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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorFilter_DEFINED
#define SkColorFilter_DEFINED
#include "SkBlendMode.h"
#include "SkColor.h"
#include "SkFlattenable.h"
#include "SkRefCnt.h"
class GrColorSpaceInfo;
class GrFragmentProcessor;
class GrRecordingContext;
class SkBitmap;
class SkColorSpace;
struct SkStageRec;
class SkString;
/**
* ColorFilters are optional objects in the drawing pipeline. When present in
* a paint, they are called with the "src" colors, and return new colors, which
* are then passed onto the next stage (either ImageFilter or Xfermode).
*
* All subclasses are required to be reentrant-safe : it must be legal to share
* the same instance between several threads.
*/
class SK_API SkColorFilter : public SkFlattenable {
public:
/** DEPRECATED. skbug.com/8941
* If the filter can be represented by a source color plus Mode, this
* returns true, and sets (if not NULL) the color and mode appropriately.
* If not, this returns false and ignores the parameters.
*/
virtual bool asColorMode(SkColor* color, SkBlendMode* bmode) const;
/** DEPRECATED. skbug.com/8941
* If the filter can be represented by a 5x4 matrix, this
* returns true, and sets the matrix appropriately.
* If not, this returns false and ignores the parameter.
*/
virtual bool asColorMatrix(SkScalar matrix[20]) const;
bool appendStages(const SkStageRec& rec, bool shaderIsOpaque) const;
enum Flags {
/** If set the filter methods will not change the alpha channel of the colors.
*/
kAlphaUnchanged_Flag = 1 << 0,
};
/** Returns the flags for this filter. Override in subclasses to return custom flags.
*/
virtual uint32_t getFlags() const { return 0; }
SkColor filterColor(SkColor) const;
SkColor4f filterColor4f(const SkColor4f&, SkColorSpace*) const;
/** Construct a colorfilter whose effect is to first apply the inner filter and then apply
* this filter, applied to the output of the inner filter.
*
* result = this(inner(...))
*
* Due to internal limits, it is possible that this will return NULL, so the caller must
* always check.
*/
sk_sp<SkColorFilter> makeComposed(sk_sp<SkColorFilter> inner) const;
#if SK_SUPPORT_GPU
/**
* A subclass may implement this factory function to work with the GPU backend. It returns
* a GrFragmentProcessor that implemets the color filter in GPU shader code.
*
* The fragment processor receives a premultiplied input color and produces a premultiplied
* output color.
*
* A null return indicates that the color filter isn't implemented for the GPU backend.
*/
virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
GrRecordingContext*, const GrColorSpaceInfo& dstColorSpaceInfo) const;
#endif
bool affectsTransparentBlack() const {
return this->filterColor(SK_ColorTRANSPARENT) != SK_ColorTRANSPARENT;
}
static void RegisterFlattenables();
static SkFlattenable::Type GetFlattenableType() {
return kSkColorFilter_Type;
}
SkFlattenable::Type getFlattenableType() const override {
return kSkColorFilter_Type;
}
static sk_sp<SkColorFilter> Deserialize(const void* data, size_t size,
const SkDeserialProcs* procs = nullptr) {
return sk_sp<SkColorFilter>(static_cast<SkColorFilter*>(
SkFlattenable::Deserialize(
kSkColorFilter_Type, data, size, procs).release()));
}
#ifdef SK_SUPPORT_LEGACY_COLORFILTER_FACTORIES
/** Create a colorfilter that uses the specified color and mode.
If the Mode is DST, this function will return NULL (since that
mode will have no effect on the result).
@param c The source color used with the specified mode
@param mode The blend that is applied to each color in
the colorfilter's filterSpan[16,32] methods
@return colorfilter object that applies the src color and mode,
or NULL if the mode will have no effect.
*/
static sk_sp<SkColorFilter> MakeModeFilter(SkColor c, SkBlendMode mode);
// DEPRECATED, call makeComposed instead
static sk_sp<SkColorFilter> MakeComposeFilter(sk_sp<SkColorFilter> outer,
sk_sp<SkColorFilter> inner) {
return outer ? outer->makeComposed(inner) : inner;
}
/** Construct a color filter that transforms a color by a 4x5 matrix. The matrix is in row-
* major order and the translation column is specified in unnormalized, 0...255, space.
*/
static sk_sp<SkColorFilter> MakeMatrixFilterRowMajor255(const SkScalar array[20]);
/** Construct a colorfilter that applies the srgb gamma curve to the RGB channels */
static sk_sp<SkColorFilter> MakeLinearToSRGBGamma();
/** Construct a colorfilter that applies the inverse of the srgb gamma curve to the
* RGB channels
*/
static sk_sp<SkColorFilter> MakeSRGBToLinearGamma();
/**
* Returns a new filter that returns the weighted average between the outputs of
* two other filters. If either is null, then it is treated as an identity filter.
*
* result = cf0(color) * (1 - weight) + cf1(color) * weight
*
* If both filters are null, or if weight is NaN, then null is returned.
*/
static sk_sp<SkColorFilter> MakeLerp(sk_sp<SkColorFilter> cf0, sk_sp<SkColorFilter> cf1,
float weight);
#endif
protected:
SkColorFilter() {}
private:
/*
* Returns 1 if this is a single filter (not a composition of other filters), otherwise it
* reutrns the number of leaf-node filters in a composition. This should be the same value
* as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter.
*
* e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4
*/
virtual int privateComposedFilterCount() const { return 1; }
virtual bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const = 0;
friend class SkComposeColorFilter;
typedef SkFlattenable INHERITED;
};
class SK_API SkColorFilters {
public:
static sk_sp<SkColorFilter> Compose(sk_sp<SkColorFilter> outer, sk_sp<SkColorFilter> inner) {
return outer ? outer->makeComposed(inner) : inner;
}
static sk_sp<SkColorFilter> Blend(SkColor c, SkBlendMode mode);
static sk_sp<SkColorFilter> MatrixRowMajor255(const SkScalar array[20]);
static sk_sp<SkColorFilter> LinearToSRGBGamma();
static sk_sp<SkColorFilter> SRGBToLinearGamma();
static sk_sp<SkColorFilter> Lerp(float t, sk_sp<SkColorFilter> dst, sk_sp<SkColorFilter> src);
private:
SkColorFilters() = delete;
};
#endif