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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTDArray_DEFINED
#define SkTDArray_DEFINED
#include "include/core/SkTypes.h"
#include "include/private/SkMalloc.h"
#include "include/private/SkTo.h"
#include <algorithm>
#include <initializer_list>
#include <utility>
/** SkTDArray<T> implements a std::vector-like array for raw data-only objects that do not require
construction or destruction. The constructor and destructor for T will not be called; T objects
will always be moved via raw memcpy. Newly created T objects will contain uninitialized memory.
In most cases, std::vector<T> can provide a similar level of performance for POD objects when
used with appropriate care. In new code, consider std::vector<T> instead.
*/
template <typename T> class SkTDArray {
public:
SkTDArray() : fArray(nullptr), fReserve(0), fCount(0) {}
SkTDArray(const T src[], int count) {
SkASSERT(src || count == 0);
fReserve = fCount = 0;
fArray = nullptr;
if (count) {
fArray = (T*)sk_malloc_throw(SkToSizeT(count) * sizeof(T));
memcpy(fArray, src, sizeof(T) * SkToSizeT(count));
fReserve = fCount = count;
}
}
SkTDArray(const std::initializer_list<T>& list) : SkTDArray(list.begin(), list.size()) {}
SkTDArray(const SkTDArray<T>& src) : fArray(nullptr), fReserve(0), fCount(0) {
SkTDArray<T> tmp(src.fArray, src.fCount);
this->swap(tmp);
}
SkTDArray(SkTDArray<T>&& src) : fArray(nullptr), fReserve(0), fCount(0) {
this->swap(src);
}
~SkTDArray() {
sk_free(fArray);
}
SkTDArray<T>& operator=(const SkTDArray<T>& src) {
if (this != &src) {
if (src.fCount > fReserve) {
SkTDArray<T> tmp(src.fArray, src.fCount);
this->swap(tmp);
} else {
sk_careful_memcpy(fArray, src.fArray, sizeof(T) * SkToSizeT(src.fCount));
fCount = src.fCount;
}
}
return *this;
}
SkTDArray<T>& operator=(SkTDArray<T>&& src) {
if (this != &src) {
this->swap(src);
src.reset();
}
return *this;
}
friend bool operator==(const SkTDArray<T>& a, const SkTDArray<T>& b) {
return a.fCount == b.fCount &&
(a.fCount == 0 ||
!memcmp(a.fArray, b.fArray, SkToSizeT(a.fCount) * sizeof(T)));
}
friend bool operator!=(const SkTDArray<T>& a, const SkTDArray<T>& b) {
return !(a == b);
}
void swap(SkTDArray<T>& that) {
using std::swap;
swap(fArray, that.fArray);
swap(fReserve, that.fReserve);
swap(fCount, that.fCount);
}
bool isEmpty() const { return fCount == 0; }
bool empty() const { return this->isEmpty(); }
/**
* Return the number of elements in the array
*/
int count() const { return fCount; }
size_t size() const { return fCount; }
/**
* Return the total number of elements allocated.
* reserved() - count() gives you the number of elements you can add
* without causing an allocation.
*/
int reserved() const { return fReserve; }
/**
* return the number of bytes in the array: count * sizeof(T)
*/
size_t bytes() const { return fCount * sizeof(T); }
T* begin() { return fArray; }
const T* begin() const { return fArray; }
T* end() { return fArray ? fArray + fCount : nullptr; }
const T* end() const { return fArray ? fArray + fCount : nullptr; }
T& operator[](int index) {
SkASSERT(index < fCount);
return fArray[index];
}
const T& operator[](int index) const {
SkASSERT(index < fCount);
return fArray[index];
}
T& getAt(int index) {
return (*this)[index];
}
const T& back() const { SkASSERT(fCount > 0); return fArray[fCount-1]; }
T& back() { SkASSERT(fCount > 0); return fArray[fCount-1]; }
void reset() {
if (fArray) {
sk_free(fArray);
fArray = nullptr;
fReserve = fCount = 0;
} else {
SkASSERT(fReserve == 0 && fCount == 0);
}
}
void rewind() {
// same as setCount(0)
fCount = 0;
}
/**
* Sets the number of elements in the array.
* If the array does not have space for count elements, it will increase
* the storage allocated to some amount greater than that required.
* It will never shrink the storage.
