| // Runtime shaders require specific main signatures. Test that older signatures, or those intended |
| // for color filters don't work. |
| |
| // Expect 4 errors |
| |
| half4 main() { return half4(1); } |
| half4 main(half4 color) { return color; } |
| half4 main(float2 xy, half4 color, half4 bonusColor) { return color; } |
| half4 main(half4 outOfOrderColor, float2 outOfOrderXy) { return color; } |
| |
| half4 main(float2 xy, half4 color) { return color; } // the correct signature is allowed |
| |
| /*%%* |
| 'main' parameters must be (float2, (vec4|float4|half4)?) |
| 'main' parameters must be (float2, (vec4|float4|half4)?) |
| unknown identifier 'color' |
| 'main' parameters must be (float2, (vec4|float4|half4)?) |
| unknown identifier 'color' |
| 'main' parameters must be (float2, (vec4|float4|half4)?) |
| unknown identifier 'color' |
| *%%*/ |