops,
SkColor4f* colors,
float* offsets);
bool operator==(const GradientData& rhs) const {
return fType == rhs.fType &&
fLocalMatrix == rhs.fLocalMatrix &&
fPoints[0] == rhs.fPoints[0] &&
fPoints[1] == rhs.fPoints[1] &&
fRadii[0] == rhs.fRadii[0] &&
fRadii[1] == rhs.fRadii[1] &&
fBias == rhs.fBias &&
fScale == rhs.fScale &&
fTM == rhs.fTM &&
fNumStops == rhs.fNumStops &&
!memcmp(fColor4fs, rhs.fColor4fs, sizeof(fColor4fs)) &&
!memcmp(fOffsets, rhs.fOffsets, sizeof(fOffsets));
}
bool operator!=(const GradientData& rhs) const { return !(*this == rhs); }
// Layout options.
SkShader::GradientType fType;
SkM44 fLocalMatrix;
SkPoint fPoints[2];
float fRadii[2];
// Layout options for sweep gradient.
float fBias;
float fScale;
SkTileMode fTM;
int fNumStops;
SkColor4f fColor4fs[kMaxStops];
float fOffsets[kMaxStops];
};
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
const GradientData&);
} // namespace GradientShaderBlocks
namespace LocalMatrixShaderBlock {
struct LMShaderData {
LMShaderData(SkShader* proxyShader, const SkMatrix& localMatrix)
: fProxyShader(proxyShader)
, fLocalMatrix(localMatrix) {
}
SkShader* fProxyShader;
const SkM44 fLocalMatrix;
};
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
const LMShaderData&);
} // namespace LocalMatrixShaderBlock
namespace ImageShaderBlock {
struct ImageData {
ImageData(const SkSamplingOptions& sampling,
SkTileMode tileModeX,
SkTileMode tileModeY,
SkRect subset,
const SkMatrix& localMatrix);
SkSamplingOptions fSampling;
SkTileMode fTileModes[2];
SkRect fSubset;
const SkMatrix& fLocalMatrix;
#ifdef SK_GRAPHITE_ENABLED
// TODO: Currently this is only filled in when we're generating the key from an actual
// SkImageShader. In the pre-compile case we will need to create a Graphite promise
// image which holds the appropriate data.
sk_sp<skgpu::graphite::TextureProxy> fTextureProxy;
#endif
};
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
const ImageData&);
} // namespace ImageShaderBlock
namespace BlendShaderBlock {
struct BlendShaderData {
SkShader* fDst;
SkShader* fSrc;
// TODO: add support for blenders
SkBlendMode fBM;
};
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
const BlendShaderData&);
} // namespace BlendShaderBlock
namespace BlendModeBlock {
void AddToKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
SkPipelineDataGatherer*,
SkBlendMode);
} // namespace BlendModeBlock
#ifdef SK_GRAPHITE_ENABLED
// Bridge between the combinations system and the SkPaintParamsKey
SkUniquePaintParamsID CreateKey(const SkKeyContext&,
SkPaintParamsKeyBuilder*,
skgpu::graphite::ShaderCombo::ShaderType,
SkTileMode,
SkBlendMode);
#endif
#endif // SkKeyHelpers_DEFINED