| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkBlender.h" |
| #include "include/core/SkCapabilities.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/private/base/SkAlign.h" |
| #include "include/private/base/SkDebug.h" |
| #include "include/private/base/SkMutex.h" |
| #include "include/private/base/SkOnce.h" |
| #include "include/private/base/SkTArray.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/base/SkEnumBitMask.h" |
| #include "src/base/SkNoDestructor.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkChecksum.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkLRUCache.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkRasterPipelineOpList.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkRuntimeBlender.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkStreamPriv.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/effects/colorfilters/SkColorFilterBase.h" |
| #include "src/effects/colorfilters/SkRuntimeColorFilter.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| #include "src/shaders/SkRuntimeShader.h" |
| #include "src/shaders/SkShaderBase.h" |
| #include "src/sksl/SkSLAnalysis.h" |
| #include "src/sksl/SkSLBuiltinTypes.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/SkSLContext.h" |
| #include "src/sksl/SkSLDefines.h" |
| #include "src/sksl/SkSLProgramKind.h" |
| #include "src/sksl/SkSLProgramSettings.h" |
| #include "src/sksl/analysis/SkSLProgramUsage.h" |
| #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h" |
| #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h" |
| #include "src/sksl/ir/SkSLFunctionDeclaration.h" |
| #include "src/sksl/ir/SkSLLayout.h" |
| #include "src/sksl/ir/SkSLModifierFlags.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| #include "src/sksl/ir/SkSLProgramElement.h" |
| #include "src/sksl/ir/SkSLStatement.h" |
| #include "src/sksl/ir/SkSLType.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| #include "src/sksl/ir/SkSLVariable.h" |
| #include "src/sksl/tracing/SkSLDebugTracePriv.h" |
| |
| #include <algorithm> |
| |
| using namespace skia_private; |
| |
| class SkColorSpace; |
| struct SkIPoint; |
| |
| constexpr bool kRPEnableLiveTrace = false; |
| |
| using ChildType = SkRuntimeEffect::ChildType; |
| |
| static bool init_uniform_type(const SkSL::Context& ctx, |
| const SkSL::Type* type, |
| SkRuntimeEffect::Uniform* v) { |
| using Type = SkRuntimeEffect::Uniform::Type; |
| if (type->matches(*ctx.fTypes.fFloat)) { v->type = Type::kFloat; return true; } |
| if (type->matches(*ctx.fTypes.fHalf)) { v->type = Type::kFloat; return true; } |
| if (type->matches(*ctx.fTypes.fFloat2)) { v->type = Type::kFloat2; return true; } |
| if (type->matches(*ctx.fTypes.fHalf2)) { v->type = Type::kFloat2; return true; } |
| if (type->matches(*ctx.fTypes.fFloat3)) { v->type = Type::kFloat3; return true; } |
| if (type->matches(*ctx.fTypes.fHalf3)) { v->type = Type::kFloat3; return true; } |
| if (type->matches(*ctx.fTypes.fFloat4)) { v->type = Type::kFloat4; return true; } |
| if (type->matches(*ctx.fTypes.fHalf4)) { v->type = Type::kFloat4; return true; } |
| if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; } |
| if (type->matches(*ctx.fTypes.fHalf2x2)) { v->type = Type::kFloat2x2; return true; } |
| if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; } |
| if (type->matches(*ctx.fTypes.fHalf3x3)) { v->type = Type::kFloat3x3; return true; } |
| if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; } |
| if (type->matches(*ctx.fTypes.fHalf4x4)) { v->type = Type::kFloat4x4; return true; } |
| |
| if (type->matches(*ctx.fTypes.fInt)) { v->type = Type::kInt; return true; } |
| if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; } |
| if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; } |
| if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; } |
| |
| return false; |
| } |
| |
| SkRuntimeEffect::Uniform SkRuntimeEffectPriv::VarAsUniform(const SkSL::Variable& var, |
| const SkSL::Context& context, |
| size_t* offset) { |
| using Uniform = SkRuntimeEffect::Uniform; |
| SkASSERT(var.modifierFlags().isUniform()); |
| Uniform uni; |
| uni.name = var.name(); |
| uni.flags = 0; |
| uni.count = 1; |
| |
| const SkSL::Type* type = &var.type(); |
| if (type->isArray()) { |
| uni.flags |= Uniform::kArray_Flag; |
| uni.count = type->columns(); |
| type = &type->componentType(); |
| } |
| |
| if (type->hasPrecision() && !type->highPrecision()) { |
