blob: 5e6815fbcedc35962b894f1ef2b7ddc648e8b3ec [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <EGL/egl.h>
#include <GLES/gl.h>
#include "include/gpu/gl/GrGLInterface.h"
#include "tools/sk_app/GLWindowContext.h"
#include "tools/sk_app/android/WindowContextFactory_android.h"
using sk_app::GLWindowContext;
using sk_app::DisplayParams;
namespace {
class GLWindowContext_android : public GLWindowContext {
public:
GLWindowContext_android(ANativeWindow*, const DisplayParams&);
~GLWindowContext_android() override;
void onSwapBuffers() override;
sk_sp<const GrGLInterface> onInitializeContext() override;
void onDestroyContext() override;
private:
EGLDisplay fDisplay;
EGLContext fEGLContext;
EGLSurface fSurfaceAndroid;
// For setDisplayParams and resize which call onInitializeContext with null platformData
ANativeWindow* fNativeWindow = nullptr;
using INHERITED = GLWindowContext;
};
GLWindowContext_android::GLWindowContext_android(ANativeWindow* window,
const DisplayParams& params)
: INHERITED(params)
, fDisplay(EGL_NO_DISPLAY)
, fEGLContext(EGL_NO_CONTEXT)
, fSurfaceAndroid(EGL_NO_SURFACE)
, fNativeWindow(window) {
// any config code here (particularly for msaa)?
this->initializeContext();
}
GLWindowContext_android::~GLWindowContext_android() {
this->destroyContext();
}
sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
fWidth = ANativeWindow_getWidth(fNativeWindow);
fHeight = ANativeWindow_getHeight(fNativeWindow);
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint majorVersion;
EGLint minorVersion;
eglInitialize(fDisplay, &majorVersion, &minorVersion);
SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API));
EGLint numConfigs = 0;
EGLint eglSampleCnt = fDisplayParams.fMSAASampleCount > 1 ? fDisplayParams.fMSAASampleCount > 1
: 0;
const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_STENCIL_SIZE, 8,
EGL_SAMPLE_BUFFERS, eglSampleCnt ? 1 : 0,
EGL_SAMPLES, eglSampleCnt,
EGL_NONE
};
EGLConfig surfaceConfig;
SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs));
SkASSERT(numConfigs > 0);
static const EGLint kEGLContextAttribsForOpenGLES[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
fEGLContext = eglCreateContext(
fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES);
SkASSERT(EGL_NO_CONTEXT != fEGLContext);
// SkDebugf("EGL: %d.%d", majorVersion, minorVersion);
// SkDebugf("Vendor: %s", eglQueryString(fDisplay, EGL_VENDOR));
// SkDebugf("Extensions: %s", eglQueryString(fDisplay, EGL_EXTENSIONS));
fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, nullptr);
SkASSERT(EGL_NO_SURFACE != fSurfaceAndroid);
SkAssertResult(eglMakeCurrent(fDisplay, fSurfaceAndroid, fSurfaceAndroid, fEGLContext));
// GLWindowContext::initializeContext will call GrGLMakeNativeInterface so we
// won't call it here.
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount);
fSampleCount = std::max(fSampleCount, 1);
eglSwapInterval(fDisplay, fDisplayParams.fDisableVsync ? 0 : 1);
return GrGLMakeNativeInterface();
}
void GLWindowContext_android::onDestroyContext() {
if (!fDisplay || !fEGLContext || !fSurfaceAndroid) {
return;
}
eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
SkAssertResult(eglDestroySurface(fDisplay, fSurfaceAndroid));
SkAssertResult(eglDestroyContext(fDisplay, fEGLContext));
fEGLContext = EGL_NO_CONTEXT;
fSurfaceAndroid = EGL_NO_SURFACE;
}
void GLWindowContext_android::onSwapBuffers() {
if (fDisplay && fEGLContext && fSurfaceAndroid) {
eglSwapBuffers(fDisplay, fSurfaceAndroid);
}
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
std::unique_ptr<WindowContext> MakeGLForAndroid(ANativeWindow* window,
const DisplayParams& params) {
std::unique_ptr<WindowContext> ctx(new GLWindowContext_android(window, params));
if (!ctx->isValid()) {
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app