| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkLocalMatrixShader_DEFINED |
| #define SkLocalMatrixShader_DEFINED |
| |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkTypes.h" |
| #include "src/image/SkImage_Base.h" |
| #include "src/shaders/SkImageShader.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <type_traits> |
| #include <utility> |
| |
| class SkArenaAlloc; |
| class SkImage; |
| class SkReadBuffer; |
| class SkWriteBuffer; |
| enum class SkTileMode; |
| struct SkStageRec; |
| |
| class SkLocalMatrixShader final : public SkShaderBase { |
| public: |
| template <typename T, typename... Args> |
| static std::enable_if_t<std::is_base_of_v<SkShader, T>, sk_sp<SkShader>> |
| MakeWrapped(const SkMatrix* localMatrix, Args&&... args) { |
| auto t = sk_make_sp<T>(std::forward<Args>(args)...); |
| bool isGraphiteImageShader = false; |
| if (t->type() == SkShaderBase::ShaderType::kImage) { |
| auto imgShader = static_cast<const SkImageShader*>(as_SB(t)); |
| auto imgBase = as_IB(imgShader->image()); |
| SkASSERT(imgBase); |
| isGraphiteImageShader = imgBase->isGraphiteBacked(); |
| } |
| // In Graphite we can safely handle a local matrix shader with identity by not emitting code |
| // for it. Additionally, Graphite uses the local matrix shader to add the matrix for the |
| // origin y-flip if needed. Thus we always emit the local matrix shader here so we can |
| // connect the y-flip, but it doesn't hurt us if there is no flip. |
| if ((!localMatrix || localMatrix->isIdentity()) && !isGraphiteImageShader) { |
| return t; |
| } |
| |
| return sk_make_sp<SkLocalMatrixShader>(sk_sp<SkShader>(std::move(t)), |
| localMatrix ? *localMatrix : SkMatrix::I()); |
| } |
| |
| SkLocalMatrixShader(sk_sp<SkShader> wrapped, const SkMatrix& localMatrix) |
| : fLocalMatrix(localMatrix), fWrappedShader(std::move(wrapped)) {} |
| |
| bool isOpaque() const override { return as_SB(fWrappedShader)->isOpaque(); } |
| |
| bool isConstant() const override; |
| GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; |
| ShaderType type() const override { return ShaderType::kLocalMatrix; } |
| |
| sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const override { |
| if (localMatrix) { |
| *localMatrix = fLocalMatrix; |
| } |
| return fWrappedShader; |
| } |
| |
| const SkMatrix& localMatrix() const { return fLocalMatrix; } |
| sk_sp<SkShader> wrappedShader() const { return fWrappedShader; } |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; |
| #endif |
| |
| SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override; |
| |
| bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkLocalMatrixShader) |
| |
| SkMatrix fLocalMatrix; |
| sk_sp<SkShader> fWrappedShader; |
| }; |
| |
| /** |
| * Replaces the CTM when used. Created to support clipShaders, which have to be evaluated |
| * using the CTM that was present at the time they were specified (which may be different |
| * from the CTM at the time something is drawn through the clip. |
| */ |
| class SkCTMShader final : public SkShaderBase { |
| public: |
| SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm); |
| |
| bool isOpaque() const override { return fProxyShader->isOpaque(); } |
| |
| bool isConstant() const override; |
| GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; |
| |
| ShaderType type() const override { return ShaderType::kCTM; } |
| |
| const SkMatrix& ctm() const { return fCTM; } |
| sk_sp<SkShader> proxyShader() const { return fProxyShader; } |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override { SkASSERT(false); } |
| |
| bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkCTMShader) |
| |
| sk_sp<SkShader> fProxyShader; |
| SkMatrix fCTM; |
| }; |
| |
| #endif |