| uni.flags |= Uniform::kHalfPrecision_Flag; |
| } |
| |
| SkAssertResult(init_uniform_type(context, type, &uni)); |
| if (var.layout().fFlags & SkSL::LayoutFlag::kColor) { |
| uni.flags |= Uniform::kColor_Flag; |
| } |
| |
| uni.offset = *offset; |
| *offset += uni.sizeInBytes(); |
| SkASSERT(SkIsAlign4(*offset)); |
| return uni; |
| } |
| |
| static ChildType child_type(const SkSL::Type& type) { |
| switch (type.typeKind()) { |
| case SkSL::Type::TypeKind::kBlender: return ChildType::kBlender; |
| case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter; |
| case SkSL::Type::TypeKind::kShader: return ChildType::kShader; |
| default: SkUNREACHABLE; |
| } |
| } |
| |
| const char* SkRuntimeEffectPriv::ChildTypeToStr(ChildType type) { |
| switch (type) { |
| case ChildType::kBlender: return "blender"; |
| case ChildType::kColorFilter: return "color filter"; |
| case ChildType::kShader: return "shader"; |
| default: SkUNREACHABLE; |
| } |
| } |
| |
| SkRuntimeEffect::Child SkRuntimeEffectPriv::VarAsChild(const SkSL::Variable& var, int index) { |
| SkRuntimeEffect::Child c; |
| c.name = var.name(); |
| c.type = child_type(var.type()); |
| c.index = index; |
| return c; |
| } |
| |
| sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| const SkColorSpace* dstCS) { |
| if (!dstCS) { |
| // There's no destination color-space; we can early-out immediately. |
| return originalData; |
| } |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| dstCS, kUnpremul_SkAlphaType); |
| return TransformUniforms(uniforms, std::move(originalData), steps); |
| } |
| |
| sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| const SkColorSpaceXformSteps& steps) { |
| using Flags = SkRuntimeEffect::Uniform::Flags; |
| using Type = SkRuntimeEffect::Uniform::Type; |
| |
| sk_sp<SkData> data = nullptr; |
| auto writableData = [&]() { |
| if (!data) { |
| data = SkData::MakeWithCopy(originalData->data(), originalData->size()); |
| } |
| return data->writable_data(); |
| }; |
| |
| for (const auto& u : uniforms) { |
| if (u.flags & Flags::kColor_Flag) { |
| SkASSERT(u.type == Type::kFloat3 || u.type == Type::kFloat4); |
| if (steps.flags.mask()) { |
| float* color = SkTAddOffset<float>(writableData(), u.offset); |
| if (u.type == Type::kFloat4) { |
| // RGBA, easy case |
| for (int i = 0; i < u.count; ++i) { |
| steps.apply(color); |
| color += 4; |
| } |
| } else { |
| // RGB, need to pad out to include alpha. Technically, this isn't necessary, |
| // because steps shouldn't include unpremul or premul, and thus shouldn't |
| // read or write the fourth element. But let's be safe. |
| float rgba[4]; |
| for (int i = 0; i < u.count; ++i) { |
| memcpy(rgba, color, 3 * sizeof(float)); |
| rgba[3] = 1.0f; |
| steps.apply(rgba); |
| memcpy(color, rgba, 3 * sizeof(float)); |
| color += 3; |
| } |
| } |
| } |
| } |
| } |
| return data ? data : originalData; |
| } |
| |
| const SkSL::RP::Program* SkRuntimeEffect::getRPProgram(SkSL::DebugTracePriv* debugTrace) const { |
| // Lazily compile the program the first time `getRPProgram` is called. |
| // By using an SkOnce, we avoid thread hazards and behave in a conceptually const way, but we |
| // can avoid the cost of invoking the RP code generator until it's actually needed. |
| fCompileRPProgramOnce([&] { |
| // We generally do not run the inliner when an SkRuntimeEffect program is initially created, |
| // because the final compile to native shader code will do this. However, in SkRP, there's |
| // no additional compilation occurring, so we need to manually inline here if we want the |
| // performance boost of inlining. |
| if (!(fFlags & kDisableOptimization_Flag)) { |
| SkSL::Compiler compiler; |
| fBaseProgram->fConfig->fSettings.fInlineThreshold = SkSL::kDefaultInlineThreshold; |
| compiler.runInliner(*fBaseProgram); |
| } |
| |
| SkSL::DebugTracePriv tempDebugTrace; |
| if (debugTrace) { |
| const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram( |
| *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/true); |
| } else if (kRPEnableLiveTrace) { |
| debugTrace = &tempDebugTrace; |
| const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram( |
| *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/false); |
| } else { |
| const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram( |
| *fBaseProgram, fMain, /*debugTrace=*/nullptr, /*writeTraceOps=*/false); |
| } |
| |
| if (kRPEnableLiveTrace) { |
| if (fRPProgram) { |
