blob: 1c8acecf32fcb4fb82376bbb0deca30e036cf76c [file] [log] [blame]
/*
* Copyright 2020 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/tessellate/GrStrokeTessellateOp.h"
#include "src/core/SkPathPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/tessellate/GrFillPathShader.h"
#include "src/gpu/tessellate/GrStencilPathShader.h"
#include "src/gpu/tessellate/GrStrokeHardwareTessellator.h"
#include "src/gpu/tessellate/GrStrokeIndirectTessellator.h"
using DynamicStroke = GrStrokeTessellateShader::DynamicStroke;
GrStrokeTessellateOp::GrStrokeTessellateOp(GrAAType aaType, const SkMatrix& viewMatrix,
const SkPath& path, const SkStrokeRec& stroke,
GrPaint&& paint)
: GrDrawOp(ClassID())
, fAAType(aaType)
, fViewMatrix(viewMatrix)
, fPathStrokeList(path, stroke, paint.getColor4f())
, fTotalCombinedVerbCnt(path.countVerbs())
, fProcessors(std::move(paint)) {
if (SkPathPriv::ConicWeightCnt(path) != 0) {
fShaderFlags |= ShaderFlags::kHasConics;
}
if (!this->headColor().fitsInBytes()) {
fShaderFlags |= ShaderFlags::kWideColor;
}
SkRect devBounds = path.getBounds();
float inflationRadius = stroke.getInflationRadius();
devBounds.outset(inflationRadius, inflationRadius);
viewMatrix.mapRect(&devBounds, devBounds);
this->setBounds(devBounds, HasAABloat(GrAAType::kCoverage == fAAType), IsHairline::kNo);
}
void GrStrokeTessellateOp::visitProxies(const VisitProxyFunc& fn) const {
if (fFillProgram) {
fFillProgram->visitFPProxies(fn);
} else if (fStencilProgram) {
fStencilProgram->visitFPProxies(fn);
} else {
fProcessors.visitProxies(fn);
}
}
GrDrawOp::FixedFunctionFlags GrStrokeTessellateOp::fixedFunctionFlags() const {
// We might not actually end up needing stencil, but won't know for sure until finalize().
// Request it just in case we do end up needing it.
auto flags = FixedFunctionFlags::kUsesStencil;
if (GrAAType::kNone != fAAType) {
flags |= FixedFunctionFlags::kUsesHWAA;
}
return flags;
}
GrProcessorSet::Analysis GrStrokeTessellateOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
bool hasMixedSampledCoverage,
GrClampType clampType) {
// Make sure the finalize happens before combining. We might change fNeedsStencil here.
SkASSERT(fPathStrokeList.fNext == nullptr);
SkASSERT(fAAType != GrAAType::kCoverage || hasMixedSampledCoverage);
const GrProcessorSet::Analysis& analysis = fProcessors.finalize(
this->headColor(), GrProcessorAnalysisCoverage::kNone, clip,
&GrUserStencilSettings::kUnused, hasMixedSampledCoverage, caps, clampType,
&this->headColor());
fNeedsStencil = !analysis.unaffectedByDstValue();
return analysis;
}
GrOp::CombineResult GrStrokeTessellateOp::onCombineIfPossible(GrOp* grOp, SkArenaAlloc* alloc,
const GrCaps& caps) {
SkASSERT(grOp->classID() == this->classID());
auto* op = static_cast<GrStrokeTessellateOp*>(grOp);
if (fNeedsStencil ||
op->fNeedsStencil ||
fViewMatrix != op->fViewMatrix ||
fAAType != op->fAAType ||
fProcessors != op->fProcessors ||
this->headStroke().isHairlineStyle() != op->headStroke().isHairlineStyle()) {
return CombineResult::kCannotCombine;
}
auto combinedFlags = fShaderFlags | op->fShaderFlags;
if (!(combinedFlags & ShaderFlags::kDynamicStroke) &&
!DynamicStroke::StrokesHaveEqualDynamicState(this->headStroke(), op->headStroke())) {
// The paths have different stroke properties. We will need to enable dynamic stroke if we
// still decide to combine them.
if (this->headStroke().isHairlineStyle()) {
return CombineResult::kCannotCombine; // Dynamic hairlines aren't supported.
