| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/GrTypes.h" |
| |
| class GrDirectContext; |
| class SkColorSpace; |
| class SkImage; |
| class SkPixmap; |
| struct SkISize; |
| |
| namespace sk_gpu_test { |
| /** |
| * Creates a backend texture with pixmap contents and wraps it in a SkImage that safely deletes |
| * the texture when it goes away. Unlike using makeTextureImage() on a non-GPU image, this will |
| * fail rather than fallback if the pixmaps's color type doesn't map to a supported texture format. |
| * For testing purposes the texture can be made renderable to exercise different code paths for |
| * renderable textures/formats. |
| */ |
| sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*, |
| const SkPixmap&, |
| GrRenderable, |
| GrSurfaceOrigin); |
| |
| /** Creates an image of with a solid color. */ |
| sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*, |
| const SkImageInfo& info, |
| SkColor4f, |
| GrMipmapped = GrMipmapped::kNo, |
| GrRenderable = GrRenderable::kNo, |
| GrSurfaceOrigin = GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin); |
| |
| } // namespace sk_gpu_test |