| SkDebugf("-----\n\n"); |
| SkDebugfStream stream; |
| fRPProgram->dump(&stream, /*writeInstructionCount=*/true); |
| SkDebugf("\n-----\n\n"); |
| } else { |
| SkDebugf("----- RP unsupported -----\n\n"); |
| } |
| } |
| }); |
| |
| return fRPProgram.get(); |
| } |
| |
| SkSpan<const float> SkRuntimeEffectPriv::UniformsAsSpan( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| bool alwaysCopyIntoAlloc, |
| const SkColorSpace* destColorSpace, |
| SkArenaAlloc* alloc) { |
| // Transform the uniforms into the destination colorspace. |
| sk_sp<const SkData> transformedData = SkRuntimeEffectPriv::TransformUniforms(uniforms, |
| originalData, |
| destColorSpace); |
| if (alwaysCopyIntoAlloc || originalData != transformedData) { |
| // The transformed uniform data's lifetime is not long enough to reuse; instead, we copy the |
| // uniform data directly into the alloc. |
| int numBytes = transformedData->size(); |
| int numFloats = numBytes / sizeof(float); |
| float* uniformsInAlloc = alloc->makeArrayDefault<float>(numFloats); |
| memcpy(uniformsInAlloc, transformedData->data(), numBytes); |
| return SkSpan{uniformsInAlloc, numFloats}; |
| } |
| // It's safe to return a pointer into existing data. |
| return SkSpan{static_cast<const float*>(originalData->data()), |
| originalData->size() / sizeof(float)}; |
| } |
| |
| bool RuntimeEffectRPCallbacks::appendShader(int index) { |
| if (SkShader* shader = fChildren[index].shader()) { |
| if (fSampleUsages[index].isPassThrough()) { |
| // Given a passthrough sample, the total-matrix is still as valid as before. |
| return as_SB(shader)->appendStages(fStage, fMatrix); |
| } |
| // For a non-passthrough sample, we need to explicitly mark the total-matrix as invalid. |
| SkShaders::MatrixRec nonPassthroughMatrix = fMatrix; |
| nonPassthroughMatrix.markTotalMatrixInvalid(); |
| return as_SB(shader)->appendStages(fStage, nonPassthroughMatrix); |
| } |
| // Return transparent black when a null shader is evaluated. |
| fStage.fPipeline->appendConstantColor(fStage.fAlloc, SkColors::kTransparent); |
| return true; |
| } |
| bool RuntimeEffectRPCallbacks::appendColorFilter(int index) { |
| if (SkColorFilter* colorFilter = fChildren[index].colorFilter()) { |
| return as_CFB(colorFilter)->appendStages(fStage, /*shaderIsOpaque=*/false); |
| } |
| // Return the original color as-is when a null child color filter is evaluated. |
| return true; |
| } |
| bool RuntimeEffectRPCallbacks::appendBlender(int index) { |
| if (SkBlender* blender = fChildren[index].blender()) { |
| return as_BB(blender)->appendStages(fStage); |
| } |
| // Return a source-over blend when a null blender is evaluated. |
| fStage.fPipeline->append(SkRasterPipelineOp::srcover); |
| return true; |
| } |
| |
| // TODO: If an effect calls these intrinsics more than once, we could cache and re-use the steps |
| // object(s), rather than re-creating them in the arena repeatedly. |
| void RuntimeEffectRPCallbacks::toLinearSrgb(const void* color) { |
| if (fStage.fDstCS) { |
| SkColorSpaceXformSteps xform{fStage.fDstCS, kUnpremul_SkAlphaType, |
| sk_srgb_linear_singleton(), kUnpremul_SkAlphaType}; |
| if (xform.flags.mask()) { |
| // We have a non-identity colorspace transform; apply it. |
| this->applyColorSpaceXform(xform, color); |
| } |
| } |
| } |
| |
| void RuntimeEffectRPCallbacks::fromLinearSrgb(const void* color) { |
| if (fStage.fDstCS) { |
| SkColorSpaceXformSteps xform{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType, |
| fStage.fDstCS, kUnpremul_SkAlphaType}; |
| if (xform.flags.mask()) { |
| // We have a non-identity colorspace transform; apply it. |
| this->applyColorSpaceXform(xform, color); |
| } |
| } |
| } |
| |
| void RuntimeEffectRPCallbacks::applyColorSpaceXform(const SkColorSpaceXformSteps& tempXform, |
| const void* color) { |
| // Copy the transform steps into our alloc. |
| SkColorSpaceXformSteps* xform = fStage.fAlloc->make<SkColorSpaceXformSteps>(tempXform); |
| |
| // Put the color into src.rgba (and temporarily stash the execution mask there instead). |
| fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color); |
| // Add the color space transform to our raster pipeline. |
| xform->apply(fStage.fPipeline); |
| // Restore the execution mask, and move the color back into program data. |
| fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color); |
| } |
| |
| bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkSL::Program* program) { |