}
combinedFlags |= ShaderFlags::kDynamicStroke;
}
if (!(combinedFlags & ShaderFlags::kDynamicColor) && this->headColor() != op->headColor()) {
// The paths have different colors. We will need to enable dynamic color if we still decide
// to combine them.
combinedFlags |= ShaderFlags::kDynamicColor;
}
// Don't actually enable new dynamic state on ops that already have lots of verbs.
constexpr static GrTFlagsMask<ShaderFlags> kDynamicStatesMask(ShaderFlags::kDynamicStroke |
ShaderFlags::kDynamicColor);
ShaderFlags neededDynamicStates = combinedFlags & kDynamicStatesMask;
if (neededDynamicStates != ShaderFlags::kNone) {
if (!this->shouldUseDynamicStates(neededDynamicStates) ||
!op->shouldUseDynamicStates(neededDynamicStates)) {
return CombineResult::kCannotCombine;
}
}
// The indirect tessellator can't combine overlapping, mismatched colors because the log2
// binning draws things out of order. But we can still chain them together and generate a single
// long list of indirect draws.
if ((combinedFlags & ShaderFlags::kDynamicColor) &&
!this->canUseHardwareTessellation(caps) &&
this->bounds().intersects(op->bounds())) {
return CombineResult::kMayChain;
}
fShaderFlags = combinedFlags;
// Concat the op's PathStrokeList. Since the head element is allocated inside the op, we need to
// copy it.
auto* headCopy = alloc->make<PathStrokeList>(std::move(op->fPathStrokeList));
*fPathStrokeTail = headCopy;
fPathStrokeTail = (op->fPathStrokeTail == &op->fPathStrokeList.fNext) ? &headCopy->fNext
: op->fPathStrokeTail;
fTotalCombinedVerbCnt += op->fTotalCombinedVerbCnt;
return CombineResult::kMerged;
}
// Marks every stencil value as "1".
constexpr static GrUserStencilSettings kMarkStencil(
GrUserStencilSettings::StaticInit<
0x0001,
GrUserStencilTest::kLessIfInClip, // Match kTestAndResetStencil.
0x0000, // Always fail.
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
// Passes if the stencil value is nonzero. Also resets the stencil value to zero on pass. This is
// formulated to match kMarkStencil everywhere except the ref and compare mask. This will allow us
// to use the same pipeline for both stencil and fill if dynamic stencil state is supported.
constexpr static GrUserStencilSettings kTestAndResetStencil(
GrUserStencilSettings::StaticInit<
0x0000,
GrUserStencilTest::kLessIfInClip, // i.e., "not equal to zero, if in clip".
0x0001,
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
void GrStrokeTessellateOp::prePrepareTessellator(GrPathShader::ProgramArgs&& args,
GrAppliedClip&& clip) {
SkASSERT(!fTessellator);
SkASSERT(!fFillProgram);
SkASSERT(!fStencilProgram);
const GrCaps& caps = *args.fCaps;
SkArenaAlloc* arena = args.fArena;
// Only use hardware tessellation if we need dynamic color or if the path has a somewhat large
// number of verbs. Otherwise we seem to be better off using indirect draws.
GrStrokeTessellateShader::Mode shaderMode;
if (this->canUseHardwareTessellation(caps) &&
((fShaderFlags & ShaderFlags::kDynamicColor) || fTotalCombinedVerbCnt > 50)) {
SkASSERT(!this->nextInChain()); // We never chain when hw tessellation is an option.
fTessellator = arena->make<GrStrokeHardwareTessellator>(fShaderFlags, &fPathStrokeList,
*caps.shaderCaps());
shaderMode = GrStrokeTessellateShader::Mode::kTessellation;
} else {
if (this->nextInChain()) {
// We are a chained list of indirect stroke ops. The only reason we would have chained
// is if everything was a match except color.
fShaderFlags |= ShaderFlags::kDynamicColor;
// Collect any other shader flags in the chain.
