| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/svg/include/SkSVGRenderContext.h" |
| #include "modules/svg/include/SkSVGShape.h" |
| |
| SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} |
| |
| void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { |
| const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType(); |
| |
| const auto fillPaint = ctx.fillPaint(), |
| strokePaint = ctx.strokePaint(); |
| |
| // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. |
| if (fillPaint.isValid()) { |
| this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); |
| } |
| |
| if (strokePaint.isValid()) { |
| this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); |
| } |
| } |
| |
| void SkSVGShape::appendChild(sk_sp<SkSVGNode>) { |
| SkDebugf("cannot append child nodes to an SVG shape.\n"); |
| } |