| SkASSERT(caps && program); |
| SkASSERT(program->fConfig->enforcesSkSLVersion()); |
| return program->fConfig->fRequiredSkSLVersion <= caps->skslVersion(); |
| } |
| |
| bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkRuntimeEffect* effect) { |
| SkASSERT(effect); |
| return CanDraw(caps, effect->fBaseProgram.get()); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static bool flattenable_is_valid_as_child(const SkFlattenable* f) { |
| if (!f) { return true; } |
| switch (f->getFlattenableType()) { |
| case SkFlattenable::kSkShader_Type: |
| case SkFlattenable::kSkColorFilter_Type: |
| case SkFlattenable::kSkBlender_Type: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| SkRuntimeEffect::ChildPtr::ChildPtr(sk_sp<SkFlattenable> f) : fChild(std::move(f)) { |
| SkASSERT(flattenable_is_valid_as_child(fChild.get())); |
| } |
| |
| static bool verify_child_effects(const std::vector<SkRuntimeEffect::Child>& reflected, |
| SkSpan<const SkRuntimeEffect::ChildPtr> effectPtrs) { |
| // Verify that the number of passed-in child-effect pointers matches the SkSL code. |
| if (reflected.size() != effectPtrs.size()) { |
| return false; |
| } |
| |
| // Verify that each child object's type matches its declared type in the SkSL. |
| for (size_t i = 0; i < effectPtrs.size(); ++i) { |
| std::optional<ChildType> effectType = effectPtrs[i].type(); |
| if (effectType && effectType != reflected[i].type) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /** |
| * If `effect` is specified, then the number and type of child objects are validated against the |
| * children() of `effect`. If it's nullptr, this is skipped, allowing deserialization of children, |
| * even when the effect could not be constructed (ie, due to malformed SkSL). |
| */ |
| bool SkRuntimeEffectPriv::ReadChildEffects(SkReadBuffer& buffer, |
| const SkRuntimeEffect* effect, |
| TArray<SkRuntimeEffect::ChildPtr>* children) { |
| size_t childCount = buffer.read32(); |
| if (effect && !buffer.validate(childCount == effect->children().size())) { |
| return false; |
| } |
| |
| children->clear(); |
| children->reserve_exact(childCount); |
| |
| for (size_t i = 0; i < childCount; i++) { |
| sk_sp<SkFlattenable> obj(buffer.readRawFlattenable()); |
| if (!flattenable_is_valid_as_child(obj.get())) { |
| buffer.validate(false); |
| return false; |
| } |
| children->push_back(std::move(obj)); |
| } |
| |
| // If we are validating against an effect, make sure any (non-null) children are the right type |
| if (effect) { |
| auto childInfo = effect->children(); |
| SkASSERT(childInfo.size() == SkToSizeT(children->size())); |
| for (size_t i = 0; i < childCount; i++) { |
| std::optional<ChildType> ct = (*children)[i].type(); |
| if (ct.has_value() && (*ct) != childInfo[i].type) { |
| buffer.validate(false); |
| } |
| } |
| } |
| |
| return buffer.isValid(); |
| } |
| |
| void SkRuntimeEffectPriv::WriteChildEffects( |
| SkWriteBuffer& buffer, SkSpan<const SkRuntimeEffect::ChildPtr> children) { |
| buffer.write32(children.size()); |
| for (const auto& child : children) { |
| buffer.writeFlattenable(child.flattenable()); |
| } |
| } |
| |
| SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options) { |
| SkSL::ProgramSettings settings; |
| settings.fInlineThreshold = 0; |
| settings.fForceNoInline = options.forceUnoptimized; |
| settings.fOptimize = !options.forceUnoptimized; |
| settings.fMaxVersionAllowed = options.maxVersionAllowed; |
| |
| // SkSL created by the GPU backend is typically parsed, converted to a backend format, |
| // and the IR is immediately discarded. In that situation, it makes sense to use node |
| // pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often |
| // long-lived (especially those created internally for runtime FPs). In this situation, |
| // we're willing to pay for a slightly longer compile so that we don't waste huge |
| // amounts of memory. |
| settings.fUseMemoryPool = false; |
| return settings; |
| } |
| |
| // TODO: Many errors aren't caught until we process the generated Program here. Catching those |
| // in the IR generator would provide better errors messages (with locations). |
| #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)} |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl, |
| const Options& options, |
| SkSL::ProgramKind kind) { |
| SkSL::Compiler compiler; |
| SkSL::ProgramSettings settings = MakeSettings(options); |
