| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkMSAALoadManager_DEFINED |
| #define GrVkMSAALoadManager_DEFINED |
| |
| #include "include/gpu/GrTypes.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/GrNativeRect.h" |
| #include "src/gpu/vk/GrVkDescriptorSetManager.h" |
| |
| class GrAttachment; |
| class GrSurface; |
| class GrVkAttachment; |
| class GrVkCommandBuffer; |
| class GrVkGpu; |
| class GrVkRenderPass; |
| struct SkIRect; |
| |
| class GrVkMSAALoadManager { |
| public: |
| GrVkMSAALoadManager(); |
| |
| ~GrVkMSAALoadManager(); |
| |
| bool loadMSAAFromResolve(GrVkGpu* gpu, |
| GrVkCommandBuffer* commandBuffer, |
| const GrVkRenderPass& renderPass, |
| GrAttachment* dst, |
| GrVkAttachment* src, |
| const SkIRect& srcRect); |
| |
| void destroyResources(GrVkGpu* gpu); |
| |
| private: |
| bool createMSAALoadProgram(GrVkGpu* gpu); |
| |
| // Everything below is only created once and shared by all msaa load pipelines |
| VkShaderModule fVertShaderModule; |
| VkShaderModule fFragShaderModule; |
| VkPipelineShaderStageCreateInfo fShaderStageInfo[2]; |
| |
| // All pipelines used by this class use the same VkPipelineLayout. Therefore, unlike regular |
| // GrVkPipelines, we have the manager own the layout instead of the GrVkPipeline. |
| VkPipelineLayout fPipelineLayout; |
| }; |
| |
| #endif |
| |