| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkPictureShader.h" |
| |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkImage.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/core/SkImageInfoPriv.h" |
| #include "src/core/SkImagePriv.h" |
| #include "src/core/SkMatrixPriv.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/core/SkMatrixUtils.h" |
| #include "src/core/SkPicturePriv.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkResourceCache.h" |
| #include "src/core/SkVM.h" |
| #include "src/shaders/SkBitmapProcShader.h" |
| #include "src/shaders/SkImageShader.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| |
| #if defined(SK_GANESH) |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrColorInfo.h" |
| #include "src/gpu/ganesh/GrFPArgs.h" |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/SkGr.h" |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" |
| #include "src/image/SkImage_Base.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #endif |
| |
| sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode filter, |
| const SkMatrix* localMatrix, const SkRect* tile) const { |
| if (localMatrix && !localMatrix->invert(nullptr)) { |
| return nullptr; |
| } |
| return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, filter, localMatrix, tile); |
| } |
| |
| namespace { |
| static unsigned gImageFromPictureKeyNamespaceLabel; |
| |
| struct ImageFromPictureKey : public SkResourceCache::Key { |
| public: |
| ImageFromPictureKey(SkColorSpace* colorSpace, SkColorType colorType, |
| uint32_t pictureID, const SkRect& subset, |
| SkSize scale, const SkSurfaceProps& surfaceProps) |
| : fColorSpaceXYZHash(colorSpace->toXYZD50Hash()) |
| , fColorSpaceTransferFnHash(colorSpace->transferFnHash()) |
| , fColorType(static_cast<uint32_t>(colorType)) |
| , fSubset(subset) |
| , fScale(scale) |
| , fSurfaceProps(surfaceProps) |
| { |
| static const size_t keySize = sizeof(fColorSpaceXYZHash) + |
| sizeof(fColorSpaceTransferFnHash) + |
| sizeof(fColorType) + |
| sizeof(fSubset) + |
| sizeof(fScale) + |
| sizeof(fSurfaceProps); |
| // This better be packed. |
| SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize); |
| this->init(&gImageFromPictureKeyNamespaceLabel, |
| SkPicturePriv::MakeSharedID(pictureID), |
| keySize); |
| } |
| |
| private: |
| uint32_t fColorSpaceXYZHash; |
| uint32_t fColorSpaceTransferFnHash; |
| uint32_t fColorType; |
| SkRect fSubset; |
| SkSize fScale; |
| SkSurfaceProps fSurfaceProps; |
| |
| SkDEBUGCODE(uint32_t fEndOfStruct;) |
| }; |
| |
| struct ImageFromPictureRec : public SkResourceCache::Rec { |
| ImageFromPictureRec(const ImageFromPictureKey& key, sk_sp<SkImage> image) |
| : fKey(key) |
| , fImage(std::move(image)) {} |
| |
| ImageFromPictureKey fKey; |
| sk_sp<SkImage> fImage; |
| |
| const Key& getKey() const override { return fKey; } |
| size_t bytesUsed() const override { |
| // Just the record overhead -- the actual pixels are accounted by SkImage_Lazy. |
| return sizeof(fKey) + (size_t)fImage->width() * fImage->height() * 4; |
| } |
| const char* getCategory() const override { return "bitmap-shader"; } |
| SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } |
| |
| static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { |
| const ImageFromPictureRec& rec = static_cast<const ImageFromPictureRec&>(baseRec); |
| sk_sp<SkImage>* result = reinterpret_cast<sk_sp<SkImage>*>(contextShader); |
| |
| *result = rec.fImage; |
| return true; |
| } |
| }; |
| |
| } // namespace |
| |
| SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, |
| SkTileMode tmx, |
| SkTileMode tmy, |
| SkFilterMode filter, |
| const SkRect* tile) |
| : fPicture(std::move(picture)) |
| , fTile(tile ? *tile : fPicture->cullRect()) |
| , fTmx(tmx) |
| , fTmy(tmy) |
| , fFilter(filter) {} |
| |
| sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, |
| SkFilterMode filter, const SkMatrix* lm, const SkRect* tile) { |
| if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { |
| return SkShaders::Empty(); |
| } |
| return SkLocalMatrixShader::MakeWrapped<SkPictureShader>(lm, |
| std::move(picture), |
| tmx, tmy, |
| filter, |