| std::unique_ptr<SkSL::Program> program = |
| compiler.convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings); |
| |
| if (!program) { |
| RETURN_FAILURE("%s", compiler.errorText().c_str()); |
| } |
| |
| return MakeInternal(std::move(program), options, kind); |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr<SkSL::Program> program, |
| const Options& options, |
| SkSL::ProgramKind kind) { |
| SkSL::Compiler compiler; |
| |
| uint32_t flags = 0; |
| switch (kind) { |
| case SkSL::ProgramKind::kPrivateRuntimeColorFilter: |
| case SkSL::ProgramKind::kRuntimeColorFilter: |
| // TODO(skia:11209): Figure out a way to run ES3+ color filters on the CPU. This doesn't |
| // need to be fast - it could just be direct IR evaluation. But without it, there's no |
| // way for us to fully implement the SkColorFilter API (eg, `filterColor4f`) |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), |
| program.get())) { |
| RETURN_FAILURE("SkSL color filters must target #version 100"); |
| } |
| flags |= kAllowColorFilter_Flag; |
| break; |
| case SkSL::ProgramKind::kPrivateRuntimeShader: |
| case SkSL::ProgramKind::kRuntimeShader: |
| flags |= kAllowShader_Flag; |
| break; |
| case SkSL::ProgramKind::kPrivateRuntimeBlender: |
| case SkSL::ProgramKind::kRuntimeBlender: |
| flags |= kAllowBlender_Flag; |
| break; |
| default: |
| SkUNREACHABLE; |
| } |
| |
| if (options.forceUnoptimized) { |
| flags |= kDisableOptimization_Flag; |
| } |
| |
| // Find 'main', then locate the sample coords parameter. (It might not be present.) |
| const SkSL::FunctionDeclaration* main = program->getFunction("main"); |
| if (!main) { |
| RETURN_FAILURE("missing 'main' function"); |
| } |
| const SkSL::Variable* coordsParam = main->getMainCoordsParameter(); |
| |
| const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage = |
| coordsParam ? program->usage()->get(*coordsParam) |
| : SkSL::ProgramUsage::VariableCounts{}; |
| |
| if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) { |
| flags |= kUsesSampleCoords_Flag; |
| } |
| |
| // Color filters and blends are not allowed to depend on position (local or device) in any way. |
| // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should |
| // guarantee this. |
| if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) { |
| SkASSERT(!(flags & kUsesSampleCoords_Flag)); |
| SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program)); |
| } |
| |
| if (SkSL::Analysis::CallsSampleOutsideMain(*program)) { |
| flags |= kSamplesOutsideMain_Flag; |
| } |
| |
| // Look for color filters that preserve the input alpha. This analysis is very conservative, and |
| // only returns true when the input alpha is returned as-is from main() with no intervening |
| // copies or arithmetic. |
| if (flags & kAllowColorFilter_Flag) { |
| if (SkSL::Analysis::ReturnsInputAlpha(*main->definition(), *program->usage())) { |
| flags |= kAlphaUnchanged_Flag; |
| } |
| } |
| |
| // Determine if this effect uses of the color transform intrinsics. Effects need to know this |
| // so they can allocate color transform objects, etc. |
| if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) { |
| flags |= kUsesColorTransform_Flag; |
| } |
| |
| // Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call. |
| if (SkSL::Analysis::ReturnsOpaqueColor(*main->definition())) { |
| flags |= kAlwaysOpaque_Flag; |
| } |
| |
| // Go through program elements, pulling out information that we need |
| size_t offset = 0; |
| std::vector<Uniform> uniforms; |
| std::vector<Child> children; |
| std::vector<SkSL::SampleUsage> sampleUsages; |
| int elidedSampleCoords = 0; |
| const SkSL::Context& ctx(compiler.context()); |
| |
| for (const SkSL::ProgramElement* elem : program->elements()) { |
| // Variables (uniform, etc.) |
| if (elem->is<SkSL::GlobalVarDeclaration>()) { |
| const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>(); |
| const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>(); |
| const SkSL::Variable& var = *varDecl.var(); |
| |
| // Child effects that can be sampled ('shader', 'colorFilter', 'blender') |
| if (var.type().isEffectChild()) { |
| children.push_back(SkRuntimeEffectPriv::VarAsChild(var, children.size())); |
| auto usage = SkSL::Analysis::GetSampleUsage( |
| *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords); |
| // If the child is never sampled, we pretend that it's actually in PassThrough mode. |
