| void half3x3_neg1() { half3x3 m; half3 v = m[-1]; } |
| void half3x3_0() { half3x3 m; half3 v = m[0]; } |
| void half3x3_1() { half3x3 m; half3 v = m[1]; } |
| void half3x3_2() { half3x3 m; half3 v = m[2]; } |
| void half3x3_3() { half3x3 m; half3 v = m[3]; } |
| void half3x3_4() { half3x3 m; half3 v = m[4]; } |
| void half3x3_huge() { half3x3 m; half3 v = m[1000000000]; } |
| |
| void half3x3_neg1_constidx() { half3x3 m; const int INDEX = -1; half3 v = m[INDEX]; } |
| void half3x3_0_constidx() { half3x3 m; const int INDEX = 0; half3 v = m[INDEX]; } |
| void half3x3_1_constidx() { half3x3 m; const int INDEX = 1; half3 v = m[INDEX]; } |
| void half3x3_2_constidx() { half3x3 m; const int INDEX = 2; half3 v = m[INDEX]; } |
| void half3x3_3_constidx() { half3x3 m; const int INDEX = 3; half3 v = m[INDEX]; } |
| void half3x3_4_constidx() { half3x3 m; const int INDEX = 4; half3 v = m[INDEX]; } |
| void half3x3_huge_constidx() { half3x3 m; const int INDEX = 1000000000; half3 v = m[INDEX]; } |
| |
| /*%%* |
| index -1 out of range for 'half3x3' |
| index 3 out of range for 'half3x3' |
| index 4 out of range for 'half3x3' |
| index 1000000000 out of range for 'half3x3' |
| index -1 out of range for 'half3x3' |
| index 3 out of range for 'half3x3' |
| index 4 out of range for 'half3x3' |
| index 1000000000 out of range for 'half3x3' |
| *%%*/ |