| tile); |
| } |
| |
| sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
| SkMatrix lm; |
| if (buffer.isVersionLT(SkPicturePriv::Version::kNoShaderLocalMatrix)) { |
| buffer.readMatrix(&lm); |
| } |
| auto tmx = buffer.read32LE(SkTileMode::kLastTileMode); |
| auto tmy = buffer.read32LE(SkTileMode::kLastTileMode); |
| SkRect tile = buffer.readRect(); |
| |
| sk_sp<SkPicture> picture; |
| |
| SkFilterMode filter = SkFilterMode::kNearest; |
| if (buffer.isVersionLT(SkPicturePriv::kNoFilterQualityShaders_Version)) { |
| if (buffer.isVersionLT(SkPicturePriv::kPictureShaderFilterParam_Version)) { |
| bool didSerialize = buffer.readBool(); |
| if (didSerialize) { |
| picture = SkPicturePriv::MakeFromBuffer(buffer); |
| } |
| } else { |
| unsigned legacyFilter = buffer.read32(); |
| if (legacyFilter <= (unsigned)SkFilterMode::kLast) { |
| filter = (SkFilterMode)legacyFilter; |
| } |
| picture = SkPicturePriv::MakeFromBuffer(buffer); |
| } |
| } else { |
| filter = buffer.read32LE(SkFilterMode::kLast); |
| picture = SkPicturePriv::MakeFromBuffer(buffer); |
| } |
| return SkPictureShader::Make(picture, tmx, tmy, filter, &lm, &tile); |
| } |
| |
| void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.write32((unsigned)fTmx); |
| buffer.write32((unsigned)fTmy); |
| buffer.writeRect(fTile); |
| buffer.write32((unsigned)fFilter); |
| SkPicturePriv::Flatten(fPicture, buffer); |
| } |
| |
| static sk_sp<SkColorSpace> ref_or_srgb(SkColorSpace* cs) { |
| return cs ? sk_ref_sp(cs) : SkColorSpace::MakeSRGB(); |
| } |
| |
| struct CachedImageInfo { |
| bool success; |
| SkSize tileScale; // Additional scale factors to apply when sampling image. |
| SkMatrix matrixForDraw; // Matrix used to produce an image from the picture |
| SkImageInfo imageInfo; |
| SkSurfaceProps props; |
| |
| static CachedImageInfo Make(const SkRect& bounds, |
| const SkMatrix& totalM, |
| SkColorType dstColorType, |
| SkColorSpace* dstColorSpace, |
| const int maxTextureSize, |
| const SkSurfaceProps& propsIn) { |
| SkSurfaceProps props = propsIn.cloneWithPixelGeometry(kUnknown_SkPixelGeometry); |
| |
| const SkSize scaledSize = [&]() { |
| SkSize size; |
| // Use a rotation-invariant scale |
| if (!totalM.decomposeScale(&size, nullptr)) { |
| SkPoint center = {bounds.centerX(), bounds.centerY()}; |
| SkScalar area = SkMatrixPriv::DifferentialAreaScale(totalM, center); |
| if (!SkScalarIsFinite(area) || SkScalarNearlyZero(area)) { |
| size = {1, 1}; // ill-conditioned matrix |
| } else { |
| size.fWidth = size.fHeight = SkScalarSqrt(area); |
| } |
| } |
| size.fWidth *= bounds.width(); |
| size.fHeight *= bounds.height(); |
| |
| // Clamp the tile size to about 4M pixels |
| static const SkScalar kMaxTileArea = 2048 * 2048; |
| SkScalar tileArea = size.width() * size.height(); |
| if (tileArea > kMaxTileArea) { |
| SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); |
| size.set(size.width() * clampScale, size.height() * clampScale); |
| } |
| |
| // Scale down the tile size if larger than maxTextureSize for GPU path |
| // or it should fail on create texture |
| if (maxTextureSize) { |
| if (size.width() > maxTextureSize || size.height() > maxTextureSize) { |
| SkScalar downScale = maxTextureSize / std::max(size.width(), |
| size.height()); |
| size.set(SkScalarFloorToScalar(size.width() * downScale), |
| SkScalarFloorToScalar(size.height() * downScale)); |
| } |
| } |
| return size; |
| }(); |
| |
| const SkISize tileSize = scaledSize.toCeil(); |
| if (tileSize.isEmpty()) { |
| return {false, {}, {}, {}, {}}; |
| } |
| |
| const SkSize tileScale = { |
| tileSize.width() / bounds.width(), tileSize.height() / bounds.height() |
| }; |
| auto imgCS = ref_or_srgb(dstColorSpace); |
| const SkColorType imgCT = SkColorTypeMaxBitsPerChannel(dstColorType) <= 8 |
| ? kRGBA_8888_SkColorType |
| : kRGBA_F16Norm_SkColorType; |
| |
| return {true, |
| tileScale, |
| SkMatrix::RectToRect(bounds, SkRect::MakeIWH(tileSize.width(), tileSize.height())), |
| SkImageInfo::Make(tileSize, imgCT, kPremul_SkAlphaType, imgCS), |
| props}; |
| } |
| |
| sk_sp<SkImage> makeImage(sk_sp<SkSurface> surf, const SkPicture* pict) const { |