| // Otherwise, the GP code for collecting transforms and emitting transform code gets |
| // very confused, leading to asserts and bad (backend) shaders. There's an implicit |
| // assumption that every FP is used by its parent. (skbug.com/12429) |
| sampleUsages.push_back(usage.isSampled() ? usage |
| : SkSL::SampleUsage::PassThrough()); |
| } |
| // 'uniform' variables |
| else if (var.modifierFlags().isUniform()) { |
| uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset)); |
| } |
| } |
| } |
| |
| // If the sample coords are never written to, then we will have converted sample calls that use |
| // them unmodified into "passthrough" sampling. If all references to the sample coords were of |
| // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating |
| // an extra (unused) varying holding the coords. |
| if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) { |
| flags &= ~kUsesSampleCoords_Flag; |
| } |
| |
| #undef RETURN_FAILURE |
| |
| sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program), |
| options, |
| *main->definition(), |
| std::move(uniforms), |
| std::move(children), |
| std::move(sampleUsages), |
| flags)); |
| return Result{std::move(effect), SkString()}; |
| } |
| |
| sk_sp<SkRuntimeEffect> SkRuntimeEffect::makeUnoptimizedClone() { |
| // Compile with maximally-permissive options; any restrictions we need to enforce were already |
| // handled when the original SkRuntimeEffect was made. We don't keep around the Options struct |
| // from when it was initially made so we don't know what was originally requested. |
| Options options; |
| options.forceUnoptimized = true; |
| options.maxVersionAllowed = SkSL::Version::k300; |
| options.allowPrivateAccess = true; |
| |
| // We do know the original ProgramKind, so we don't need to re-derive it. |
| SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind; |
| |
| // Attempt to recompile the program's source with optimizations off. This ensures that the |
| // Debugger shows results on every line, even for things that could be optimized away (static |
| // branches, unused variables, etc). If recompilation fails, we fall back to the original code. |
| SkSL::Compiler compiler; |
| SkSL::ProgramSettings settings = MakeSettings(options); |
| std::unique_ptr<SkSL::Program> program = |
| compiler.convertProgram(kind, *fBaseProgram->fSource, settings); |
| |
| if (!program) { |
| // Turning off compiler optimizations can theoretically expose a program error that |
| // had been optimized away (e.g. "all control paths return a value" might be found on a path |
| // that is completely eliminated in the optimized program). |
| // If this happens, the debugger will just have to show the optimized code. |
| return sk_ref_sp(this); |
| } |
| |
| SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind); |
| if (!result.effect) { |
| // Nothing in MakeInternal should change as a result of optimizations being toggled. |
| SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s", |
| result.errorText.c_str()); |
| return sk_ref_sp(this); |
| } |
| |
| return result.effect; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeColorFilter |
| : SkSL::ProgramKind::kRuntimeColorFilter; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowColorFilter()); |
| return result; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeShader |
| : SkSL::ProgramKind::kRuntimeShader; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowShader()); |
| return result; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeBlender |
| : SkSL::ProgramKind::kRuntimeBlender; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowBlender()); |
| return result; |
| } |
| |
| sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect( |
| SkRuntimeEffect::Result (*make)(SkString sksl, const SkRuntimeEffect::Options&), |
| SkString sksl) { |
| static SkNoDestructor<SkMutex> mutex; |
| static SkNoDestructor<SkLRUCache<uint64_t, sk_sp<SkRuntimeEffect>>> cache(11 /*arbitrary*/); |
| |
| uint64_t key = SkChecksum::Hash64(sksl.c_str(), sksl.size()); |
| { |
| SkAutoMutexExclusive _(*mutex); |
| if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) { |
| return *found; |
| } |
| } |
| |
| SkRuntimeEffect::Options options; |
| SkRuntimeEffectPriv::AllowPrivateAccess(&options); |
| |
| auto [effect, err] = make(std::move(sksl), options); |
| if (!effect) { |
| SkDEBUGFAILF("%s", err.c_str()); |
| return nullptr; |
| } |
| SkASSERT(err.isEmpty()); |
