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/*
* Copyright 2018 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGlyphRunPainter_DEFINED
#define SkGlyphRunPainter_DEFINED
#include "include/core/SkSurfaceProps.h"
#include "src/core/SkDistanceFieldGen.h"
#include "src/core/SkGlyphRun.h"
#include "src/core/SkScalerContext.h"
#include "src/core/SkTextBlobPriv.h"
#if SK_SUPPORT_GPU
#include "src/gpu/ganesh/text/GrSDFTControl.h"
class GrColorInfo;
namespace skgpu { namespace v1 { class SurfaceDrawContext; }}
#endif
class SkGlyphRunPainterInterface;
class SkStrikeSpec;
class GrSDFTMatrixRange;
// round and ignorePositionMask are used to calculate the subpixel position of a glyph.
// The per component (x or y) calculation is:
//
// subpixelOffset = (floor((viewportPosition + rounding) & mask) >> 14) & 3
//
// where mask is either 0 or ~0, and rounding is either
// 1/2 for non-subpixel or 1/8 for subpixel.
struct SkGlyphPositionRoundingSpec {
SkGlyphPositionRoundingSpec(bool isSubpixel, SkAxisAlignment axisAlignment);
const SkVector halfAxisSampleFreq;
const SkIPoint ignorePositionMask;
const SkIPoint ignorePositionFieldMask;
private:
static SkVector HalfAxisSampleFreq(bool isSubpixel, SkAxisAlignment axisAlignment);
static SkIPoint IgnorePositionMask(bool isSubpixel, SkAxisAlignment axisAlignment);
static SkIPoint IgnorePositionFieldMask(bool isSubpixel, SkAxisAlignment axisAlignment);
};
class SkStrikeCommon {
public:
// An atlas consists of plots, and plots hold glyphs. The minimum a plot can be is 256x256.
// This means that the maximum size a glyph can be is 256x256.
inline static constexpr uint16_t kSkSideTooBigForAtlas = 256;
};
// -- SkGlyphRunListPainterCPU ---------------------------------------------------------------------
class SkGlyphRunListPainterCPU {
public:
class BitmapDevicePainter {
public:
BitmapDevicePainter() = default;
BitmapDevicePainter(const BitmapDevicePainter&) = default;
virtual ~BitmapDevicePainter() = default;
virtual void paintMasks(SkDrawableGlyphBuffer* accepted, const SkPaint& paint) const = 0;
virtual void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull,
const SkSamplingOptions&, const SkPaint&) const = 0;
};
SkGlyphRunListPainterCPU(const SkSurfaceProps& props,
SkColorType colorType,
SkColorSpace* cs);
void drawForBitmapDevice(
SkCanvas* canvas, const BitmapDevicePainter* bitmapDevice,
const SkGlyphRunList& glyphRunList, const SkPaint& paint, const SkMatrix& drawMatrix);
private:
// The props as on the actual device.
const SkSurfaceProps fDeviceProps;
// The props for when the bitmap device can't draw LCD text.
const SkSurfaceProps fBitmapFallbackProps;
const SkColorType fColorType;
const SkScalerContextFlags fScalerContextFlags;
};
#if SK_SUPPORT_GPU
class SkGlyphRunListPainter {
public:
SkGlyphRunListPainter(const SkSurfaceProps& props,
const SkColorSpace* colorSpace,
SkStrikeForGPUCacheInterface* strikeCache);
// The following ctor is used exclusively by the GPU, and will always use the global
// strike cache.
explicit SkGlyphRunListPainter(const skgpu::v1::SurfaceDrawContext&);
// A nullptr for process means that the calls to the cache will be performed, but none of the
// callbacks will be called.
// N.B. The positionMatrix has already been translated to the glyph run list origin.
void categorizeGlyphRunList(SkGlyphRunPainterInterface* process,
const SkGlyphRunList& glyphRunList,
const SkMatrix& positionMatrix,
const SkPaint& drawPaint,
const GrSDFTControl& control,
const char* tag = nullptr);
private:
SkGlyphRunListPainter(const SkSurfaceProps& props,
SkScalerContextFlags flags,
SkStrikeForGPUCacheInterface* strikeCache);
// The props as on the actual device.
[[maybe_unused]] const SkSurfaceProps fDeviceProps;
[[maybe_unused]] const SkScalerContextFlags fScalerContextFlags;
[[maybe_unused]] SkStrikeForGPUCacheInterface* const fStrikeCache;
};
// SkGlyphRunPainterInterface are all the ways that Ganesh generates glyphs. The first
// distinction is between Device and Source.
// * Device - the data in the cache is scaled to the device. There is no transformation from the
// cache to the screen.
// * Source - the data in the cache needs to be scaled from the cache to source space using the
// factor cacheToSourceScale. When drawn the system must combine cacheToSourceScale and the
// deviceView matrix to transform the cache data onto the screen. This allows zooming and
// simple animation to reuse the same glyph data by just changing the transform.
//
// In addition to transformation type above, Masks, Paths, SDFT, and Fallback (or really the
// rendering method of last resort) are the different
// formats of data used from the cache.
class SkGlyphRunPainterInterface {
public:
virtual ~SkGlyphRunPainterInterface() = default;
virtual void processDeviceMasks(const SkZip<SkGlyphVariant, SkPoint>& accepted,
sk_sp<SkStrike>&& strike) = 0;
virtual void processSourceMasks(const SkZip<SkGlyphVariant, SkPoint>& accepted,
sk_sp<SkStrike>&& strike,
SkScalar strikeToSourceScale) = 0;
virtual void processSourcePaths(const SkZip<SkGlyphVariant, SkPoint>& accepted,
const SkFont& runFont,
const SkDescriptor& descriptor,
SkScalar strikeToSourceScale) = 0;
virtual void processSourceDrawables(const SkZip<SkGlyphVariant, SkPoint>& accepted,
sk_sp<SkStrike>&& strike,
const SkDescriptor& descriptor,
SkScalar strikeToSourceScale) = 0;
virtual void processSourceSDFT(const SkZip<SkGlyphVariant, SkPoint>& accepted,
sk_sp<SkStrike>&& strike,
SkScalar strikeToSourceScale,
const SkFont& runFont,
const GrSDFTMatrixRange& matrixRange) = 0;
};
#endif // SK_SUPPORT_GPU
#endif // SkGlyphRunPainter_DEFINED