| if (!surf) { |
| return nullptr; |
| } |
| auto canvas = surf->getCanvas(); |
| canvas->concat(matrixForDraw); |
| canvas->drawPicture(pict); |
| return surf->makeImageSnapshot(); |
| } |
| }; |
| |
| // Returns a cached image shader, which wraps a single picture tile at the given |
| // CTM/local matrix. Also adjusts the local matrix for tile scaling. |
| sk_sp<SkShader> SkPictureShader::rasterShader(const SkMatrix& totalM, |
| SkColorType dstColorType, |
| SkColorSpace* dstColorSpace, |
| const SkSurfaceProps& propsIn) const { |
| const int maxTextureSize_NotUsedForCPU = 0; |
| CachedImageInfo info = CachedImageInfo::Make(fTile, |
| totalM, |
| dstColorType, dstColorSpace, |
| maxTextureSize_NotUsedForCPU, |
| propsIn); |
| if (!info.success) { |
| return nullptr; |
| } |
| |
| ImageFromPictureKey key(info.imageInfo.colorSpace(), info.imageInfo.colorType(), |
| fPicture->uniqueID(), fTile, info.tileScale, info.props); |
| |
| sk_sp<SkImage> image; |
| if (!SkResourceCache::Find(key, ImageFromPictureRec::Visitor, &image)) { |
| image = info.makeImage(SkSurface::MakeRaster(info.imageInfo, &info.props), fPicture.get()); |
| if (!image) { |
| return nullptr; |
| } |
| |
| SkResourceCache::Add(new ImageFromPictureRec(key, image)); |
| SkPicturePriv::AddedToCache(fPicture.get()); |
| } |
| // Scale the image to the original picture size. |
| auto lm = SkMatrix::Scale(1.f/info.tileScale.width(), 1.f/info.tileScale.height()); |
| return image->makeShader(fTmx, fTmy, SkSamplingOptions(fFilter), &lm); |
| } |
| |
| bool SkPictureShader::appendStages(const SkStageRec& rec, const MatrixRec& mRec) const { |
| // Keep bitmapShader alive by using alloc instead of stack memory |
| auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); |
| // We don't check whether the total local matrix is valid here because we have to assume *some* |
| // mapping to make an image. It could be wildly wrong if there is a runtime shader transforming |
| // the coordinates in a manner we don't know about here. However, that is a fundamental problem |
| // with the technique of converting a picture to an image to implement this shader. |
| bitmapShader = this->rasterShader(mRec.totalMatrix(), |
| rec.fDstColorType, |
| rec.fDstCS, |
| rec.fSurfaceProps); |
| if (!bitmapShader) { |
| return false; |
| } |
| return as_SB(bitmapShader)->appendStages(rec, mRec); |
| } |
| |
| skvm::Color SkPictureShader::program(skvm::Builder* p, |
| skvm::Coord device, |
| skvm::Coord local, |
| skvm::Color paint, |
| const MatrixRec& mRec, |
| const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, |
| SkArenaAlloc* alloc) const { |
| // TODO: We'll need additional plumbing to get the correct props from our callers. |
| SkSurfaceProps props{}; |
| |
| // Keep bitmapShader alive by using alloc instead of stack memory |
| auto& bitmapShader = *alloc->make<sk_sp<SkShader>>(); |
| bitmapShader = this->rasterShader(mRec.totalMatrix(), dst.colorType(), dst.colorSpace(), props); |
| if (!bitmapShader) { |
| return {}; |
| } |
| |
| return as_SB(bitmapShader)->program(p, device, local, paint, mRec, dst, uniforms, alloc); |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) |
| const { |
| const auto& vm = *rec.fMatrix; |
| const auto* lm = rec.fLocalMatrix; |
| const auto totalM = lm ? SkMatrix::Concat(vm, *lm) : vm; |
| sk_sp<SkShader> bitmapShader = this->rasterShader(totalM, rec.fDstColorType, |
| rec.fDstColorSpace, rec.fProps); |
| if (!bitmapShader) { |
| return nullptr; |
| } |
| |
| return as_SB(bitmapShader)->makeContext(rec, alloc); |
| } |
| #endif |
| |
| ///////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if defined(SK_GANESH) |
| |
| #include "src/gpu/ganesh/GrProxyProvider.h" |
| |
| std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( |
| const GrFPArgs& args, const MatrixRec& mRec) const { |
| auto ctx = args.fContext; |
| SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType()); |
| if (dstColorType == kUnknown_SkColorType) { |
| dstColorType = kRGBA_8888_SkColorType; |
| } |
| |
| auto dstCS = ref_or_srgb(args.fDstColorInfo->colorSpace()); |
| |