| |
| { |
| SkAutoMutexExclusive _(*mutex); |
| cache->insert_or_update(key, effect); |
| } |
| return effect; |
| } |
| |
| static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) { |
| switch (type) { |
| case SkRuntimeEffect::Uniform::Type::kFloat: return sizeof(float); |
| case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2; |
| case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3; |
| case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4; |
| |
| case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4; |
| case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9; |
| case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16; |
| |
| case SkRuntimeEffect::Uniform::Type::kInt: return sizeof(int); |
| case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2; |
| case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3; |
| case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4; |
| default: SkUNREACHABLE; |
| } |
| } |
| |
| size_t SkRuntimeEffect::Uniform::sizeInBytes() const { |
| static_assert(sizeof(int) == sizeof(float)); |
| return uniform_element_size(this->type) * this->count; |
| } |
| |
| SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram, |
| const Options& options, |
| const SkSL::FunctionDefinition& main, |
| std::vector<Uniform>&& uniforms, |
| std::vector<Child>&& children, |
| std::vector<SkSL::SampleUsage>&& sampleUsages, |
| uint32_t flags) |
| : fHash(SkChecksum::Hash32(baseProgram->fSource->c_str(), baseProgram->fSource->size())) |
| , fStableKey(options.fStableKey) |
| , fBaseProgram(std::move(baseProgram)) |
| , fMain(main) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(std::move(children)) |
| , fSampleUsages(std::move(sampleUsages)) |
| , fFlags(flags) { |
| SkASSERT(fBaseProgram); |
| SkASSERT(fChildren.size() == fSampleUsages.size()); |
| |
| // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to |
| // be accounted for in `fHash`. If you've added a new field to Options and caused the static- |
| // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions |
| // to match the layout of Options. |
| struct KnownOptions { |
| bool forceUnoptimized, allowPrivateAccess; |
| uint32_t fStableKey; |
| SkSL::Version maxVersionAllowed; |
| }; |
| static_assert(sizeof(Options) == sizeof(KnownOptions)); |
| fHash = SkChecksum::Hash32(&options.forceUnoptimized, |
| sizeof(options.forceUnoptimized), fHash); |
| fHash = SkChecksum::Hash32(&options.allowPrivateAccess, |
| sizeof(options.allowPrivateAccess), fHash); |
| fHash = SkChecksum::Hash32(&options.fStableKey, |
| sizeof(options.fStableKey), fHash); |
| fHash = SkChecksum::Hash32(&options.maxVersionAllowed, |
| sizeof(options.maxVersionAllowed), fHash); |
| } |
| |
| SkRuntimeEffect::~SkRuntimeEffect() = default; |
| |
| const std::string& SkRuntimeEffect::source() const { |
| return *fBaseProgram->fSource; |
| } |
| |
| size_t SkRuntimeEffect::uniformSize() const { |
| return fUniforms.empty() ? 0 |
| : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); |
| } |
| |
| const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(std::string_view name) const { |
| auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name](const Uniform& u) { |
| return u.name == name; |
| }); |
| return iter == fUniforms.end() ? nullptr : &(*iter); |
| } |
| |
| const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(std::string_view name) const { |
| auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name](const Child& c) { |
| return c.name == name; |
| }); |
| return iter == fChildren.end() ? nullptr : &(*iter); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkShader> SkRuntimeEffectPriv::MakeDeferredShader( |
| const SkRuntimeEffect* effect, |
| UniformsCallback uniformsCallback, |
| SkSpan<const SkRuntimeEffect::ChildPtr> children, |
| const SkMatrix* localMatrix) { |
| if (!effect->allowShader()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(effect->fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniformsCallback) { |
| return nullptr; |
| } |
| return SkLocalMatrixShader::MakeWrapped<SkRuntimeShader>(localMatrix, |
| sk_ref_sp(effect), |
| /*debugTrace=*/nullptr, |
| std::move(uniformsCallback), |
| children); |
| } |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, |
| sk_sp<SkShader> childShaders[], |
| size_t childCount, |
| const SkMatrix* localMatrix) const { |
| STArray<4, ChildPtr> children(childCount); |