*/
void setCount(int count) {
SkASSERT(count >= 0);
if (count > fReserve) {
this->resizeStorageToAtLeast(count);
}
fCount = count;
}
void setReserve(int reserve) {
SkASSERT(reserve >= 0);
if (reserve > fReserve) {
this->resizeStorageToAtLeast(reserve);
}
}
void reserve(size_t n) {
SkASSERT_RELEASE(SkTFitsIn<int>(n));
this->setReserve(SkToInt(n));
}
T* prepend() {
this->adjustCount(1);
memmove(fArray + 1, fArray, (fCount - 1) * sizeof(T));
return fArray;
}
T* append() {
return this->append(1, nullptr);
}
T* append(int count, const T* src = nullptr) {
int oldCount = fCount;
if (count) {
SkASSERT(src == nullptr || fArray == nullptr ||
src + count <= fArray || fArray + oldCount <= src);
this->adjustCount(count);
if (src) {
memcpy(fArray + oldCount, src, sizeof(T) * count);
}
}
return fArray + oldCount;
}
T* insert(int index) {
return this->insert(index, 1, nullptr);
}
T* insert(int index, int count, const T* src = nullptr) {
SkASSERT(count);
SkASSERT(index <= fCount);
size_t oldCount = fCount;
this->adjustCount(count);
T* dst = fArray + index;
memmove(dst + count, dst, sizeof(T) * (oldCount - index));
if (src) {
memcpy(dst, src, sizeof(T) * count);
}
return dst;
}
void remove(int index, int count = 1) {
SkASSERT(index + count <= fCount);
fCount = fCount - count;
memmove(fArray + index, fArray + index + count, sizeof(T) * (fCount - index));
}
void removeShuffle(int index) {
SkASSERT(index < fCount);
int newCount = fCount - 1;
fCount = newCount;
if (index != newCount) {
memcpy(fArray + index, fArray + newCount, sizeof(T));
}
}
int find(const T& elem) const {
const T* iter = fArray;
const T* stop = fArray + fCount;
for (; iter < stop; iter++) {
if (*iter == elem) {
return SkToInt(iter - fArray);
}
}
return -1;
}
int rfind(const T& elem) const {
const T* iter = fArray + fCount;
const T* stop = fArray;
while (iter > stop) {
if (*--iter == elem) {
return SkToInt(iter - stop);
}
}
return -1;
}
/**
* Returns true iff the array contains this element.
*/
bool contains(const T& elem) const {
return (this->find(elem) >= 0);
}
/**
* Copies up to max elements into dst. The number of items copied is
* capped by count - index. The actual number copied is returned.
*/
int copyRange(T* dst, int index, int max) const {
SkASSERT(max >= 0);
SkASSERT(!max || dst);
if (index >= fCount) {
return 0;
}
int count = std::min(max, fCount - index);
memcpy(dst, fArray + index, sizeof(T) * count);
return count;
}
void copy(T* dst) const {
this->copyRange(dst, 0, fCount);
}
// routines to treat the array like a stack
void push_back(const T& v) { *this->append() = v; }
T* push() { return this->append(); }
const T& top() const { return (*this)[fCount - 1]; }
T& top() { return (*this)[fCount - 1]; }
void pop(T* elem) { SkASSERT(fCount > 0); if (elem) *elem = (*this)[fCount - 1]; --fCount; }
void pop() { SkASSERT(fCount > 0); --fCount; }
void deleteAll() {
T* iter = fArray;
T* stop = fArray + fCount;
while (iter < stop) {
delete *iter;
iter += 1;
}
this->reset();
}
void freeAll() {
T* iter = fArray;
T* stop = fArray + fCount;
while (iter < stop) {
sk_free(*iter);
iter += 1;
}
this->reset();
}
void unrefAll() {
T* iter = fArray;
T* stop = fArray + fCount;
while (iter < stop) {
(*iter)->unref();
iter += 1;
}
this->reset();
}
void safeUnrefAll() {
T* iter = fArray;
T* stop = fArray + fCount;
while (iter < stop) {
SkSafeUnref(*iter);
iter += 1;
}
this->reset();
}
#ifdef SK_DEBUG
void validate() const {
SkASSERT((fReserve == 0 && fArray == nullptr) ||
(fReserve > 0 && fArray != nullptr));
SkASSERT(fCount <= fReserve);
}
#endif
void shrinkToFit() {
if (fReserve != fCount) {
SkASSERT(fReserve > fCount);
fReserve = fCount;
fArray = (T*)sk_realloc_throw(fArray, fReserve * sizeof(T));
}
}
private:
T* fArray;
int fReserve; // size of the allocation in fArray (#elements)
int fCount; // logical number of elements (fCount <= fReserve)
/**
* Adjusts the number of elements in the array.
* This is the same as calling setCount(count() + delta).
*/
void adjustCount(int delta) {
SkASSERT(delta > 0);
// We take care to avoid overflow here.
// The sum of fCount and delta is at most 4294967294, which fits fine in uint32_t.
uint32_t count = (uint32_t)fCount + (uint32_t)delta;
SkASSERT_RELEASE( SkTFitsIn<int>(count) );
this->setCount(SkTo<int>(count));
}
/**
* Increase the storage allocation such that it can hold (fCount + extra)
* elements.
* It never shrinks the allocation, and it may increase the allocation by
* more than is strictly required, based on a private growth heuristic.
*
* note: does NOT modify fCount
*/
void resizeStorageToAtLeast(int count) {
SkASSERT(count > fReserve);
// We take care to avoid overflow here.
// The maximum value we can get for reserve here is 2684354563, which fits in uint32_t.
uint32_t reserve = (uint32_t)count + 4;
reserve += reserve / 4;
SkASSERT_RELEASE( SkTFitsIn<int>(reserve) );
fReserve = SkTo<int>(reserve);
fArray = (T*)sk_realloc_throw(fArray, (size_t)fReserve * sizeof(T));
}
};
template <typename T> static inline void swap(SkTDArray<T>& a, SkTDArray<T>& b) {
a.swap(b);
}
#endif