uniform half4 colorGreen, colorRed; | |
const int3 values = int3(1); | |
inline int indexVector(int index) { | |
return values[index]; | |
} | |
half4 main(float2 coords) { | |
int ok = indexVector(0) + indexVector(1) + indexVector(2); | |
int undefined = indexVector(-1) + indexVector(3); | |
return colorGreen; | |
} | |
/*%%* | |
index -1 out of range for 'int3' | |
index 3 out of range for 'int3' | |
*%%*/ |