| for (size_t i = 0; i < childCount; ++i) { |
| children.emplace_back(childShaders[i]); |
| } |
| return this->makeShader(std::move(uniforms), SkSpan(children), localMatrix); |
| } |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, |
| SkSpan<const ChildPtr> children, |
| const SkMatrix* localMatrix) const { |
| if (!this->allowShader()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return SkLocalMatrixShader::MakeWrapped<SkRuntimeShader>(localMatrix, |
| sk_ref_sp(this), |
| /*debugTrace=*/nullptr, |
| std::move(uniforms), |
| children); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, |
| sk_sp<SkColorFilter> childColorFilters[], |
| size_t childCount) const { |
| STArray<4, ChildPtr> children(childCount); |
| for (size_t i = 0; i < childCount; ++i) { |
| children.emplace_back(childColorFilters[i]); |
| } |
| return this->makeColorFilter(std::move(uniforms), SkSpan(children)); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, |
| SkSpan<const ChildPtr> children) const { |
| if (!this->allowColorFilter()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return sk_make_sp<SkRuntimeColorFilter>(sk_ref_sp(this), std::move(uniforms), children); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms) const { |
| return this->makeColorFilter(std::move(uniforms), /*children=*/{}); |
| } |
| |
| sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, |
| SkSpan<const ChildPtr> children) const { |
| if (!this->allowBlender()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return sk_make_sp<SkRuntimeBlender>(sk_ref_sp(this), std::move(uniforms), children); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp<SkShader> shader, |
| const SkIPoint& traceCoord) { |
| SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect(); |
| if (!effect) { |
| return TracedShader{nullptr, nullptr}; |
| } |
| // An SkShader with an attached SkRuntimeEffect must be an SkRuntimeShader. |
| SkRuntimeShader* rtShader = static_cast<SkRuntimeShader*>(shader.get()); |
| return rtShader->makeTracedClone(traceCoord); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| std::optional<ChildType> SkRuntimeEffect::ChildPtr::type() const { |
| if (fChild) { |
| switch (fChild->getFlattenableType()) { |
| case SkFlattenable::kSkShader_Type: |
| return ChildType::kShader; |
| case SkFlattenable::kSkColorFilter_Type: |
| return ChildType::kColorFilter; |
| case SkFlattenable::kSkBlender_Type: |
| return ChildType::kBlender; |
| default: |
| break; |
| } |
| } |
| return std::nullopt; |
| } |
| |
| SkShader* SkRuntimeEffect::ChildPtr::shader() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type) |
| ? static_cast<SkShader*>(fChild.get()) |
| : nullptr; |
| } |
| |
| SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type) |
| ? static_cast<SkColorFilter*>(fChild.get()) |
| : nullptr; |
| } |
| |
| SkBlender* SkRuntimeEffect::ChildPtr::blender() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type) |
| ? static_cast<SkBlender*>(fChild.get()) |
| : nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRuntimeEffect::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkRuntimeBlender); |
| SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); |
| SK_REGISTER_FLATTENABLE(SkRuntimeShader); |
| |
| // Previous name |
| SkFlattenable::Register("SkRTShader", SkRuntimeShader::CreateProc); |
| } |
| |
| SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) |
| : SkRuntimeEffectBuilder(std::move(effect)) {} |
| |
| SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default; |
| |
| sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix) const { |
| return this->effect()->makeShader(this->uniforms(), this->children(), localMatrix); |
| } |
| |
| SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect) |
| : SkRuntimeEffectBuilder(std::move(effect)) {} |
| |
| SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default; |
| |
| sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() const { |
| return this->effect()->makeBlender(this->uniforms(), this->children()); |
| } |
| |
| SkRuntimeColorFilterBuilder::SkRuntimeColorFilterBuilder(sk_sp<SkRuntimeEffect> effect) |
| : SkRuntimeEffectBuilder(std::move(effect)) {} |
| |
| SkRuntimeColorFilterBuilder::~SkRuntimeColorFilterBuilder() = default; |
| |
| sk_sp<SkColorFilter> SkRuntimeColorFilterBuilder::makeColorFilter() const { |
| return this->effect()->makeColorFilter(this->uniforms(), this->children()); |
| } |