| uniform half4 testInputs; // -1.25, 0, 0.75, 2.25 |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const float4 expectedA = half4(-1.0, 0.0, 1.0, 2.0); |
| |
| const float4 constVal = half4(-6.75, -0.475, 3.525, 1.25); |
| const float4 expectedB = half4(-7.0, -0.0, 4.0, 1.0); |
| return (round(testInputs.x) == expectedA.x && |
| round(testInputs.xy) == expectedA.xy && |
| round(testInputs.xyz) == expectedA.xyz && |
| round(testInputs.xyzw) == expectedA.xyzw && |
| round(constVal.x) == expectedB.x && |
| round(constVal.xy) == expectedB.xy && |
| round(constVal.xyz) == expectedB.xyz && |
| round(constVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; |
| } |