blob: 4e50eca70b57e9373be3ea65826229239f66b55b [file] [log] [blame]
/*#pragma settings EmulateAbsIntFunction*/
uniform int ui;
uniform float uf;
void main() {
int i = abs(ui);
float f = abs(uf);
sk_FragColor.x = half(i);
sk_FragColor.y = half(f);
}