| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/sksl/SkSLContext.h" |
| |
| #include "include/core/SkTypes.h" |
| #ifdef SK_DEBUG |
| #include "src/sksl/SkSLPool.h" |
| #endif |
| |
| namespace SkSL { |
| |
| Context::Context(const BuiltinTypes& types, const ShaderCaps* caps, ErrorReporter& errors) |
| : fTypes(types) |
| , fCaps(caps) |
| , fErrors(&errors) { |
| SkASSERT(!Pool::IsAttached()); |
| } |
| |
| Context::~Context() { |
| SkASSERT(!Pool::IsAttached()); |
| } |
| |
| } // namespace SkSL |
| |