| uniform float4 testInputs; // equals (-1.25, 0, 0.75, 2.25) |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const float4 constVal = half4(-1.25, 0, 0.75, 2.25); |
| float4 expected = half4(1.25, 0, 0.75, 2.25); |
| return (abs(testInputs.x) == expected.x && |
| abs(testInputs.xy) == expected.xy && |
| abs(testInputs.xyz) == expected.xyz && |
| abs(testInputs.xyzw) == expected.xyzw && |
| abs(constVal.x) == expected.x && |
| abs(constVal.xy) == expected.xy && |
| abs(constVal.xyz) == expected.xyz && |
| abs(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; |
| } |