blob: 1a4b71fe4694a2ad0cabb5d316650355ce35dd8c [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFilterShader_DEFINED
#define SkFilterShader_DEFINED
#include "SkShader.h"
class SkColorFilter;
class SkFilterShader : public SkShader {
public:
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
virtual size_t contextSize() const SK_OVERRIDE;
class FilterShaderContext : public SkShader::Context {
public:
// Takes ownership of shaderContext and calls its destructor.
FilterShaderContext(const SkFilterShader&, SkShader::Context*, const ContextRec&);
virtual ~FilterShaderContext();
virtual uint32_t getFlags() const SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
private:
SkShader::Context* fShaderContext;
typedef SkShader::Context INHERITED;
};
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
protected:
SkFilterShader(SkReadBuffer& );
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
private:
SkShader* fShader;
SkColorFilter* fFilter;
typedef SkShader INHERITED;
};
#endif