uniform half2 ah, bh; | |
uniform float2 af, bf; | |
void main() { | |
sk_FragColor.x = cross_length_2d(ah, bh); | |
sk_FragColor.y = half(cross_length_2d(af, bf)); | |
sk_FragColor.z = cross_length_2d(half2(3, 0), half2(-1, 4)); | |
sk_FragColor.xyz = cross(half3(3, 0, 2), half3(-1, 4, 2)); | |
sk_FragColor.yzw = cross(half3(1, 4, -7), half3(2, -1, 4)); | |
} |