| auto info = CachedImageInfo::Make(fTile, |
| mRec.totalMatrix(), |
| dstColorType, |
| dstCS.get(), |
| ctx->priv().caps()->maxTextureSize(), |
| args.fSurfaceProps); |
| if (!info.success) { |
| return nullptr; |
| } |
| |
| // Gotta be sure the GPU can support our requested colortype (might be FP16) |
| if (!ctx->colorTypeSupportedAsSurface(info.imageInfo.colorType())) { |
| info.imageInfo = info.imageInfo.makeColorType(kRGBA_8888_SkColorType); |
| } |
| |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| skgpu::UniqueKey key; |
| std::tuple keyData = { |
| dstCS->toXYZD50Hash(), |
| dstCS->transferFnHash(), |
| static_cast<uint32_t>(dstColorType), |
| fPicture->uniqueID(), |
| fTile, |
| info.tileScale, |
| info.props |
| }; |
| skgpu::UniqueKey::Builder builder(&key, kDomain, sizeof(keyData)/sizeof(uint32_t), |
| "Picture Shader Image"); |
| memcpy(&builder[0], &keyData, sizeof(keyData)); |
| builder.finish(); |
| |
| GrProxyProvider* provider = ctx->priv().proxyProvider(); |
| GrSurfaceProxyView view; |
| if (auto proxy = provider->findOrCreateProxyByUniqueKey(key)) { |
| view = GrSurfaceProxyView(proxy, kTopLeft_GrSurfaceOrigin, skgpu::Swizzle()); |
| } else { |
| const int msaaSampleCount = 0; |
| const bool createWithMips = false; |
| auto image = info.makeImage(SkSurface::MakeRenderTarget(ctx, |
| skgpu::Budgeted::kYes, |
| info.imageInfo, |
| msaaSampleCount, |
| kTopLeft_GrSurfaceOrigin, |
| &info.props, |
| createWithMips), |
| fPicture.get()); |
| if (!image) { |
| return nullptr; |
| } |
| auto [v, ct] = as_IB(image)->asView(ctx, GrMipmapped::kNo); |
| view = std::move(v); |
| provider->assignUniqueKeyToProxy(key, view.asTextureProxy()); |
| } |
| |
| const GrSamplerState sampler(static_cast<GrSamplerState::WrapMode>(fTmx), |
| static_cast<GrSamplerState::WrapMode>(fTmy), |
| fFilter); |
| auto fp = GrTextureEffect::Make(std::move(view), |
| kPremul_SkAlphaType, |
| SkMatrix::I(), |
| sampler, |
| *ctx->priv().caps()); |
| SkMatrix scale = SkMatrix::Scale(info.tileScale.width(), info.tileScale.height()); |
| bool success; |
| std::tie(success, fp) = mRec.apply(std::move(fp), scale); |
| return success ? std::move(fp) : nullptr; |
| } |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| void SkPictureShader::addToKey(const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer) const { |
| |
| using namespace skgpu::graphite; |
| |
| Recorder* recorder = keyContext.recorder(); |
| const Caps* caps = recorder->priv().caps(); |
| |
| // TODO: We'll need additional plumbing to get the correct props from our callers. In |
| // particular we'll need to expand the keyContext to have the surfaceProps, the dstColorType |
| // and dstColorSpace. |
| SkSurfaceProps props{}; |
| |
| SkMatrix totalM = keyContext.local2Dev().asM33(); |
| if (keyContext.localMatrix()) { |
| totalM.preConcat(*keyContext.localMatrix()); |
| } |
| CachedImageInfo info = CachedImageInfo::Make(fTile, |
| totalM, |
| /* dstColorType= */ kRGBA_8888_SkColorType, |
| /* dstColorSpace= */ nullptr, |
| caps->maxTextureSize(), |
| props); |
| if (!info.success) { |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, {1, 0, 0, 1}); |
| builder->endBlock(); |
| return; |
| } |
| |
| // TODO: right now we're explicitly not caching here. We could expand the ImageProvider |
| // API to include already Graphite-backed images, add a Recorder-local cache or add |
| // rendered-picture images to the global cache. |
| sk_sp<SkImage> img = info.makeImage(SkSurface::MakeGraphite(recorder, info.imageInfo, |
| skgpu::Mipmapped::kNo, &info.props), |
| fPicture.get()); |
| if (!img) { |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, {1, 0, 0, 1}); |
| builder->endBlock(); |
| return; |
| } |
| |
| const auto shaderLM = SkMatrix::Scale(1.f/info.tileScale.width(), 1.f/info.tileScale.height()); |
| sk_sp<SkShader> shader = img->makeShader(fTmx, fTmy, SkSamplingOptions(fFilter), &shaderLM); |
| if (!shader) { |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, {1, 0, 0, 1}); |
| builder->endBlock(); |
| return; |
| } |
| |
| as_SB(shader)->addToKey(keyContext, builder, gatherer); |
| } |
| #endif // SK_GRAPHITE |