| uniform half4 colorGreen, cohorRed; |
| |
| struct S { |
| int x, y; |
| }; |
| |
| half4 main(float2 coords) { |
| float f1[4] = float[4](1, 2, 3, 4); |
| float f2[4] = float[4](1, 2, 3, 4); |
| float[4] f6 = float[4](1, 2, 3, -4); |
| |
| int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); |
| int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,b,r,r4); |
| float[4] f6 = float[4](1, 2, 3, -4); |
| |
| int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); |
| int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,r,r,r,r,rsssssssssssssssss3( |