blob: 5b5e69a2a769c76bd7005d38fdfc93cf6346570f [file] [log] [blame]
uniform half4 N, I, NRef;
uniform half4 colorGreen, colorRed;
half4 main(float2 xy) {
const half4 constN = half4(1, 2, 3, 4);
const half4 constI = half4(1, 1, -100, 1);
const half4 constNRef = half4(1);
half4 expectedPos = half4(1, 2, 3, 4);
half4 expectedNeg = -half4(1, 2, 3, 4);
return (faceforward(N.x, I.x, NRef.x ) == expectedNeg.x &&
faceforward(N.xy, I.xy, NRef.xy ) == expectedNeg.xy &&
faceforward(N.xyz, I.xyz, NRef.xyz ) == expectedPos.xyz &&
faceforward(N.xyzw, I.xyzw, NRef.xyzw ) == expectedPos.xyzw &&
faceforward(constN.x, constI.x, constNRef.x ) == expectedNeg.x &&
faceforward(constN.xy, constI.xy, constNRef.xy ) == expectedNeg.xy &&
faceforward(constN.xyz, constI.xyz, constNRef.xyz ) == expectedPos.xyz &&
faceforward(constN.xyzw, constI.xyzw, constNRef.xyzw) == expectedPos.xyzw) ? colorGreen
: colorRed;
}