const SkStrokeRec& headStroke = this->headStroke();
for (GrStrokeTessellateOp* op = this->nextInChain(); op; op = op->nextInChain()) {
fShaderFlags |= op->fShaderFlags;
if (!(fShaderFlags & ShaderFlags::kDynamicStroke) &&
!DynamicStroke::StrokesHaveEqualDynamicState(headStroke, op->headStroke())) {
fShaderFlags |= ShaderFlags::kDynamicStroke;
}
}
}
auto* headTessellator = arena->make<GrStrokeIndirectTessellator>(
fShaderFlags, fViewMatrix, &fPathStrokeList, fTotalCombinedVerbCnt, arena);
// Make a tessellator for every chained op after us. These will all append to the head
// tessellator's shared indirect-draw list during prepare().
for (GrStrokeTessellateOp* op = this->nextInChain(); op; op = op->nextInChain()) {
SkASSERT(fViewMatrix == op->fViewMatrix);
auto* chainedTessellator = arena->make<GrStrokeIndirectTessellator>(
fShaderFlags, fViewMatrix, &op->fPathStrokeList, op->fTotalCombinedVerbCnt,
arena);
headTessellator->addToChain(chainedTessellator);
}
fTessellator = headTessellator;
shaderMode = GrStrokeTessellateShader::Mode::kIndirect;
}
// If we are mixed sampled then we need a separate pipeline for the stencil pass. This is
// because mixed samples either needs conservative raster enabled or MSAA disabled during fill.
const GrPipeline* mixedSampledStencilPipeline = nullptr;
if (fAAType == GrAAType::kCoverage) {
SkASSERT(args.fWriteView.asRenderTargetProxy()->numSamples() == 1);
SkASSERT(fNeedsStencil); // Mixed samples always needs stencil.
mixedSampledStencilPipeline = GrStencilPathShader::MakeStencilPassPipeline(
args, fAAType, GrTessellationPathRenderer::OpFlags::kNone, clip.hardClip());
}
auto* strokeTessellateShader = arena->make<GrStrokeTessellateShader>(
shaderMode, fShaderFlags, fViewMatrix, this->headStroke(), this->headColor());
auto* fillPipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, std::move(clip),
std::move(fProcessors));
auto fillStencil = &GrUserStencilSettings::kUnused;
if (fNeedsStencil) {
auto* stencilPipeline = (mixedSampledStencilPipeline) ? mixedSampledStencilPipeline
: fillPipeline;
fStencilProgram = GrPathShader::MakeProgram(args, strokeTessellateShader, stencilPipeline,
&kMarkStencil);
fillStencil = &kTestAndResetStencil;
args.fXferBarrierFlags = GrXferBarrierFlags::kNone;
}
fFillProgram = GrPathShader::MakeProgram(args, strokeTessellateShader, fillPipeline,
fillStencil);
}
void GrStrokeTessellateOp::onPrePrepare(GrRecordingContext* context,
const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers, GrLoadOp
colorLoadOp) {
this->prePrepareTessellator({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
renderPassXferBarriers, colorLoadOp, context->priv().caps()},
(clip) ? std::move(*clip) : GrAppliedClip::Disabled());
if (fStencilProgram) {
context->priv().recordProgramInfo(fStencilProgram);
}
if (fFillProgram) {
context->priv().recordProgramInfo(fFillProgram);
}
}
void GrStrokeTessellateOp::onPrepare(GrOpFlushState* flushState) {
if (!fTessellator) {
this->prePrepareTessellator({flushState->allocator(), flushState->writeView(),
&flushState->dstProxyView(), flushState->renderPassBarriers(),
flushState->colorLoadOp(), &flushState->caps()},
flushState->detachAppliedClip());
}
SkASSERT(fTessellator);
fTessellator->prepare(flushState, fViewMatrix, fTotalCombinedVerbCnt);
}
void GrStrokeTessellateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
if (fStencilProgram) {
flushState->bindPipelineAndScissorClip(*fStencilProgram, chainBounds);
flushState->bindTextures(fStencilProgram->geomProc(), nullptr, fStencilProgram->pipeline());
fTessellator->draw(flushState);
}
if (fFillProgram) {
flushState->bindPipelineAndScissorClip(*fFillProgram, chainBounds);
flushState->bindTextures(fFillProgram->geomProc(), nullptr, fFillProgram->pipeline());
fTessellator->draw(flushState);
}
}