blob: 2115bff1b219a8be9921de47fd4e411045861f1b [file] [log] [blame]
/*#pragma settings RemovePowWithConstantExponent*/
uniform float x;
uniform float y;
void main() {
float z = pow(x + 1.0, y + 2.0);
sk_FragColor = half4(half(z));
}